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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/compositor/layer.h" | 5 #include "ui/gfx/compositor/layer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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307 invalid_rect_ = gfx::Rect(); | 307 invalid_rect_ = gfx::Rect(); |
308 return; | 308 return; |
309 } | 309 } |
310 scoped_ptr<gfx::Canvas> canvas(gfx::Canvas::CreateCanvas( | 310 scoped_ptr<gfx::Canvas> canvas(gfx::Canvas::CreateCanvas( |
311 draw_rect.width(), draw_rect.height(), false)); | 311 draw_rect.width(), draw_rect.height(), false)); |
312 canvas->TranslateInt(-draw_rect.x(), -draw_rect.y()); | 312 canvas->TranslateInt(-draw_rect.x(), -draw_rect.y()); |
313 delegate_->OnPaintLayer(canvas.get()); | 313 delegate_->OnPaintLayer(canvas.get()); |
314 SetCanvas(*canvas->GetSkCanvas(), draw_rect.origin()); | 314 SetCanvas(*canvas->GetSkCanvas(), draw_rect.origin()); |
315 } | 315 } |
316 | 316 |
317 void Layer::RecomputeHole() { | 317 void Layer::ClearHoleRects() { |
318 if (type_ == LAYER_HAS_NO_TEXTURE) | 318 hole_rect_ = gfx::Rect(); |
319 | |
320 for (size_t i = 0; i < children_.size(); i++) | |
321 children_[i]->ClearHoleRects(); | |
322 } | |
323 | |
324 void Layer::GeneratePreorderTraversal( | |
325 std::vector<ui::Layer*>* layer_traversal) { | |
326 if (!visible_) | |
319 return; | 327 return; |
320 | 328 |
321 // Reset to default. | 329 if (fills_bounds_opaquely_ && type_ == LAYER_HAS_TEXTURE) |
322 hole_rect_ = gfx::Rect(); | 330 layer_traversal->push_back(this); |
323 | 331 |
324 // Find the largest hole | 332 for (size_t i = 0; i < children_.size(); i++) |
325 for (size_t i = 0; i < children_.size(); ++i) { | 333 children_[i]->GeneratePreorderTraversal(layer_traversal); |
326 // Ignore non-opaque and hidden children. | 334 } |
327 if (!children_[i]->IsCompletelyOpaque() || !children_[i]->visible_) | |
328 continue; | |
329 | 335 |
330 // Ignore children that aren't rotated by multiples of 90 degrees. | 336 void Layer::RecomputeHole() { |
sky
2011/10/24 15:44:52
I don't like all the tree walking we do on any int
| |
331 float degrees; | 337 Layer* root_layer = this; |
332 if (!InterpolatedTransform::FactorTRS(children_[i]->transform(), | 338 while (root_layer->parent_) { |
333 NULL, °rees, NULL) || | 339 root_layer = root_layer->parent_; |
334 !IsApproximateMultilpleOf(degrees, 90.0f)) | |
335 continue; | |
336 | |
337 // The reason why we don't just take the bounds and apply the transform is | |
338 // that the bounds encodes a position, too, so the effective transformation | |
339 // matrix is actually different that the one reported. As well, the bounds | |
340 // will not necessarily be at the origin. | |
341 gfx::Rect candidate_hole(children_[i]->bounds_.size()); | |
342 ui::Transform transform = children_[i]->transform(); | |
343 transform.ConcatTranslate(static_cast<float>(children_[i]->bounds_.x()), | |
344 static_cast<float>(children_[i]->bounds_.y())); | |
345 transform.TransformRect(&candidate_hole); | |
346 | |
347 // This layer might not contain the child (e.g., a portion of the child may | |
348 // be offscreen). Only the portion of the child that overlaps this layer is | |
349 // of any importance, so take the intersection. | |
350 candidate_hole = gfx::Rect(bounds().size()).Intersect(candidate_hole); | |
351 | |
352 // Ensure we have the largest hole. | |
353 if (candidate_hole.size().GetArea() > hole_rect_.size().GetArea()) | |
354 hole_rect_ = candidate_hole; | |
355 } | 340 } |
356 | 341 |
357 // Free up texture memory if the hole fills bounds of layer. | 342 std::vector<ui::Layer*> layer_traversal; |
358 if (!ShouldDraw() && !layer_updated_externally_) | 343 root_layer->ClearHoleRects(); |
359 texture_ = NULL; | 344 root_layer->GeneratePreorderTraversal(&layer_traversal); |
360 } | |
361 | 345 |
362 bool Layer::IsCompletelyOpaque() const { | 346 for (size_t i = 0; i < layer_traversal.size(); i++) { |
363 return fills_bounds_opaquely() && GetCombinedOpacity() == 1.0f; | 347 Layer* layer = layer_traversal[i]; |
348 gfx::Rect bounds = gfx::Rect(layer->bounds().size()); | |
349 ui::Transform layer_transform; | |
350 layer->GetTransformRelativeTo(root_layer, &layer_transform); | |
351 | |
352 // Iterate through layers which are after layer_traversal[i] in draw order | |
353 // and find the largest candidate hole. | |
354 for (size_t j = i + 1; j < layer_traversal.size(); j++) { | |
355 gfx::Rect candidate_hole = gfx::Rect(layer_traversal[j]->bounds().size()); | |
356 | |
357 // Compute transform to go from bounds of layer |j| to local bounds of lay er |i|. | |
sky
2011/10/24 15:44:52
This line is > 80 chars
| |
358 ui::Transform candidate_hole_transform; | |
359 layer_traversal[j]->GetTransformRelativeTo(root_layer, | |
sky
2011/10/24 15:44:52
This is a lot of transform building. Rather than h
| |
360 &candidate_hole_transform); | |
361 if (!layer_transform.Invert()) | |
362 continue; | |
363 candidate_hole_transform.ConcatTransform(layer_transform); | |
364 | |
365 // cannot punch a hole if the relative transform between the two layers | |
366 // is not multiple of 90. | |
367 float degrees; | |
368 if (!InterpolatedTransform::FactorTRS(candidate_hole_transform, NULL, | |
369 °rees, NULL) || !IsApproximateMultilpleOf(degrees, 90.0f)) | |
370 continue; | |
371 | |
372 // can only punch a hole if the two layers have the same opacity. | |
373 if (layer->GetCombinedOpacity() != | |
374 layer_traversal[j]->GetCombinedOpacity()) | |
Ian Vollick
2011/10/22 01:06:03
Shouldn't we punch a hole only if layer_traversal[
| |
375 continue; | |
376 | |
377 candidate_hole_transform.TransformRect(&candidate_hole); | |
378 candidate_hole = candidate_hole.Intersect(bounds); | |
379 | |
380 if (candidate_hole.size().GetArea() > layer->hole_rect().size().GetArea()) | |
381 layer->set_hole_rect(candidate_hole); | |
382 } | |
383 // Free up texture memory if the hole fills bounds of layer. | |
384 if (!layer->ShouldDraw() && !layer_updated_externally()) | |
385 layer->DropTexture(); | |
386 } | |
364 } | 387 } |
365 | 388 |
366 // static | 389 // static |
367 void Layer::PunchHole(const gfx::Rect& rect, | 390 void Layer::PunchHole(const gfx::Rect& rect, |
368 const gfx::Rect& region_to_punch_out, | 391 const gfx::Rect& region_to_punch_out, |
369 std::vector<gfx::Rect>* sides) { | 392 std::vector<gfx::Rect>* sides) { |
370 gfx::Rect trimmed_rect = rect.Intersect(region_to_punch_out); | 393 gfx::Rect trimmed_rect = rect.Intersect(region_to_punch_out); |
371 | 394 |
372 if (trimmed_rect.IsEmpty()) { | 395 if (trimmed_rect.IsEmpty()) { |
373 sides->push_back(rect); | 396 sides->push_back(rect); |
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392 rect.right() - trimmed_rect.right(), | 415 rect.right() - trimmed_rect.right(), |
393 trimmed_rect.height())); | 416 trimmed_rect.height())); |
394 | 417 |
395 // Bottom (below the hole). | 418 // Bottom (below the hole). |
396 sides->push_back(gfx::Rect(rect.x(), | 419 sides->push_back(gfx::Rect(rect.x(), |
397 trimmed_rect.bottom(), | 420 trimmed_rect.bottom(), |
398 rect.width(), | 421 rect.width(), |
399 rect.bottom() - trimmed_rect.bottom())); | 422 rect.bottom() - trimmed_rect.bottom())); |
400 } | 423 } |
401 | 424 |
425 void Layer::DropTexture() { | |
426 if (!layer_updated_externally_) | |
427 texture_ = NULL; | |
428 } | |
429 | |
402 void Layer::DropTextures() { | 430 void Layer::DropTextures() { |
403 if (!layer_updated_externally_) | 431 if (!layer_updated_externally_) |
404 texture_ = NULL; | 432 texture_ = NULL; |
405 for (size_t i = 0; i < children_.size(); ++i) | 433 for (size_t i = 0; i < children_.size(); ++i) |
406 children_[i]->DropTextures(); | 434 children_[i]->DropTextures(); |
407 } | 435 } |
408 | 436 |
409 bool Layer::ConvertPointForAncestor(const Layer* ancestor, | 437 bool Layer::ConvertPointForAncestor(const Layer* ancestor, |
410 gfx::Point* point) const { | 438 gfx::Point* point) const { |
411 ui::Transform transform; | 439 ui::Transform transform; |
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469 } | 497 } |
470 | 498 |
471 void Layer::SetTransformImmediately(const ui::Transform& transform) { | 499 void Layer::SetTransformImmediately(const ui::Transform& transform) { |
472 transform_ = transform; | 500 transform_ = transform; |
473 | 501 |
474 if (parent()) | 502 if (parent()) |
475 parent()->RecomputeHole(); | 503 parent()->RecomputeHole(); |
476 } | 504 } |
477 | 505 |
478 void Layer::SetOpacityImmediately(float opacity) { | 506 void Layer::SetOpacityImmediately(float opacity) { |
479 bool was_opaque = GetCombinedOpacity() == 1.0f; | |
480 opacity_ = opacity; | 507 opacity_ = opacity; |
481 bool is_opaque = GetCombinedOpacity() == 1.0f; | 508 if (parent_) |
482 | 509 parent_->RecomputeHole(); |
483 // If our opacity has changed we need to recompute our hole, our parent's hole | |
484 // and the holes of all our descendants. | |
485 if (was_opaque != is_opaque) { | |
486 if (parent_) | |
487 parent_->RecomputeHole(); | |
488 std::queue<Layer*> to_process; | |
489 to_process.push(this); | |
490 while (!to_process.empty()) { | |
491 Layer* current = to_process.front(); | |
492 to_process.pop(); | |
493 current->RecomputeHole(); | |
494 for (size_t i = 0; i < current->children_.size(); ++i) | |
495 to_process.push(current->children_.at(i)); | |
496 } | |
497 } | |
498 } | 510 } |
499 | 511 |
500 void Layer::SetBoundsFromAnimator(const gfx::Rect& bounds) { | 512 void Layer::SetBoundsFromAnimator(const gfx::Rect& bounds) { |
501 SetBoundsImmediately(bounds); | 513 SetBoundsImmediately(bounds); |
502 } | 514 } |
503 | 515 |
504 void Layer::SetTransformFromAnimator(const Transform& transform) { | 516 void Layer::SetTransformFromAnimator(const Transform& transform) { |
505 SetTransformImmediately(transform); | 517 SetTransformImmediately(transform); |
506 } | 518 } |
507 | 519 |
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575 result.append(", style=filled"); | 587 result.append(", style=filled"); |
576 | 588 |
577 return result; | 589 return result; |
578 } | 590 } |
579 | 591 |
580 #endif | 592 #endif |
581 | 593 |
582 //////////////////////////////////////////////////////////////////////////////// | 594 //////////////////////////////////////////////////////////////////////////////// |
583 | 595 |
584 } // namespace ui | 596 } // namespace ui |
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