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Side by Side Diff: views/touchui/gesture_recognizer.h

Issue 8364039: Initial views touchui GestureRecognizer support (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Reverted chrome_switches.cc changes and TOT sync up Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef VIEWS_TOUCHUI_GESTURE_RECOGNIZER_H_
6 #define VIEWS_TOUCHUI_GESTURE_RECOGNIZER_H_
7 #pragma once
8
9 #include <map>
10 #include <vector>
11
12 #include "base/memory/linked_ptr.h"
13 #include "base/memory/singleton.h"
14 #include "ui/base/events.h"
15 #include "ui/gfx/point.h"
16 #include "views/views_export.h"
17
18 namespace views {
19 class GestureManager;
20 class TouchEvent;
21 class GestureEvent;
22
23 // A GestureRecognizer recognizes gestures frome touch sequences.
sky 2011/11/15 16:54:44 'frome' -> from
Gajen 2011/11/16 15:08:41 Done.
24 //
sky 2011/11/15 16:54:44 remove this line.
Gajen 2011/11/16 15:08:41 Done.
25 class VIEWS_EXPORT GestureRecognizer {
26 public:
27 // Gesture state.
28 enum GestureState {
29 GS_NO_GESTURE,
30 GS_PENDING_SYNTHETIC_CLICK,
31 GS_SCROLL,
32 };
33
34 // Touch state.
35 enum TouchState {
36 TS_RELEASED,
37 TS_PRESSED,
38 TS_MOVED,
39 TS_STATIONARY,
40 TS_CANCELLED,
41 TS_UNKNOWN,
42 };
43
44 // List of GestureEvent*
45 typedef std::vector< linked_ptr<GestureEvent> > Gestures;
sky 2011/11/15 16:54:44 Do these need to be public? Also, we generally don
Gajen 2011/11/16 15:08:41 Done.
46 typedef bool (GestureRecognizer::*GestureTransitionFunction)(
47 const TouchEvent&, Gestures*);
48
49 GestureRecognizer();
50 virtual ~GestureRecognizer();
51
52 static GestureRecognizer* GetInstance();
53
54 // Invoked for each touch event that could contribute to the current gesture.
55 // Returns list of zero or more GestureEvents identified after processing
56 // TouchEvent.
57 // Caller would be responsible for freeing up Gestures.
58 virtual Gestures* ProcessTouchEventForGesture(const TouchEvent& event,
59 ui::TouchStatus status);
60
61 // Clears the GestureRecognizer to its initial state.
62 virtual void Reset();
63
64 // Accessor function.
65 GestureState GetState() { return state_; }
66
67 private:
68 friend struct DefaultSingletonTraits<GestureRecognizer>;
69
70 // Get equivalent TouchState from EventType |type|
71 // This is required in order to fit TouchState in 3 bits of Signature.
72 static TouchState TouchEventTypeToTouchState(ui::EventType type);
73
74 // Create a 32 bit signature to identify GestureTransitionFunction.
75 static unsigned int Signature(GestureState state,
76 unsigned int touch_id, ui::EventType type,
77 bool touch_handled);
78
79 // Creates a map of Singnatures and corresponding GestureTransitionFunction.
80 void AddEdgeFunction(GestureState state,
81 unsigned int touch_id,
82 ui::EventType type,
83 bool touch_handled,
84 GestureTransitionFunction function);
85
86 // Various statistical functions to manipulate gestures.
87 bool IsInClickTimeWindow();
88 bool IsInSecondClickTimeWindow();
89 bool IsInsideManhattanSquare(const TouchEvent& event);
90 bool IsSecondClickInsideManhattanSquare(const TouchEvent& event);
91 bool IsOverMinFlickSpeed();
92
93 // Functions to be called to add GestureEvents, after succesful recognition.
94 void AppendTapDownGestureEvent(const TouchEvent& event, Gestures* gestures);
95 void AppendClickGestureEvent(const TouchEvent& event, Gestures* gestures);
96 void AppendDoubleClickGestureEvent(const TouchEvent& event,
97 Gestures* gestures);
98 void AppendScrollGestureBegin(const TouchEvent& event, Gestures* gestures);
99 void AppendScrollGestureEnd(const TouchEvent& event,
100 Gestures* gestures,
101 float x_velocity, float y_velocity);
102 void AppendScrollGestureUpdate(const TouchEvent& event, Gestures* gestures);
103
104 void UpdateValues(const TouchEvent& event);
105 void SetState(const GestureState state ) { state_ = state; }
106
107 // Various GestureTransitionFunctions for a signature.
108 // There is, 1:many mapping from GestureTransitionFunction to Signature
109 // But a Signature have only one GestureTransitionFunction.
110 bool Click(const TouchEvent& event, Gestures* gestures);
111 bool InClickOrScroll(const TouchEvent& event, Gestures* gestures);
112 bool InScroll(const TouchEvent& event, Gestures* gestures);
113 bool NoGesture(const TouchEvent& event, Gestures* gestures);
114 bool TouchDown(const TouchEvent& event, Gestures* gestures);
115 bool ScrollEnd(const TouchEvent& event, Gestures* gestures);
116
117 typedef std::map<int, GestureTransitionFunction> GestureTransitionFunctionMap;
sky 2011/11/15 16:54:44 typedefs are generally first in a section.
Gajen 2011/11/16 15:08:41 Done.
118 GestureTransitionFunctionMap edge_functions_;
119
120 gfx::Point first_touch_position_;
sky 2011/11/15 16:54:44 Add descriptions for your fields.
Gajen 2011/11/16 15:08:41 Done.
121
122 double first_touch_time_;
123 GestureState state_;
124
125 double last_touch_time_;
126 double last_click_time_;
127 gfx::Point last_click_position_;
128 gfx::Point last_touch_position_;
129 float x_velocity_;
130 float y_velocity_;
131 int flags_;
132
133 DISALLOW_COPY_AND_ASSIGN(GestureRecognizer);
134 };
135
136 } // namespace views
137
138 #endif // VIEWS_TOUCHUI_GESTURE_RECOGNIZER_H_
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