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Side by Side Diff: chrome/browser/sync/glue/ui_model_worker.cc

Issue 8366030: Introduce the plumbing necessary to report Unrecoverable error from model safe workers. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: For review. Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/sync/glue/ui_model_worker.h" 5 #include "chrome/browser/sync/glue/ui_model_worker.h"
6 6
7 #include "base/message_loop.h" 7 #include "base/message_loop.h"
8 #include "base/third_party/dynamic_annotations/dynamic_annotations.h" 8 #include "base/third_party/dynamic_annotations/dynamic_annotations.h"
9 #include "base/synchronization/waitable_event.h" 9 #include "base/synchronization/waitable_event.h"
10 #include "content/browser/browser_thread.h" 10 #include "content/browser/browser_thread.h"
11 11
12 namespace browser_sync { 12 namespace browser_sync {
13 using sessions::UnrecoverableErrorInfo;
13 14
14 void UIModelWorker::DoWorkAndWaitUntilDone(Callback0::Type* work) { 15 UnrecoverableErrorInfo UIModelWorker::DoWorkAndWaitUntilDone(
16 const WorkCallback& work) {
15 // In most cases, this method is called in WORKING state. It is possible this 17 // In most cases, this method is called in WORKING state. It is possible this
16 // gets called when we are in the RUNNING_MANUAL_SHUTDOWN_PUMP state, because 18 // gets called when we are in the RUNNING_MANUAL_SHUTDOWN_PUMP state, because
17 // the UI loop has initiated shutdown but the syncer hasn't got the memo yet. 19 // the UI loop has initiated shutdown but the syncer hasn't got the memo yet.
18 // This is fine, the work will get scheduled and run normally or run by our 20 // This is fine, the work will get scheduled and run normally or run by our
19 // code handling this case in Stop(). Note there _no_ way we can be in here 21 // code handling this case in Stop(). Note there _no_ way we can be in here
20 // with state_ = STOPPED, so it is safe to read / compare in this case. 22 // with state_ = STOPPED, so it is safe to read / compare in this case.
21 CHECK_NE(ANNOTATE_UNPROTECTED_READ(state_), STOPPED); 23 CHECK_NE(ANNOTATE_UNPROTECTED_READ(state_), STOPPED);
22 24 UnrecoverableErrorInfo error_info;
23 if (BrowserThread::CurrentlyOn(BrowserThread::UI)) { 25 if (BrowserThread::CurrentlyOn(BrowserThread::UI)) {
24 DLOG(WARNING) << "DoWorkAndWaitUntilDone called from " 26 DLOG(WARNING) << "DoWorkAndWaitUntilDone called from "
25 << "ui_loop_. Probably a nested invocation?"; 27 << "ui_loop_. Probably a nested invocation?";
26 work->Run(); 28 return work.Run();
27 return;
28 } 29 }
29 30
30 // Create an unsignaled event to wait on. 31 // Create an unsignaled event to wait on.
31 base::WaitableEvent work_done(false, false); 32 base::WaitableEvent work_done(false, false);
32 { 33 {
33 // We lock only to avoid PostTask'ing a NULL pending_work_ (because it 34 // We lock only to avoid PostTask'ing a NULL pending_work_ (because it
34 // could get Run() in Stop() and call OnTaskCompleted before we post). 35 // could get Run() in Stop() and call OnTaskCompleted before we post).
35 // The task is owned by the message loop as per usual. 36 // The task is owned by the message loop as per usual.
36 base::AutoLock lock(lock_); 37 base::AutoLock lock(lock_);
37 DCHECK(!pending_work_); 38 DCHECK(!pending_work_);
38 pending_work_ = new CallDoWorkAndSignalTask(work, &work_done, this); 39 UnrecoverableErrorInfo error_info;
40 pending_work_ = new CallDoWorkAndSignalTask(work, &work_done, this,
41 &error_info);
39 if (!BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, pending_work_)) { 42 if (!BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, pending_work_)) {
40 LOG(WARNING) << "Could not post work to UI loop."; 43 LOG(WARNING) << "Could not post work to UI loop.";
41 pending_work_ = NULL; 44 pending_work_ = NULL;
42 syncapi_event_.Signal(); 45 syncapi_event_.Signal();
43 return; 46 return error_info;
44 } 47 }
45 } 48 }
46 syncapi_event_.Signal(); // Notify that the syncapi produced work for us. 49 syncapi_event_.Signal(); // Notify that the syncapi produced work for us.
47 work_done.Wait(); 50 work_done.Wait();
51 return error_info;
48 } 52 }
49 53
50 UIModelWorker::UIModelWorker() 54 UIModelWorker::UIModelWorker()
51 : state_(WORKING), 55 : state_(WORKING),
52 pending_work_(NULL), 56 pending_work_(NULL),
53 syncapi_has_shutdown_(false), 57 syncapi_has_shutdown_(false),
54 syncapi_event_(&lock_) { 58 syncapi_event_(&lock_) {
55 } 59 }
56 60
57 UIModelWorker::~UIModelWorker() { 61 UIModelWorker::~UIModelWorker() {
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
92 } 96 }
93 97
94 state_ = STOPPED; 98 state_ = STOPPED;
95 } 99 }
96 100
97 ModelSafeGroup UIModelWorker::GetModelSafeGroup() { 101 ModelSafeGroup UIModelWorker::GetModelSafeGroup() {
98 return GROUP_UI; 102 return GROUP_UI;
99 } 103 }
100 104
101 void UIModelWorker::CallDoWorkAndSignalTask::Run() { 105 void UIModelWorker::CallDoWorkAndSignalTask::Run() {
102 if (!work_) { 106 if (work_.is_null()) {
103 // This can happen during tests or cases where there are more than just the 107 // This can happen during tests or cases where there are more than just the
104 // default UIModelWorker in existence and it gets destroyed before 108 // default UIModelWorker in existence and it gets destroyed before
105 // the main UI loop has terminated. There is no easy way to assert the 109 // the main UI loop has terminated. There is no easy way to assert the
106 // loop is running / not running at the moment, so we just provide cancel 110 // loop is running / not running at the moment, so we just provide cancel
107 // semantics here and short-circuit. 111 // semantics here and short-circuit.
108 // TODO(timsteele): Maybe we should have the message loop destruction 112 // TODO(timsteele): Maybe we should have the message loop destruction
109 // observer fire when the loop has ended, just a bit before it 113 // observer fire when the loop has ended, just a bit before it
110 // actually gets destroyed. 114 // actually gets destroyed.
111 return; 115 return;
112 } 116 }
113 work_->Run(); 117 *error_info_ = work_.Run();
114 118
115 // Sever ties with work_ to allow the sanity-checking above that we don't 119 // Sever ties with work_ to allow the sanity-checking above that we don't
116 // get run twice. 120 // get run twice.
117 work_ = NULL; 121 work_.Reset();
118 122
119 // Notify the UIModelWorker that scheduled us that we have run 123 // Notify the UIModelWorker that scheduled us that we have run
120 // successfully. 124 // successfully.
121 scheduler_->OnTaskCompleted(); 125 scheduler_->OnTaskCompleted();
122 work_done_->Signal(); // Unblock the syncer thread that scheduled us. 126 work_done_->Signal(); // Unblock the syncer thread that scheduled us.
123 } 127 }
124 128
125 } // namespace browser_sync 129 } // namespace browser_sync
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