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Unified Diff: ui/aura/screen_rotation.cc

Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge Created 9 years, 2 months ago
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Index: ui/aura/screen_rotation.cc
diff --git a/ui/aura/screen_rotation.cc b/ui/aura/screen_rotation.cc
new file mode 100644
index 0000000000000000000000000000000000000000..d9e1fc8f5e9678b14d6a2bd5c2b4fb76c1636264
--- /dev/null
+++ b/ui/aura/screen_rotation.cc
@@ -0,0 +1,122 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/aura/screen_rotation.h"
+
+#include "base/debug/trace_event.h"
+#include "base/time.h"
+#include "ui/gfx/compositor/layer_animation_delegate.h"
+#include "ui/gfx/interpolated_transform.h"
+#include "ui/gfx/rect.h"
+#include "ui/gfx/transform.h"
+
+namespace {
+
+const int k90DegreeTransitionDurationMs = 350;
+const int k180DegreeTransitionDurationMs = 550;
+
+base::TimeDelta GetTransitionDuration(int degrees) {
+ if (degrees == 180)
+ return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs);
+ else if (degrees == 0)
+ return base::TimeDelta::FromMilliseconds(0);
+ return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs);
+}
+
+} // namespace
+
+ScreenRotation::ScreenRotation(int degrees)
+ : ui::LayerAnimationElement(GetProperties(),
+ GetTransitionDuration(degrees)),
+ degrees_(degrees) {
+}
+
+ScreenRotation::~ScreenRotation() {
+}
+
+void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) {
+ //TRACE_EVENT0("ScreenRotation", "init");
+
+ // No rotation required.
+ if (degrees_ == 0)
+ return;
+
+ const ui::Transform& current_transform = delegate->GetTransformForAnimation();
+ const gfx::Rect& bounds = delegate->GetBoundsForAnimation();
+
+ gfx::Point old_pivot;
+ gfx::Point new_pivot;
+
+ int width = bounds.width();
+ int height = bounds.height();
+
+ switch (degrees_) {
+ case 90:
+ new_origin_ = new_pivot = gfx::Point(width, 0);
+ break;
+ case -90:
+ new_origin_ = new_pivot = gfx::Point(0, height);
+ break;
+ case 180:
+ new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
+ new_origin_.SetPoint(width, height);
+ break;
+ }
+
+ // Convert points to world space.
+ current_transform.TransformPoint(old_pivot);
+ current_transform.TransformPoint(new_pivot);
+ current_transform.TransformPoint(new_origin_);
+
+ scoped_ptr<ui::InterpolatedTransform> rotation(
+ new ui::InterpolatedTransformAboutPivot(
+ old_pivot,
+ new ui::InterpolatedRotation(0, degrees_)));
+
+ scoped_ptr<ui::InterpolatedTransform> translation(
+ new ui::InterpolatedTranslation(
+ gfx::Point(0, 0),
+ gfx::Point(new_pivot.x() - old_pivot.x(),
+ new_pivot.y() - old_pivot.y())));
+
+ float scale_factor = 0.9f;
+ scoped_ptr<ui::InterpolatedTransform> scale_down(
+ new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
+
+ scoped_ptr<ui::InterpolatedTransform> scale_up(
+ new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
+
+ interpolated_transform_.reset(
+ new ui::InterpolatedConstantTransform(current_transform));
+
+ scale_up->SetChild(scale_down.release());
+ translation->SetChild(scale_up.release());
+ rotation->SetChild(translation.release());
+ interpolated_transform_->SetChild(rotation.release());
+}
+
+void ScreenRotation::OnProgress(double t,
+ ui::LayerAnimationDelegate* delegate) {
+ //TRACE_EVENT0("ScreenRotation", "Progress");
+ delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
+ delegate->ScheduleDrawForAnimation();
+}
+
+void ScreenRotation::OnGetTarget(TargetValue* target) const {
+ target->transform = interpolated_transform_->Interpolate(1.0);
+}
+
+void ScreenRotation::OnAbort() {
+}
+
+// static
+const ui::LayerAnimationElement::AnimatableProperties&
+ScreenRotation::GetProperties() {
+ static LayerAnimationElement::AnimatableProperties properties;
+ if (properties.size() == 0) {
+ properties.insert(LayerAnimationElement::TRANSFORM);
+ properties.insert(LayerAnimationElement::BOUNDS);
+ }
+ return properties;
+}
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