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Unified Diff: views/touchui/gesture_recognizer.h

Issue 8364039: Initial views touchui GestureRecognizer support (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Added switch support in place of map::find() Created 9 years, 1 month ago
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Index: views/touchui/gesture_recognizer.h
diff --git a/views/touchui/gesture_recognizer.h b/views/touchui/gesture_recognizer.h
new file mode 100644
index 0000000000000000000000000000000000000000..569dce313211bb6e875879ccb903e0e7391311c3
--- /dev/null
+++ b/views/touchui/gesture_recognizer.h
@@ -0,0 +1,140 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef VIEWS_TOUCHUI_GESTURE_RECOGNIZER_H_
+#define VIEWS_TOUCHUI_GESTURE_RECOGNIZER_H_
+#pragma once
+
+#include <map>
+#include <vector>
+
+#include "base/memory/linked_ptr.h"
+#include "base/memory/singleton.h"
+#include "ui/base/events.h"
+#include "ui/gfx/point.h"
+#include "views/views_export.h"
+
+namespace views {
+class GestureManager;
+class TouchEvent;
+class GestureEvent;
+
+// A GestureRecognizer recognizes gestures from touch sequences.
+class VIEWS_EXPORT GestureRecognizer {
+ public:
+ // Gesture state.
+ enum GestureState {
+ GS_NO_GESTURE,
+ GS_PENDING_SYNTHETIC_CLICK,
+ GS_SCROLL,
+ };
+
+ // Touch state.
+ enum TouchState {
sadrul 2011/11/18 19:01:50 Let's move the comment from line 68 to here to exp
Gajen 2011/11/21 15:56:50 Done.
+ TS_RELEASED,
+ TS_PRESSED,
+ TS_MOVED,
+ TS_STATIONARY,
+ TS_CANCELLED,
+ TS_UNKNOWN,
+ };
+
+ // List of GestureEvent*.
+ typedef std::vector<linked_ptr<GestureEvent> > Gestures;
+
+ GestureRecognizer();
+ virtual ~GestureRecognizer();
+
+ static GestureRecognizer* GetInstance();
+
+ // Invoked for each touch event that could contribute to the current gesture.
+ // Returns list of zero or more GestureEvents identified after processing
+ // TouchEvent.
+ // Caller would be responsible for freeing up Gestures.
+ virtual Gestures* ProcessTouchEventForGesture(const TouchEvent& event,
+ ui::TouchStatus status);
+
+ // Clears the GestureRecognizer to its initial state.
+ virtual void Reset();
+
+ // Accessor function.
+ GestureState GetState() { return state_; }
sadrul 2011/11/18 19:01:50 Simple accessors are usually like this: GestureSt
Gajen 2011/11/21 15:56:50 Done.
+
+ private:
+ friend struct DefaultSingletonTraits<GestureRecognizer>;
+
+ // Get equivalent TouchState from EventType |type|
+ // This is required in order to fit TouchState in 3 bits of Signature.
+ static TouchState TouchEventTypeToTouchState(ui::EventType type);
+
+ // Create a 32 bit signature to identify GestureTransitionFunction.
+ static unsigned int Signature(GestureState state,
+ unsigned int touch_id, ui::EventType type,
+ bool touch_handled);
+
+ // Various statistical functions to manipulate gestures.
+ bool IsInClickTimeWindow();
+ bool IsInSecondClickTimeWindow();
+ bool IsInsideManhattanSquare(const TouchEvent& event);
+ bool IsSecondClickInsideManhattanSquare(const TouchEvent& event);
+ bool IsOverMinFlickSpeed();
+
+ // Functions to be called to add GestureEvents, after succesful recognition.
+ void AppendTapDownGestureEvent(const TouchEvent& event, Gestures* gestures);
+ void AppendClickGestureEvent(const TouchEvent& event, Gestures* gestures);
+ void AppendDoubleClickGestureEvent(const TouchEvent& event,
+ Gestures* gestures);
+ void AppendScrollGestureBegin(const TouchEvent& event, Gestures* gestures);
+ void AppendScrollGestureEnd(const TouchEvent& event,
+ Gestures* gestures,
+ float x_velocity, float y_velocity);
+ void AppendScrollGestureUpdate(const TouchEvent& event, Gestures* gestures);
+
+ void UpdateValues(const TouchEvent& event);
+ void SetState(const GestureState state ) { state_ = state; }
+
+ // Various GestureTransitionFunctions for a signature.
+ // There is, 1:many mapping from GestureTransitionFunction to Signature
+ // But a Signature have only one GestureTransitionFunction.
+ bool Click(const TouchEvent& event, Gestures* gestures);
+ bool InClickOrScroll(const TouchEvent& event, Gestures* gestures);
+ bool InScroll(const TouchEvent& event, Gestures* gestures);
+ bool NoGesture(const TouchEvent& event, Gestures* gestures);
+ bool TouchDown(const TouchEvent& event, Gestures* gestures);
+ bool ScrollEnd(const TouchEvent& event, Gestures* gestures);
+
+ // Location of first touch event in a touch sequence.
+ gfx::Point first_touch_position_;
+
+ // Time of first touch event in a touch sequence.
+ double first_touch_time_;
+
+ // Current state of gesture recognizer.
+ GestureState state_;
+
+ // Time of current touch event in a touch sequence.
+ double last_touch_time_;
+
+ // Time of click gesture.
+ double last_click_time_;
+
+ // Location of click gesture.
+ gfx::Point last_click_position_;
+
+ // Location of current touch event in a touch sequence.
+ gfx::Point last_touch_position_;
+
+ // Velocity in x and y direction.
+ float x_velocity_;
+ float y_velocity_;
+
+ // Event flags.
+ int flags_;
sadrul 2011/11/18 19:01:50 Are these ui::EventFlags?
Gajen 2011/11/21 15:56:50 Yes, and updated comments too.
+
+ DISALLOW_COPY_AND_ASSIGN(GestureRecognizer);
+};
+
+} // namespace views
+
+#endif // VIEWS_TOUCHUI_GESTURE_RECOGNIZER_H_

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