OLD | NEW |
| (Empty) |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_MANAGER_H_ | |
6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATION_MANAGER_H_ | |
7 #pragma once | |
8 | |
9 #include <map> | |
10 | |
11 #include "base/basictypes.h" | |
12 #include "base/compiler_specific.h" | |
13 #include "base/memory/scoped_ptr.h" | |
14 #include "third_party/skia/include/core/SkScalar.h" | |
15 #include "third_party/skia/include/utils/SkMatrix44.h" | |
16 #include "ui/base/animation/animation_delegate.h" | |
17 #include "ui/gfx/compositor/compositor_export.h" | |
18 | |
19 namespace gfx { | |
20 class Point; | |
21 } | |
22 | |
23 namespace ui { | |
24 | |
25 class Animation; | |
26 class Layer; | |
27 class LayerAnimatorDelegate; | |
28 class Transform; | |
29 | |
30 // LayerAnimationManager manages animating various properties of a Layer. | |
31 class COMPOSITOR_EXPORT LayerAnimationManager : public ui::AnimationDelegate { | |
32 public: | |
33 // Types of properties that can be animated. | |
34 enum AnimationProperty { | |
35 LOCATION, | |
36 OPACITY, | |
37 TRANSFORM, | |
38 }; | |
39 | |
40 explicit LayerAnimationManager(Layer* layer); | |
41 virtual ~LayerAnimationManager(); | |
42 | |
43 // Sets the animation to use. LayerAnimationManager takes ownership of the | |
44 // animation. | |
45 void SetAnimation(Animation* animation); | |
46 | |
47 ui::Layer* layer() { return layer_; } | |
48 | |
49 // Animates the layer to the specified point. The point is relative to the | |
50 // parent layer. | |
51 void AnimateToPoint(const gfx::Point& target); | |
52 | |
53 // Animates the transform from the current transform to |transform|. | |
54 void AnimateTransform(const Transform& transform); | |
55 | |
56 // Animates the opacity from the current opacity to |target_opacity|. | |
57 void AnimateOpacity(float target_opacity); | |
58 | |
59 // Returns the target value for the specified type. If the specified property | |
60 // is not animating, the current value is returned. | |
61 gfx::Point GetTargetPoint(); | |
62 float GetTargetOpacity(); | |
63 ui::Transform GetTargetTransform(); | |
64 | |
65 // Returns true if animating |property|. | |
66 bool IsAnimating(AnimationProperty property) const; | |
67 | |
68 // Returns true if the animation is running. | |
69 bool IsRunning() const; | |
70 | |
71 // Returns true if the animation has progressed at least once since | |
72 // SetAnimation() was invoked. | |
73 bool got_initial_tick() const { return got_initial_tick_; } | |
74 | |
75 // AnimationDelegate: | |
76 virtual void AnimationProgressed(const Animation* animation) OVERRIDE; | |
77 virtual void AnimationEnded(const Animation* animation) OVERRIDE; | |
78 | |
79 private: | |
80 // Parameters used when animating the location. | |
81 struct LocationParams { | |
82 int start_x; | |
83 int start_y; | |
84 int target_x; | |
85 int target_y; | |
86 }; | |
87 | |
88 // Parameters used when animating the transform. | |
89 struct TransformParams { | |
90 SkMScalar start[16]; | |
91 SkMScalar target[16]; | |
92 }; | |
93 | |
94 // Parameters used when animating the opacity. | |
95 struct OpacityParams { | |
96 float start; | |
97 float target; | |
98 }; | |
99 | |
100 union Params { | |
101 LocationParams location; | |
102 OpacityParams opacity; | |
103 TransformParams transform; | |
104 }; | |
105 | |
106 typedef std::map<AnimationProperty, Params> Elements; | |
107 | |
108 // Stops animating the specified property. This does not set the property | |
109 // being animated to its final value. | |
110 void StopAnimating(AnimationProperty property); | |
111 | |
112 LayerAnimatorDelegate* delegate(); | |
113 | |
114 // The layer. | |
115 Layer* layer_; | |
116 | |
117 // Properties being animated. | |
118 Elements elements_; | |
119 | |
120 scoped_ptr<ui::Animation> animation_; | |
121 | |
122 bool got_initial_tick_; | |
123 | |
124 DISALLOW_COPY_AND_ASSIGN(LayerAnimationManager); | |
125 }; | |
126 | |
127 } // namespace ui | |
128 | |
129 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_MANAGER_H_ | |
OLD | NEW |