Index: ui/gfx/compositor/layer.cc |
diff --git a/ui/gfx/compositor/layer.cc b/ui/gfx/compositor/layer.cc |
index 884f80924008b5a8ea9e5da2f98de127f1505dc1..d19facd9f32781389a0d12e3c174e2c659f057a0 100644 |
--- a/ui/gfx/compositor/layer.cc |
+++ b/ui/gfx/compositor/layer.cc |
@@ -36,6 +36,7 @@ Layer::Layer(Compositor* compositor) |
parent_(NULL), |
visible_(true), |
fills_bounds_opaquely_(true), |
+ recompute_hole_(false), |
layer_updated_externally_(false), |
opacity_(1.0f), |
delegate_(NULL) { |
@@ -50,6 +51,7 @@ Layer::Layer(Compositor* compositor, LayerType type) |
parent_(NULL), |
visible_(true), |
fills_bounds_opaquely_(true), |
+ recompute_hole_(false), |
layer_updated_externally_(false), |
opacity_(1.0f), |
delegate_(NULL) { |
@@ -90,7 +92,7 @@ void Layer::Add(Layer* child) { |
web_layer_.addChild(child->web_layer_); |
#endif |
- RecomputeHole(); |
+ SetNeedsToRecomputeHole(); |
} |
void Layer::Remove(Layer* child) { |
@@ -103,7 +105,7 @@ void Layer::Remove(Layer* child) { |
child->web_layer_.removeFromParent(); |
#endif |
- RecomputeHole(); |
+ SetNeedsToRecomputeHole(); |
child->DropTextures(); |
} |
@@ -185,8 +187,7 @@ void Layer::SetVisible(bool visible) { |
if (!is_drawn) |
DropTextures(); |
- if (parent_) |
- parent_->RecomputeHole(); |
+ SetNeedsToRecomputeHole(); |
#if defined(USE_WEBKIT_COMPOSITOR) |
// TODO(piman): Expose a visibility flag on WebLayer. |
web_layer_.setOpacity(visible_ ? opacity_ : 0.f); |
@@ -230,8 +231,7 @@ void Layer::SetFillsBoundsOpaquely(bool fills_bounds_opaquely) { |
fills_bounds_opaquely_ = fills_bounds_opaquely; |
- if (parent()) |
- parent()->RecomputeHole(); |
+ SetNeedsToRecomputeHole(); |
#if defined(USE_WEBKIT_COMPOSITOR) |
web_layer_.setOpaque(fills_bounds_opaquely); |
#endif |
@@ -281,6 +281,10 @@ void Layer::Draw() { |
NOTREACHED(); |
#else |
DCHECK(GetCompositor()); |
+ |
+ if (recompute_hole_ && !parent_) |
+ RecomputeHole(); |
+ |
if (!ShouldDraw()) |
return; |
@@ -386,57 +390,110 @@ void Layer::UpdateLayerCanvas() { |
#endif |
} |
-void Layer::RecomputeHole() { |
- if (type_ == LAYER_HAS_NO_TEXTURE) |
- return; |
+void Layer::SetNeedsToRecomputeHole() { |
+ Layer* root_layer = this; |
+ while (root_layer->parent_) |
+ root_layer = root_layer->parent_; |
- // Reset to default. |
+ root_layer->recompute_hole_ = true; |
+} |
+ |
+void Layer::ClearHoleRects() { |
hole_rect_ = gfx::Rect(); |
- // Find the largest hole |
- for (size_t i = 0; i < children_.size(); ++i) { |
- // Ignore non-opaque and hidden children. |
- if (!children_[i]->IsCompletelyOpaque() || !children_[i]->visible_) |
- continue; |
- |
- // Ignore children that aren't rotated by multiples of 90 degrees. |
- float degrees; |
- if (!InterpolatedTransform::FactorTRS(children_[i]->transform(), |
- NULL, °rees, NULL) || |
- !IsApproximateMultilpleOf(degrees, 90.0f)) |
- continue; |
- |
- // The reason why we don't just take the bounds and apply the transform is |
- // that the bounds encodes a position, too, so the effective transformation |
- // matrix is actually different that the one reported. As well, the bounds |
- // will not necessarily be at the origin. |
- gfx::Rect candidate_hole(children_[i]->bounds_.size()); |
- ui::Transform transform = children_[i]->transform(); |
- transform.ConcatTranslate(static_cast<float>(children_[i]->bounds_.x()), |
- static_cast<float>(children_[i]->bounds_.y())); |
- transform.TransformRect(&candidate_hole); |
- |
- // This layer might not contain the child (e.g., a portion of the child may |
- // be offscreen). Only the portion of the child that overlaps this layer is |
- // of any importance, so take the intersection. |
- candidate_hole = gfx::Rect(bounds().size()).Intersect(candidate_hole); |
- |
- // Ensure we have the largest hole. |
- if (candidate_hole.size().GetArea() > hole_rect_.size().GetArea()) |
- hole_rect_ = candidate_hole; |
+ for (size_t i = 0; i < children_.size(); i++) |
+ children_[i]->ClearHoleRects(); |
+} |
+ |
+void Layer::GeneratePreorderTraversal( |
+ std::vector<LayerProperties>* traversal, |
+ const ui::Transform& current_transform, float current_opacity) { |
sky
2011/10/25 21:44:09
each param on its own line.
sky
2011/10/25 21:44:09
All of the params should be for the parent, not th
|
+ if (!visible_) |
sky
2011/10/25 21:44:09
Should this return if opacity == 0 too?
|
+ return; |
+ |
+ if (fills_bounds_opaquely_ && type_ == LAYER_HAS_TEXTURE) { |
+ LayerProperties properties; |
+ properties.layer = this; |
+ properties.transform_relative_to_root = current_transform; |
+ properties.combined_opacity = current_opacity; |
+ traversal->push_back(properties); |
} |
- // Free up texture memory if the hole fills bounds of layer. |
- if (!ShouldDraw() && !layer_updated_externally_) |
- texture_ = NULL; |
+ for (size_t i = 0; i < children_.size(); i++) { |
+ Layer* child = children_[i]; |
+ ui::Transform child_transform; |
+ child_transform.ConcatTransform(current_transform); |
+ if (child->transform().HasChange()) |
+ child_transform.ConcatTransform(child->transform()); |
+ child_transform.ConcatTranslate( |
+ static_cast<float>(child->bounds().x()), |
sky
2011/10/25 21:44:09
Wrapped lines should be indented by 4.
|
+ static_cast<float>(child->bounds().y())); |
+ float child_opacity = current_opacity * child->opacity(); |
+ |
+ child->GeneratePreorderTraversal(traversal, child_transform, |
+ child_opacity); |
+ } |
+} |
+ |
+void Layer::RecomputeHole() { |
+ std::vector<LayerProperties> traversal; |
+ ui::Transform transform; |
+ float opacity = 1.0f; |
+ |
+ ClearHoleRects(); |
+ GeneratePreorderTraversal(&traversal, transform, opacity); |
+ |
+ for (size_t i = 0; i < traversal.size(); i++) { |
+ Layer* layer = traversal[i].layer; |
+ gfx::Rect bounds = gfx::Rect(layer->bounds().size()); |
sky
2011/10/25 21:44:09
These calculations are expensive. Is it worth only
|
+ |
+ // Iterate through layers which are after traversal[i] in draw order |
+ // and find the largest candidate hole. |
+ for (size_t j = i + 1; j < traversal.size(); j++) { |
+ gfx::Rect candidate_hole = gfx::Rect(traversal[j].layer->bounds().size()); |
+ |
+ // Compute transform to go from bounds of layer |j| to local bounds of |
+ // layer |i|. |
+ ui::Transform candidate_hole_transform; |
+ ui::Transform inverted; |
+ |
+ candidate_hole_transform.ConcatTransform( |
+ traversal[j].transform_relative_to_root); |
+ |
+ if (!traversal[i].transform_relative_to_root.GetInverse(&inverted)) |
+ continue; |
+ |
+ candidate_hole_transform.ConcatTransform(inverted); |
+ |
+ // can only punch a hole if the two layers have 1.0f opacity. |
+ if (traversal[i].combined_opacity != 1.0f || |
sky
2011/10/25 21:44:09
Shouldn't we make GeneratePreorderTraversal ignore
|
+ traversal[j].combined_opacity != 1.0f) |
+ continue; |
+ |
+ // cannot punch a hole if the relative transform between the two layers |
+ // is not multiple of 90. |
+ float degrees; |
+ gfx::Point p; |
+ if (!InterpolatedTransform::FactorTRS(candidate_hole_transform, &p, |
+ °rees, NULL) || !IsApproximateMultilpleOf(degrees, 90.0f)) |
+ continue; |
+ |
+ candidate_hole_transform.TransformRect(&candidate_hole); |
+ candidate_hole = candidate_hole.Intersect(bounds); |
+ |
+ if (candidate_hole.size().GetArea() > layer->hole_rect().size().GetArea()) |
+ layer->set_hole_rect(candidate_hole); |
+ } |
+ // Free up texture memory if the hole fills bounds of layer. |
+ if (!layer->ShouldDraw() && !layer_updated_externally()) |
+ layer->DropTexture(); |
#if defined(USE_WEBKIT_COMPOSITOR) |
- RecomputeDrawsContent(); |
+ layer->RecomputeDrawsContent(); |
#endif |
-} |
+ } |
-bool Layer::IsCompletelyOpaque() const { |
- return fills_bounds_opaquely() && GetCombinedOpacity() == 1.0f; |
+ recompute_hole_ = false; |
} |
// static |
@@ -475,9 +532,13 @@ void Layer::PunchHole(const gfx::Rect& rect, |
rect.bottom() - trimmed_rect.bottom())); |
} |
-void Layer::DropTextures() { |
+void Layer::DropTexture() { |
if (!layer_updated_externally_) |
texture_ = NULL; |
+} |
+ |
+void Layer::DropTextures() { |
+ DropTexture(); |
for (size_t i = 0; i < children_.size(); ++i) |
children_[i]->DropTextures(); |
} |
@@ -540,8 +601,7 @@ void Layer::StopAnimatingIfNecessary( |
void Layer::SetBoundsImmediately(const gfx::Rect& bounds) { |
bounds_ = bounds; |
- if (parent()) |
- parent()->RecomputeHole(); |
+ SetNeedsToRecomputeHole(); |
#if defined(USE_WEBKIT_COMPOSITOR) |
web_layer_.setBounds(bounds.size()); |
RecomputeTransform(); |
@@ -552,33 +612,15 @@ void Layer::SetBoundsImmediately(const gfx::Rect& bounds) { |
void Layer::SetTransformImmediately(const ui::Transform& transform) { |
transform_ = transform; |
- if (parent()) |
- parent()->RecomputeHole(); |
+ SetNeedsToRecomputeHole(); |
#if defined(USE_WEBKIT_COMPOSITOR) |
RecomputeTransform(); |
#endif |
} |
void Layer::SetOpacityImmediately(float opacity) { |
- bool was_opaque = GetCombinedOpacity() == 1.0f; |
opacity_ = opacity; |
- bool is_opaque = GetCombinedOpacity() == 1.0f; |
- |
- // If our opacity has changed we need to recompute our hole, our parent's hole |
- // and the holes of all our descendants. |
- if (was_opaque != is_opaque) { |
- if (parent_) |
- parent_->RecomputeHole(); |
- std::queue<Layer*> to_process; |
- to_process.push(this); |
- while (!to_process.empty()) { |
- Layer* current = to_process.front(); |
- to_process.pop(); |
- current->RecomputeHole(); |
- for (size_t i = 0; i < current->children_.size(); ++i) |
- to_process.push(current->children_.at(i)); |
- } |
- } |
+ SetNeedsToRecomputeHole(); |
#if defined(USE_WEBKIT_COMPOSITOR) |
if (visible_) |
web_layer_.setOpacity(opacity); |
@@ -687,6 +729,4 @@ std::string Layer::GetLayerInfo() { |
#endif |
-//////////////////////////////////////////////////////////////////////////////// |
- |
} // namespace ui |