Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1036)

Side by Side Diff: views/touchui/gesture_recognizer.h

Issue 8364039: Initial views touchui GestureRecognizer support (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Added switch support in place of map::find() Created 9 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
(Empty)
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef VIEWS_TOUCHUI_GESTURE_RECOGNIZER_H_
6 #define VIEWS_TOUCHUI_GESTURE_RECOGNIZER_H_
7 #pragma once
8
9 #include <map>
10 #include <vector>
11
12 #include "base/memory/linked_ptr.h"
13 #include "base/memory/singleton.h"
14 #include "ui/base/events.h"
15 #include "ui/gfx/point.h"
16 #include "views/views_export.h"
17
18 namespace views {
19 class GestureManager;
20 class TouchEvent;
21 class GestureEvent;
22
23 // A GestureRecognizer recognizes gestures from touch sequences.
24 class VIEWS_EXPORT GestureRecognizer {
25 public:
26 // Gesture state.
27 enum GestureState {
28 GS_NO_GESTURE,
29 GS_PENDING_SYNTHETIC_CLICK,
30 GS_SCROLL,
31 };
32
33 // Touch state.
34 enum TouchState {
sadrul 2011/11/18 19:01:50 Let's move the comment from line 68 to here to exp
Gajen 2011/11/21 15:56:50 Done.
35 TS_RELEASED,
36 TS_PRESSED,
37 TS_MOVED,
38 TS_STATIONARY,
39 TS_CANCELLED,
40 TS_UNKNOWN,
41 };
42
43 // List of GestureEvent*.
44 typedef std::vector<linked_ptr<GestureEvent> > Gestures;
45
46 GestureRecognizer();
47 virtual ~GestureRecognizer();
48
49 static GestureRecognizer* GetInstance();
50
51 // Invoked for each touch event that could contribute to the current gesture.
52 // Returns list of zero or more GestureEvents identified after processing
53 // TouchEvent.
54 // Caller would be responsible for freeing up Gestures.
55 virtual Gestures* ProcessTouchEventForGesture(const TouchEvent& event,
56 ui::TouchStatus status);
57
58 // Clears the GestureRecognizer to its initial state.
59 virtual void Reset();
60
61 // Accessor function.
62 GestureState GetState() { return state_; }
sadrul 2011/11/18 19:01:50 Simple accessors are usually like this: GestureSt
Gajen 2011/11/21 15:56:50 Done.
63
64 private:
65 friend struct DefaultSingletonTraits<GestureRecognizer>;
66
67 // Get equivalent TouchState from EventType |type|
68 // This is required in order to fit TouchState in 3 bits of Signature.
69 static TouchState TouchEventTypeToTouchState(ui::EventType type);
70
71 // Create a 32 bit signature to identify GestureTransitionFunction.
72 static unsigned int Signature(GestureState state,
73 unsigned int touch_id, ui::EventType type,
74 bool touch_handled);
75
76 // Various statistical functions to manipulate gestures.
77 bool IsInClickTimeWindow();
78 bool IsInSecondClickTimeWindow();
79 bool IsInsideManhattanSquare(const TouchEvent& event);
80 bool IsSecondClickInsideManhattanSquare(const TouchEvent& event);
81 bool IsOverMinFlickSpeed();
82
83 // Functions to be called to add GestureEvents, after succesful recognition.
84 void AppendTapDownGestureEvent(const TouchEvent& event, Gestures* gestures);
85 void AppendClickGestureEvent(const TouchEvent& event, Gestures* gestures);
86 void AppendDoubleClickGestureEvent(const TouchEvent& event,
87 Gestures* gestures);
88 void AppendScrollGestureBegin(const TouchEvent& event, Gestures* gestures);
89 void AppendScrollGestureEnd(const TouchEvent& event,
90 Gestures* gestures,
91 float x_velocity, float y_velocity);
92 void AppendScrollGestureUpdate(const TouchEvent& event, Gestures* gestures);
93
94 void UpdateValues(const TouchEvent& event);
95 void SetState(const GestureState state ) { state_ = state; }
96
97 // Various GestureTransitionFunctions for a signature.
98 // There is, 1:many mapping from GestureTransitionFunction to Signature
99 // But a Signature have only one GestureTransitionFunction.
100 bool Click(const TouchEvent& event, Gestures* gestures);
101 bool InClickOrScroll(const TouchEvent& event, Gestures* gestures);
102 bool InScroll(const TouchEvent& event, Gestures* gestures);
103 bool NoGesture(const TouchEvent& event, Gestures* gestures);
104 bool TouchDown(const TouchEvent& event, Gestures* gestures);
105 bool ScrollEnd(const TouchEvent& event, Gestures* gestures);
106
107 // Location of first touch event in a touch sequence.
108 gfx::Point first_touch_position_;
109
110 // Time of first touch event in a touch sequence.
111 double first_touch_time_;
112
113 // Current state of gesture recognizer.
114 GestureState state_;
115
116 // Time of current touch event in a touch sequence.
117 double last_touch_time_;
118
119 // Time of click gesture.
120 double last_click_time_;
121
122 // Location of click gesture.
123 gfx::Point last_click_position_;
124
125 // Location of current touch event in a touch sequence.
126 gfx::Point last_touch_position_;
127
128 // Velocity in x and y direction.
129 float x_velocity_;
130 float y_velocity_;
131
132 // Event flags.
133 int flags_;
sadrul 2011/11/18 19:01:50 Are these ui::EventFlags?
Gajen 2011/11/21 15:56:50 Yes, and updated comments too.
134
135 DISALLOW_COPY_AND_ASSIGN(GestureRecognizer);
136 };
137
138 } // namespace views
139
140 #endif // VIEWS_TOUCHUI_GESTURE_RECOGNIZER_H_
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698