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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_COMPOSITOR_LAYER_H_ | 5 #ifndef UI_GFX_COMPOSITOR_LAYER_H_ |
6 #define UI_GFX_COMPOSITOR_LAYER_H_ | 6 #define UI_GFX_COMPOSITOR_LAYER_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <string> | 9 #include <string> |
10 #include <vector> | 10 #include <vector> |
11 | 11 |
12 #include "base/compiler_specific.h" | 12 #include "base/compiler_specific.h" |
13 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
14 #include "base/memory/scoped_ptr.h" | 14 #include "base/memory/scoped_ptr.h" |
15 #include "base/message_loop.h" | 15 #include "base/message_loop.h" |
16 #include "base/string_util.h" | 16 #include "base/string_util.h" |
17 #include "third_party/WebKit/Source/WebKit/chromium/public/WebContentLayer.h" | 17 #include "third_party/WebKit/Source/WebKit/chromium/public/WebContentLayer.h" |
18 #include "third_party/WebKit/Source/WebKit/chromium/public/WebContentLayerClient .h" | 18 #include "third_party/WebKit/Source/WebKit/chromium/public/WebContentLayerClient .h" |
19 #include "third_party/WebKit/Source/WebKit/chromium/public/WebLayerClient.h" | 19 #include "third_party/WebKit/Source/WebKit/chromium/public/WebLayerClient.h" |
20 #include "ui/gfx/rect.h" | 20 #include "ui/gfx/rect.h" |
21 #include "ui/gfx/transform.h" | 21 #include "ui/gfx/transform.h" |
22 #include "ui/gfx/compositor/compositor.h" | 22 #include "ui/gfx/compositor/compositor.h" |
23 #include "ui/gfx/compositor/layer_animation_manager.h" | 23 #include "ui/gfx/compositor/layer_animation_manager.h" |
24 #include "ui/gfx/compositor/layer_animator_delegate.h" | 24 #include "ui/gfx/compositor/layer_animator_delegate.h" |
25 #include "ui/gfx/compositor/layer_delegate.h" | 25 #include "ui/gfx/compositor/layer_delegate.h" |
26 | 26 |
27 class SkCanvas; | 27 class SkCanvas; |
28 | 28 |
29 namespace { | |
sky
2011/10/25 21:44:09
Move this to the private section of Layer.
| |
30 | |
31 // contains info for a layer with respect to the root layer. | |
sky
2011/10/25 21:44:09
Contains
| |
32 struct LayerProperties { | |
33 public: | |
sky
2011/10/25 21:44:09
don't use a public section with structs.
| |
34 ui::Layer* layer; | |
35 ui::Transform transform_relative_to_root; | |
36 float combined_opacity; | |
37 | |
38 // Copy and assignment are allowed. | |
sky
2011/10/25 21:44:09
Remove this comment. Generally when we use structs
| |
39 }; | |
40 | |
41 } // namespace | |
42 | |
29 namespace ui { | 43 namespace ui { |
30 | 44 |
31 class Animation; | 45 class Animation; |
32 class Compositor; | 46 class Compositor; |
33 class Texture; | 47 class Texture; |
34 | 48 |
35 // Layer manages a texture, transform and a set of child Layers. Any View that | 49 // Layer manages a texture, transform and a set of child Layers. Any View that |
36 // has enabled layers ends up creating a Layer to manage the texture. | 50 // has enabled layers ends up creating a Layer to manage the texture. |
37 // A Layer can also be created without a texture, in which case it renders | 51 // A Layer can also be created without a texture, in which case it renders |
38 // nothing and is simply used as a node in a hierarchy of layers. | 52 // nothing and is simply used as a node in a hierarchy of layers. |
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194 // TODO(vollick): Eventually, if a non-leaf node has an opacity of less than | 208 // TODO(vollick): Eventually, if a non-leaf node has an opacity of less than |
195 // 1.0, we'll render to a separate texture, and then apply the alpha. | 209 // 1.0, we'll render to a separate texture, and then apply the alpha. |
196 // Currently, we multiply our opacity by all our ancestor's opacities and | 210 // Currently, we multiply our opacity by all our ancestor's opacities and |
197 // use the combined result, but this is only temporary. | 211 // use the combined result, but this is only temporary. |
198 float GetCombinedOpacity() const; | 212 float GetCombinedOpacity() const; |
199 | 213 |
200 // Called during the Draw() pass to freshen the Layer's contents from the | 214 // Called during the Draw() pass to freshen the Layer's contents from the |
201 // delegate. | 215 // delegate. |
202 void UpdateLayerCanvas(); | 216 void UpdateLayerCanvas(); |
203 | 217 |
218 // Called to indicate that a layer's properties have changed and that the | |
219 // holes for the layers must be recomputed. | |
220 void SetNeedsToRecomputeHole(); | |
221 | |
222 // Resets |hole_rect_| to the empty rect for all layers below and | |
223 // including this one. | |
224 void ClearHoleRects(); | |
225 | |
226 // Does a preorder traversal of layers starting with this layer. Omits layers | |
227 // which cannot punch a hole in another layer such as non visible layers | |
228 // and layers which don't fill their bounds opaquely. | |
229 void GeneratePreorderTraversal(std::vector<LayerProperties>* layer_traversal, | |
230 const ui::Transform& current_transform, float current_opacity); | |
sky
2011/10/25 21:44:09
When you wrap, you want each argument on its own l
| |
231 | |
204 // A hole in a layer is an area in the layer that does not get drawn | 232 // A hole in a layer is an area in the layer that does not get drawn |
205 // because this area is covered up with another layer which is known to be | 233 // because this area is covered up with another layer which is known to be |
206 // opaque. | 234 // opaque. |
207 // This method computes the dimension of the hole (if there is one) | 235 // This method computes the dimension of the hole (if there is one) |
208 // based on whether one of its child nodes is always opaque. | 236 // based on whether one of its child nodes is always opaque. |
209 // Note: For simplicity's sake, currently a hole is only created if the child | 237 // Note: This method should only be called from the root. |
210 // view has no transform with respect to its parent. | |
211 void RecomputeHole(); | 238 void RecomputeHole(); |
212 | 239 |
213 // Returns true if the layer paints every pixel (fills_bounds_opaquely) | 240 void set_hole_rect(const gfx::Rect& hole_rect) { |
214 // and the alpha of the layer is 1.0f. | 241 hole_rect_ = hole_rect; |
215 bool IsCompletelyOpaque() const; | 242 } |
216 | 243 |
217 // Determines the regions that don't intersect |rect| and places the | 244 // Determines the regions that don't intersect |rect| and places the |
218 // result in |sides|. | 245 // result in |sides|. |
219 // | 246 // |
220 // rect_____________________________ | 247 // rect_____________________________ |
221 // |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| | 248 // |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |
222 // |xxxxxxxxxxxxx top xxxxxxxxxxxxxx| | 249 // |xxxxxxxxxxxxx top xxxxxxxxxxxxxx| |
223 // |________________________________| | 250 // |________________________________| |
224 // |xxxxx| |xxxxx| | 251 // |xxxxx| |xxxxx| |
225 // |xxxxx|region_to_punch_out |xxxxx| | 252 // |xxxxx|region_to_punch_out |xxxxx| |
226 // |left | |right| | 253 // |left | |right| |
227 // |_____|____________________|_____| | 254 // |_____|____________________|_____| |
228 // |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| | 255 // |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |
229 // |xxxxxxxxxx bottom xxxxxxxxxxxxxx| | 256 // |xxxxxxxxxx bottom xxxxxxxxxxxxxx| |
230 // |________________________________| | 257 // |________________________________| |
231 static void PunchHole(const gfx::Rect& rect, | 258 static void PunchHole(const gfx::Rect& rect, |
232 const gfx::Rect& region_to_punch_out, | 259 const gfx::Rect& region_to_punch_out, |
233 std::vector<gfx::Rect>* sides); | 260 std::vector<gfx::Rect>* sides); |
234 | 261 |
262 // Drops texture just for this layer. | |
263 void DropTexture(); | |
264 | |
235 // Drop all textures for layers below and including this one. Called when | 265 // Drop all textures for layers below and including this one. Called when |
236 // the layer is removed from a hierarchy. Textures will be re-generated if | 266 // the layer is removed from a hierarchy. Textures will be re-generated if |
237 // the layer is subsequently re-attached and needs to be drawn. | 267 // the layer is subsequently re-attached and needs to be drawn. |
238 void DropTextures(); | 268 void DropTextures(); |
239 | 269 |
240 bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const; | 270 bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const; |
241 bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const; | 271 bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const; |
242 | 272 |
243 bool GetTransformRelativeTo(const Layer* ancestor, | 273 bool GetTransformRelativeTo(const Layer* ancestor, |
244 Transform* transform) const; | 274 Transform* transform) const; |
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285 | 315 |
286 gfx::Rect bounds_; | 316 gfx::Rect bounds_; |
287 | 317 |
288 // Visibility of this layer. See SetVisible/IsDrawn for more details. | 318 // Visibility of this layer. See SetVisible/IsDrawn for more details. |
289 bool visible_; | 319 bool visible_; |
290 | 320 |
291 bool fills_bounds_opaquely_; | 321 bool fills_bounds_opaquely_; |
292 | 322 |
293 gfx::Rect hole_rect_; | 323 gfx::Rect hole_rect_; |
294 | 324 |
325 bool recompute_hole_; | |
326 | |
295 gfx::Rect invalid_rect_; | 327 gfx::Rect invalid_rect_; |
296 | 328 |
297 // If true the layer is always up to date. | 329 // If true the layer is always up to date. |
298 bool layer_updated_externally_; | 330 bool layer_updated_externally_; |
299 | 331 |
300 float opacity_; | 332 float opacity_; |
301 | 333 |
302 LayerDelegate* delegate_; | 334 LayerDelegate* delegate_; |
303 | 335 |
304 scoped_ptr<LayerAnimationManager> animator_; | 336 scoped_ptr<LayerAnimationManager> animator_; |
305 | 337 |
306 #if defined(USE_WEBKIT_COMPOSITOR) | 338 #if defined(USE_WEBKIT_COMPOSITOR) |
307 WebKit::WebContentLayer web_layer_; | 339 WebKit::WebContentLayer web_layer_; |
308 #endif | 340 #endif |
309 | 341 |
310 DISALLOW_COPY_AND_ASSIGN(Layer); | 342 DISALLOW_COPY_AND_ASSIGN(Layer); |
311 }; | 343 }; |
312 | 344 |
313 } // namespace ui | 345 } // namespace ui |
314 | 346 |
315 #endif // UI_GFX_COMPOSITOR_LAYER_H_ | 347 #endif // UI_GFX_COMPOSITOR_LAYER_H_ |
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