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Side by Side Diff: ui/gfx/compositor/layer_animation_sequence.h

Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ 5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ 6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
7 #pragma once 7 #pragma once
8 8
9 #include <vector> 9 #include <vector>
10 10
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30 LayerAnimationSequence(); 30 LayerAnimationSequence();
31 // Takes ownership of the given element and adds it to the sequence. 31 // Takes ownership of the given element and adds it to the sequence.
32 explicit LayerAnimationSequence(LayerAnimationElement* element); 32 explicit LayerAnimationSequence(LayerAnimationElement* element);
33 virtual ~LayerAnimationSequence(); 33 virtual ~LayerAnimationSequence();
34 34
35 // Updates the delegate to the appropriate value for |elapsed|, which is in 35 // Updates the delegate to the appropriate value for |elapsed|, which is in
36 // the range [0, Duration()]. If the animation is not aborted, it is 36 // the range [0, Duration()]. If the animation is not aborted, it is
37 // guaranteed that Animate will be called with elapsed = Duration(). 37 // guaranteed that Animate will be called with elapsed = Duration().
38 void Progress(base::TimeDelta elapsed, LayerAnimationDelegate* delegate); 38 void Progress(base::TimeDelta elapsed, LayerAnimationDelegate* delegate);
39 39
40 // Sets the target value to the value that would have been set had
41 // the sequence completed. Does nothing if the sequence is cyclic.
42 void GetTargetValue(LayerAnimationElement::TargetValue* target) const;
43
40 // Aborts the given animation. 44 // Aborts the given animation.
41 void Abort(); 45 void Abort();
42 46
43 // All properties modified by the sequence. 47 // All properties modified by the sequence.
44 const LayerAnimationElement::AnimatableProperties& properties() const { 48 const LayerAnimationElement::AnimatableProperties& properties() const {
45 return properties_; 49 return properties_;
46 } 50 }
47 51
48 // The total, finite duration of one cycle of the sequence. 52 // The total, finite duration of one cycle of the sequence.
49 base::TimeDelta duration() const { 53 base::TimeDelta duration() const {
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81 // These are used when animating to efficiently find the next element. 85 // These are used when animating to efficiently find the next element.
82 size_t last_element_; 86 size_t last_element_;
83 base::TimeDelta last_start_; 87 base::TimeDelta last_start_;
84 88
85 DISALLOW_COPY_AND_ASSIGN(LayerAnimationSequence); 89 DISALLOW_COPY_AND_ASSIGN(LayerAnimationSequence);
86 }; 90 };
87 91
88 } // namespace ui 92 } // namespace ui
89 93
90 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ 94 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
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