| Index: chrome/browser/ui/touch/animation/screen_rotation_animator.cc
|
| diff --git a/chrome/browser/ui/touch/animation/screen_rotation_setter.cc b/chrome/browser/ui/touch/animation/screen_rotation_animator.cc
|
| similarity index 59%
|
| rename from chrome/browser/ui/touch/animation/screen_rotation_setter.cc
|
| rename to chrome/browser/ui/touch/animation/screen_rotation_animator.cc
|
| index a20774bd116b01a97d74505b5d82424d43e39447..cf0da5583ba887a7ff5617bdc35179aeac07ce9f 100644
|
| --- a/chrome/browser/ui/touch/animation/screen_rotation_setter.cc
|
| +++ b/chrome/browser/ui/touch/animation/screen_rotation_animator.cc
|
| @@ -2,13 +2,13 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "chrome/browser/ui/touch/animation/screen_rotation_setter.h"
|
| +#include "chrome/browser/ui/touch/animation/screen_rotation_animator.h"
|
|
|
| #include "base/memory/scoped_ptr.h"
|
| #include "chrome/browser/ui/touch/animation/screen_rotation.h"
|
| #include "ui/gfx/compositor/layer.h"
|
| +#include "ui/gfx/compositor/layer_animator.h"
|
| #include "ui/gfx/interpolated_transform.h"
|
| -#include "views/layer_property_setter.h"
|
| #include "views/view.h"
|
|
|
| namespace {
|
| @@ -20,26 +20,25 @@ static int SymmetricRound(float x) {
|
| : std::ceil(x - 0.5f));
|
| }
|
|
|
| -// A screen rotation setter is a LayerPropertySetter that initiates screen
|
| +// A screen rotation animator is a LayerAnimator that initiates screen
|
| // rotations in response to calls to |SetTransform|. Calls to |SetBounds| are
|
| // applied to the layer immediately.
|
| -class ScreenRotationSetter : public views::LayerPropertySetter,
|
| - public ScreenRotationListener {
|
| +class ScreenRotationAnimator : public ui::LayerAnimator,
|
| + public ScreenRotationListener {
|
| public:
|
| - explicit ScreenRotationSetter(views::View* view);
|
| + explicit ScreenRotationAnimator(views::View* view);
|
| + virtual ~ScreenRotationAnimator();
|
|
|
| - // implementation of LayerPropertySetter
|
| - virtual void Installed(ui::Layer* layer) OVERRIDE;
|
| - virtual void Uninstalled(ui::Layer* layer) OVERRIDE;
|
| - virtual void SetTransform(ui::Layer* layer,
|
| - const ui::Transform& transform) OVERRIDE;
|
| - virtual void SetBounds(ui::Layer* layer, const gfx::Rect& bounds) OVERRIDE;
|
| + private:
|
| + // implementation of LayerAnimator
|
| + virtual void SetLayer(ui::Layer* layer) OVERRIDE;
|
| + virtual void SetTransform(const ui::Transform& transform) OVERRIDE;
|
| + virtual void SetBounds(const gfx::Rect& bounds) OVERRIDE;
|
|
|
| // implementation of ScreenRotationListener
|
| virtual void OnScreenRotationCompleted(const ui::Transform& final_transform,
|
| const gfx::Rect& final_rect) OVERRIDE;
|
|
|
| - private:
|
| // This is the currently animating rotation. We hang onto it so that if a
|
| // call to |SetTransform| is made during the rotation, we can update the
|
| // target orientation of this rotation.
|
| @@ -55,36 +54,41 @@ class ScreenRotationSetter : public views::LayerPropertySetter,
|
| // call to SetTransform will have any effect.
|
| scoped_ptr<ui::Transform> pending_transform_;
|
|
|
| - // The screen rotation setter is associated with a view so that the view's
|
| + // The screen rotation animator is associated with a view so that the view's
|
| // bounds may be set when the animation completes.
|
| views::View* view_;
|
|
|
| - DISALLOW_COPY_AND_ASSIGN(ScreenRotationSetter);
|
| + DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator);
|
| };
|
|
|
|
|
| -ScreenRotationSetter::ScreenRotationSetter(views::View* view) : view_(view) {
|
| +ScreenRotationAnimator::ScreenRotationAnimator(views::View* view)
|
| + : ui::LayerAnimator(base::TimeDelta::FromMilliseconds(0)),
|
| + view_(view) {
|
| }
|
|
|
| -void ScreenRotationSetter::Installed(ui::Layer* layer) OVERRIDE {
|
| +ScreenRotationAnimator::~ScreenRotationAnimator() {
|
| }
|
|
|
| -void ScreenRotationSetter::Uninstalled(ui::Layer* layer) OVERRIDE {
|
| - if (rotation_.get())
|
| +void ScreenRotationAnimator::SetLayer(ui::Layer* layer) {
|
| + if (!layer && rotation_.get())
|
| rotation_->Stop();
|
| +
|
| + DCHECK(!layer || layer == view_->layer());
|
| + ui::LayerAnimator::SetDelegate(layer);
|
| }
|
|
|
| -void ScreenRotationSetter::SetTransform(ui::Layer* layer,
|
| - const ui::Transform& transform) {
|
| +void ScreenRotationAnimator::SetTransform(const ui::Transform& transform) {
|
| if (rotation_.get()) {
|
| pending_transform_.reset(new ui::Transform(transform));
|
| } else {
|
| float new_degrees, old_degrees;
|
| - if (ui::InterpolatedTransform::FactorTRS(transform,
|
| - NULL, &new_degrees, NULL) &&
|
| - ui::InterpolatedTransform::FactorTRS(layer->transform(),
|
| - NULL, &old_degrees, NULL)) {
|
| + if (ui::InterpolatedTransform::FactorTRS(
|
| + transform, NULL, &new_degrees, NULL) &&
|
| + ui::InterpolatedTransform::FactorTRS(
|
| + delegate()->GetTransformForAnimation(), NULL, &old_degrees, NULL)) {
|
| rotation_.reset(new ScreenRotation(view_,
|
| + delegate(),
|
| this,
|
| SymmetricRound(old_degrees),
|
| SymmetricRound(new_degrees)));
|
| @@ -92,25 +96,24 @@ void ScreenRotationSetter::SetTransform(ui::Layer* layer,
|
| }
|
| }
|
|
|
| -void ScreenRotationSetter::SetBounds(ui::Layer* layer,
|
| - const gfx::Rect& bounds) {
|
| +void ScreenRotationAnimator::SetBounds(const gfx::Rect& bounds) {
|
| // cache bounds changes during an animation.
|
| if (rotation_.get())
|
| pending_bounds_.reset(new gfx::Rect(bounds));
|
| else
|
| - layer->SetBounds(bounds);
|
| + delegate()->SetBoundsFromAnimation(bounds);
|
| }
|
|
|
| -void ScreenRotationSetter::OnScreenRotationCompleted(
|
| +void ScreenRotationAnimator::OnScreenRotationCompleted(
|
| const ui::Transform& final_transform,
|
| const gfx::Rect& final_bounds) {
|
| // destroy the animation.
|
| rotation_.reset();
|
|
|
| - if (pending_bounds_.get() && view_->layer()) {
|
| + if (pending_bounds_.get() && delegate()) {
|
| // If there are any pending bounds changes, they will have already been
|
| // applied to the view, and are waiting to be applied to the layer.
|
| - view_->layer()->SetBounds(*pending_bounds_);
|
| + delegate()->SetBoundsFromAnimation(*pending_bounds_);
|
| pending_bounds_.reset();
|
| } else if (!final_bounds.IsEmpty()) {
|
| // Otherwise we may have new bounds as the result of the completed screen
|
| @@ -118,17 +121,16 @@ void ScreenRotationSetter::OnScreenRotationCompleted(
|
| view_->SetBoundsRect(final_bounds);
|
| }
|
|
|
| - if (pending_transform_.get() && view_->layer()) {
|
| + if (pending_transform_.get() && delegate()) {
|
| // If there is a pending transformation, we need to initiate another
|
| // animation.
|
| - SetTransform(view_->layer(), *pending_transform_);
|
| + SetTransform(*pending_transform_);
|
| pending_transform_.reset();
|
| }
|
| }
|
|
|
| } // namespace
|
|
|
| -views::LayerPropertySetter* ScreenRotationSetterFactory::Create(
|
| - views::View* view) {
|
| - return new ScreenRotationSetter(view);
|
| +ui::LayerAnimator* ScreenRotationAnimatorFactory::Create(views::View* view) {
|
| + return new ScreenRotationAnimator(view);
|
| }
|
|
|