OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/desktop.h" | 5 #include "ui/aura/desktop.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
11 #include "base/command_line.h" | 11 #include "base/command_line.h" |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "base/message_loop.h" | 13 #include "base/message_loop.h" |
14 #include "base/string_number_conversions.h" | 14 #include "base/string_number_conversions.h" |
15 #include "base/string_split.h" | 15 #include "base/string_split.h" |
16 #include "ui/aura/aura_switches.h" | 16 #include "ui/aura/aura_switches.h" |
17 #include "ui/aura/desktop_delegate.h" | 17 #include "ui/aura/desktop_delegate.h" |
18 #include "ui/aura/desktop_host.h" | 18 #include "ui/aura/desktop_host.h" |
19 #include "ui/aura/desktop_observer.h" | 19 #include "ui/aura/desktop_observer.h" |
20 #include "ui/aura/event.h" | 20 #include "ui/aura/event.h" |
21 #include "ui/aura/focus_manager.h" | 21 #include "ui/aura/focus_manager.h" |
22 #include "ui/aura/screen_aura.h" | 22 #include "ui/aura/screen_aura.h" |
| 23 #include "ui/aura/screen_rotation.h" |
23 #include "ui/aura/toplevel_window_container.h" | 24 #include "ui/aura/toplevel_window_container.h" |
24 #include "ui/aura/window.h" | 25 #include "ui/aura/window.h" |
25 #include "ui/aura/window_delegate.h" | 26 #include "ui/aura/window_delegate.h" |
26 #include "ui/gfx/compositor/compositor.h" | 27 #include "ui/gfx/compositor/compositor.h" |
27 #include "ui/gfx/compositor/layer.h" | 28 #include "ui/gfx/compositor/layer.h" |
| 29 #include "ui/gfx/compositor/layer_animation_sequence.h" |
| 30 #include "ui/gfx/compositor/layer_animator.h" |
| 31 #include "ui/gfx/interpolated_transform.h" |
28 | 32 |
29 using std::string; | 33 using std::string; |
30 using std::vector; | 34 using std::vector; |
31 | 35 |
32 namespace aura { | 36 namespace aura { |
33 | 37 |
34 namespace { | 38 namespace { |
35 | 39 |
36 // Default bounds for the host window. | 40 // Default bounds for the host window. |
37 static const int kDefaultHostWindowX = 200; | 41 static const int kDefaultHostWindowX = 200; |
38 static const int kDefaultHostWindowY = 200; | 42 static const int kDefaultHostWindowY = 200; |
39 static const int kDefaultHostWindowWidth = 1280; | 43 static const int kDefaultHostWindowWidth = 1280; |
40 static const int kDefaultHostWindowHeight = 1024; | 44 static const int kDefaultHostWindowHeight = 1024; |
41 | 45 |
| 46 // Converts degrees to an angle in the range [-180, 180). |
| 47 int NormalizeAngle(int degrees) { |
| 48 while (degrees <= -180) degrees += 360; |
| 49 while (degrees > 180) degrees -= 360; |
| 50 return degrees; |
| 51 } |
| 52 |
| 53 static int SymmetricRound(float x) { |
| 54 return static_cast<int>( |
| 55 x > 0 |
| 56 ? std::floor(x + 0.5f) |
| 57 : std::ceil(x - 0.5f)); |
| 58 } |
| 59 |
42 } // namespace | 60 } // namespace |
43 | 61 |
44 // static | 62 // static |
45 Desktop* Desktop::instance_ = NULL; | 63 Desktop* Desktop::instance_ = NULL; |
46 | 64 |
47 // static | 65 // static |
48 ui::Compositor*(*Desktop::compositor_factory_)() = NULL; | 66 ui::Compositor*(*Desktop::compositor_factory_)() = NULL; |
49 | 67 |
50 Desktop::Desktop() | 68 Desktop::Desktop() |
51 : Window(NULL), | 69 : Window(NULL), |
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
152 } | 170 } |
153 if (target && target->delegate()) { | 171 if (target && target->delegate()) { |
154 MouseEvent translated_event(*event, this, target); | 172 MouseEvent translated_event(*event, this, target); |
155 return target->OnMouseEvent(&translated_event); | 173 return target->OnMouseEvent(&translated_event); |
156 } | 174 } |
157 return false; | 175 return false; |
158 } | 176 } |
159 | 177 |
160 bool Desktop::DispatchKeyEvent(KeyEvent* event) { | 178 bool Desktop::DispatchKeyEvent(KeyEvent* event) { |
161 #if !defined(NDEBUG) | 179 #if !defined(NDEBUG) |
162 // Press Home key to rotate the screen. Primarily used for testing. | |
163 if (event->type() == ui::ET_KEY_PRESSED && | 180 if (event->type() == ui::ET_KEY_PRESSED && |
164 (event->flags() & ui::EF_CONTROL_DOWN) && | 181 (event->flags() & ui::EF_SHIFT_DOWN) && |
165 event->key_code() == ui::VKEY_HOME) { | 182 (event->flags() & ui::EF_ALT_DOWN) && |
166 ui::Transform transform; | 183 event->is_char()) { |
167 static int count = 0; | 184 |
168 gfx::Size size = host_->GetSize(); | 185 bool should_rotate = true; |
169 switch (count) { | 186 int new_degrees = 0; |
170 case 0: | 187 switch (event->key_code()) { |
171 transform.ConcatRotate(-90.0f); | 188 case ui::VKEY_UP: new_degrees = 0; break; |
172 transform.ConcatTranslate(0, size.height()); | 189 case ui::VKEY_DOWN: new_degrees = 180; break; |
173 break; | 190 case ui::VKEY_RIGHT: new_degrees = 90; break; |
174 case 1: | 191 case ui::VKEY_LEFT: new_degrees = -90; break; |
175 transform.ConcatRotate(180.0f); | 192 default: should_rotate = false; break; |
176 transform.ConcatTranslate(size.width(), size.height()); | |
177 break; | |
178 case 2: | |
179 transform.ConcatRotate(90.0f); | |
180 transform.ConcatTranslate(size.width(), 0); | |
181 break; | |
182 } | 193 } |
183 layer()->SetAnimation(CreateDefaultAnimation()); | 194 |
184 SetTransform(transform); | 195 if (should_rotate) { |
185 count = (count + 1) % 4; | 196 float rotation = 0.0f; |
186 return true; | 197 int degrees = 0; |
| 198 const ui::Transform& transform = layer()->GetTargetTransform(); |
| 199 if (ui::InterpolatedTransform::FactorTRS(transform, |
| 200 NULL, &rotation, NULL)) |
| 201 degrees = NormalizeAngle(new_degrees - SymmetricRound(rotation)); |
| 202 |
| 203 if (degrees != 0) { |
| 204 layer()->GetAnimator()->set_preemption_strategy( |
| 205 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 206 layer()->GetAnimator()->ScheduleAnimation(new ScreenRotation(degrees)); |
| 207 return true; |
| 208 } |
| 209 } |
187 } | 210 } |
188 #endif | 211 #endif |
189 | 212 |
190 if (focused_window_) { | 213 if (focused_window_) { |
191 KeyEvent translated_event(*event); | 214 KeyEvent translated_event(*event); |
192 return focused_window_->OnKeyEvent(&translated_event); | 215 return focused_window_->OnKeyEvent(&translated_event); |
193 } | 216 } |
194 return false; | 217 return false; |
195 } | 218 } |
196 | 219 |
(...skipping 138 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
335 if (capture_window_ && capture_window_->delegate()) | 358 if (capture_window_ && capture_window_->delegate()) |
336 capture_window_->delegate()->OnCaptureLost(); | 359 capture_window_->delegate()->OnCaptureLost(); |
337 capture_window_ = NULL; | 360 capture_window_ = NULL; |
338 } | 361 } |
339 | 362 |
340 void Desktop::SetTransform(const ui::Transform& transform) { | 363 void Desktop::SetTransform(const ui::Transform& transform) { |
341 Window::SetTransform(transform); | 364 Window::SetTransform(transform); |
342 | 365 |
343 // If the layer is not animating, then we need to update the host size | 366 // If the layer is not animating, then we need to update the host size |
344 // immediately. | 367 // immediately. |
345 if (!layer()->has_animation()) | 368 if (!layer()->GetAnimator()->is_animating()) |
346 OnHostResized(host_->GetSize()); | 369 OnHostResized(host_->GetSize()); |
347 } | 370 } |
348 | 371 |
349 void Desktop::HandleMouseMoved(const MouseEvent& event, Window* target) { | 372 void Desktop::HandleMouseMoved(const MouseEvent& event, Window* target) { |
350 if (target == mouse_moved_handler_) | 373 if (target == mouse_moved_handler_) |
351 return; | 374 return; |
352 | 375 |
353 // Send an exited event. | 376 // Send an exited event. |
354 if (mouse_moved_handler_ && mouse_moved_handler_->delegate()) { | 377 if (mouse_moved_handler_ && mouse_moved_handler_->delegate()) { |
355 MouseEvent translated_event(event, this, mouse_moved_handler_, | 378 MouseEvent translated_event(event, this, mouse_moved_handler_, |
(...skipping 22 matching lines...) Expand all Loading... |
378 } | 401 } |
379 | 402 |
380 internal::FocusManager* Desktop::GetFocusManager() { | 403 internal::FocusManager* Desktop::GetFocusManager() { |
381 return this; | 404 return this; |
382 } | 405 } |
383 | 406 |
384 Desktop* Desktop::GetDesktop() { | 407 Desktop* Desktop::GetDesktop() { |
385 return this; | 408 return this; |
386 } | 409 } |
387 | 410 |
388 void Desktop::OnLayerAnimationEnded(const ui::Animation* animation) { | 411 void Desktop::OnLayerAnimationEnded( |
| 412 const ui::LayerAnimationSequence* animation) { |
389 OnHostResized(host_->GetSize()); | 413 OnHostResized(host_->GetSize()); |
390 } | 414 } |
391 | 415 |
392 void Desktop::SetFocusedWindow(Window* focused_window) { | 416 void Desktop::SetFocusedWindow(Window* focused_window) { |
393 if (focused_window == focused_window_ || | 417 if (focused_window == focused_window_ || |
394 (focused_window && !focused_window->CanFocus())) { | 418 (focused_window && !focused_window->CanFocus())) { |
395 return; | 419 return; |
396 } | 420 } |
397 if (focused_window_ && focused_window_->delegate()) | 421 if (focused_window_ && focused_window_->delegate()) |
398 focused_window_->delegate()->OnBlur(); | 422 focused_window_->delegate()->OnBlur(); |
(...skipping 28 matching lines...) Expand all Loading... |
427 !base::StringToInt(parts[0], &width) || | 451 !base::StringToInt(parts[0], &width) || |
428 !base::StringToInt(parts[1], &height) || | 452 !base::StringToInt(parts[1], &height) || |
429 width <= 0 || height <= 0) { | 453 width <= 0 || height <= 0) { |
430 width = kDefaultHostWindowWidth; | 454 width = kDefaultHostWindowWidth; |
431 height = kDefaultHostWindowHeight; | 455 height = kDefaultHostWindowHeight; |
432 } | 456 } |
433 return gfx::Rect(kDefaultHostWindowX, kDefaultHostWindowY, width, height); | 457 return gfx::Rect(kDefaultHostWindowX, kDefaultHostWindowY, width, height); |
434 } | 458 } |
435 | 459 |
436 } // namespace aura | 460 } // namespace aura |
OLD | NEW |