Index: ui/aura/screen_rotation.cc |
diff --git a/ui/aura/screen_rotation.cc b/ui/aura/screen_rotation.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d9e1fc8f5e9678b14d6a2bd5c2b4fb76c1636264 |
--- /dev/null |
+++ b/ui/aura/screen_rotation.cc |
@@ -0,0 +1,122 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/aura/screen_rotation.h" |
+ |
+#include "base/debug/trace_event.h" |
+#include "base/time.h" |
+#include "ui/gfx/compositor/layer_animation_delegate.h" |
+#include "ui/gfx/interpolated_transform.h" |
+#include "ui/gfx/rect.h" |
+#include "ui/gfx/transform.h" |
+ |
+namespace { |
+ |
+const int k90DegreeTransitionDurationMs = 350; |
+const int k180DegreeTransitionDurationMs = 550; |
+ |
+base::TimeDelta GetTransitionDuration(int degrees) { |
+ if (degrees == 180) |
+ return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); |
+ else if (degrees == 0) |
+ return base::TimeDelta::FromMilliseconds(0); |
+ return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); |
+} |
+ |
+} // namespace |
+ |
+ScreenRotation::ScreenRotation(int degrees) |
+ : ui::LayerAnimationElement(GetProperties(), |
+ GetTransitionDuration(degrees)), |
+ degrees_(degrees) { |
+} |
+ |
+ScreenRotation::~ScreenRotation() { |
+} |
+ |
+void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) { |
+ //TRACE_EVENT0("ScreenRotation", "init"); |
+ |
+ // No rotation required. |
+ if (degrees_ == 0) |
+ return; |
+ |
+ const ui::Transform& current_transform = delegate->GetTransformForAnimation(); |
+ const gfx::Rect& bounds = delegate->GetBoundsForAnimation(); |
+ |
+ gfx::Point old_pivot; |
+ gfx::Point new_pivot; |
+ |
+ int width = bounds.width(); |
+ int height = bounds.height(); |
+ |
+ switch (degrees_) { |
+ case 90: |
+ new_origin_ = new_pivot = gfx::Point(width, 0); |
+ break; |
+ case -90: |
+ new_origin_ = new_pivot = gfx::Point(0, height); |
+ break; |
+ case 180: |
+ new_pivot = old_pivot = gfx::Point(width / 2, height / 2); |
+ new_origin_.SetPoint(width, height); |
+ break; |
+ } |
+ |
+ // Convert points to world space. |
+ current_transform.TransformPoint(old_pivot); |
+ current_transform.TransformPoint(new_pivot); |
+ current_transform.TransformPoint(new_origin_); |
+ |
+ scoped_ptr<ui::InterpolatedTransform> rotation( |
+ new ui::InterpolatedTransformAboutPivot( |
+ old_pivot, |
+ new ui::InterpolatedRotation(0, degrees_))); |
+ |
+ scoped_ptr<ui::InterpolatedTransform> translation( |
+ new ui::InterpolatedTranslation( |
+ gfx::Point(0, 0), |
+ gfx::Point(new_pivot.x() - old_pivot.x(), |
+ new_pivot.y() - old_pivot.y()))); |
+ |
+ float scale_factor = 0.9f; |
+ scoped_ptr<ui::InterpolatedTransform> scale_down( |
+ new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); |
+ |
+ scoped_ptr<ui::InterpolatedTransform> scale_up( |
+ new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); |
+ |
+ interpolated_transform_.reset( |
+ new ui::InterpolatedConstantTransform(current_transform)); |
+ |
+ scale_up->SetChild(scale_down.release()); |
+ translation->SetChild(scale_up.release()); |
+ rotation->SetChild(translation.release()); |
+ interpolated_transform_->SetChild(rotation.release()); |
+} |
+ |
+void ScreenRotation::OnProgress(double t, |
+ ui::LayerAnimationDelegate* delegate) { |
+ //TRACE_EVENT0("ScreenRotation", "Progress"); |
+ delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); |
+ delegate->ScheduleDrawForAnimation(); |
+} |
+ |
+void ScreenRotation::OnGetTarget(TargetValue* target) const { |
+ target->transform = interpolated_transform_->Interpolate(1.0); |
+} |
+ |
+void ScreenRotation::OnAbort() { |
+} |
+ |
+// static |
+const ui::LayerAnimationElement::AnimatableProperties& |
+ScreenRotation::GetProperties() { |
+ static LayerAnimationElement::AnimatableProperties properties; |
+ if (properties.size() == 0) { |
+ properties.insert(LayerAnimationElement::TRANSFORM); |
+ properties.insert(LayerAnimationElement::BOUNDS); |
+ } |
+ return properties; |
+} |