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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/canvas_direct2d.h" | 5 #include "ui/gfx/canvas_direct2d.h" |
| 6 | 6 |
| 7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "ui/gfx/brush.h" | 8 #include "ui/gfx/brush.h" |
| 9 #include "ui/gfx/rect.h" | 9 #include "ui/gfx/rect.h" |
| 10 | 10 |
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| 185 void CanvasDirect2D::Translate(const gfx::Point& point) { | 185 void CanvasDirect2D::Translate(const gfx::Point& point) { |
| 186 D2D1_MATRIX_3X2_F raw; | 186 D2D1_MATRIX_3X2_F raw; |
| 187 rt_->GetTransform(&raw); | 187 rt_->GetTransform(&raw); |
| 188 D2D1::Matrix3x2F transform(raw._11, raw._12, raw._21, raw._22, raw._31, | 188 D2D1::Matrix3x2F transform(raw._11, raw._12, raw._21, raw._22, raw._31, |
| 189 raw._32); | 189 raw._32); |
| 190 transform = D2D1::Matrix3x2F::Translation( | 190 transform = D2D1::Matrix3x2F::Translation( |
| 191 static_cast<float>(point.x()), static_cast<float>(point.y())) * transform; | 191 static_cast<float>(point.x()), static_cast<float>(point.y())) * transform; |
| 192 rt_->SetTransform(transform); | 192 rt_->SetTransform(transform); |
| 193 } | 193 } |
| 194 | 194 |
| 195 void CanvasDirect2D::ScaleInt(int x, int y) { | 195 void CanvasDirect2D::Scale(int x_scale, int y_scale) { |
| 196 D2D1_MATRIX_3X2_F raw; | 196 D2D1_MATRIX_3X2_F raw; |
| 197 rt_->GetTransform(&raw); | 197 rt_->GetTransform(&raw); |
| 198 D2D1::Matrix3x2F transform(raw._11, raw._12, raw._21, raw._22, raw._31, | 198 D2D1::Matrix3x2F transform(raw._11, raw._12, raw._21, raw._22, raw._31, |
| 199 raw._32); | 199 raw._32); |
| 200 transform = D2D1::Matrix3x2F::Scale(static_cast<float>(x), | 200 transform = D2D1::Matrix3x2F::Scale(static_cast<float>(x_scale), |
| 201 static_cast<float>(y)) * transform; | 201 static_cast<float>(y_scale)) * transform; |
| 202 rt_->SetTransform(transform); | 202 rt_->SetTransform(transform); |
| 203 } | 203 } |
| 204 | 204 |
| 205 void CanvasDirect2D::FillRectInt(const SkColor& color, | 205 void CanvasDirect2D::FillRectInt(const SkColor& color, |
| 206 int x, int y, int w, int h) { | 206 int x, int y, int w, int h) { |
| 207 base::win::ScopedComPtr<ID2D1SolidColorBrush> solid_brush; | 207 base::win::ScopedComPtr<ID2D1SolidColorBrush> solid_brush; |
| 208 rt_->CreateSolidColorBrush(SkColorToColorF(color), solid_brush.Receive()); | 208 rt_->CreateSolidColorBrush(SkColorToColorF(color), solid_brush.Receive()); |
| 209 rt_->FillRectangle(RectToRectF(x, y, w, h), solid_brush); | 209 rt_->FillRectangle(RectToRectF(x, y, w, h), solid_brush); |
| 210 } | 210 } |
| 211 | 211 |
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| 362 // CanvasDirect2D, private: | 362 // CanvasDirect2D, private: |
| 363 | 363 |
| 364 void CanvasDirect2D::SaveInternal(ID2D1Layer* layer) { | 364 void CanvasDirect2D::SaveInternal(ID2D1Layer* layer) { |
| 365 if (!drawing_state_block_) | 365 if (!drawing_state_block_) |
| 366 GetD2D1Factory()->CreateDrawingStateBlock(drawing_state_block_.Receive()); | 366 GetD2D1Factory()->CreateDrawingStateBlock(drawing_state_block_.Receive()); |
| 367 rt_->SaveDrawingState(drawing_state_block_.get()); | 367 rt_->SaveDrawingState(drawing_state_block_.get()); |
| 368 state_.push(RenderState(layer)); | 368 state_.push(RenderState(layer)); |
| 369 } | 369 } |
| 370 | 370 |
| 371 } // namespace gfx | 371 } // namespace gfx |
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