Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(172)

Side by Side Diff: ui/gfx/compositor/layer_animation_element_unittest.cc

Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge Created 9 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/compositor/layer_animation_element.h" 5 #include "ui/gfx/compositor/layer_animation_element.h"
6 6
7 #include "base/basictypes.h" 7 #include "base/basictypes.h"
8 #include "base/compiler_specific.h" 8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "base/time.h" 10 #include "base/time.h"
11 #include "testing/gtest/include/gtest/gtest.h" 11 #include "testing/gtest/include/gtest/gtest.h"
12 #include "ui/gfx/rect.h" 12 #include "ui/gfx/rect.h"
13 #include "ui/gfx/transform.h" 13 #include "ui/gfx/transform.h"
14 #include "ui/gfx/compositor/dummy_layer_animation_delegate.h"
14 #include "ui/gfx/compositor/layer_animation_delegate.h" 15 #include "ui/gfx/compositor/layer_animation_delegate.h"
15 #include "ui/gfx/compositor/test_utils.h" 16 #include "ui/gfx/compositor/test_utils.h"
16 #include "ui/gfx/compositor/test_layer_animation_delegate.h"
17 17
18 namespace ui { 18 namespace ui {
19 19
20 namespace { 20 namespace {
21 21
22 // Check that the transformation element progresses the delegate as expected and 22 // Check that the transformation element progresses the delegate as expected and
23 // that the element can be reused after it completes. 23 // that the element can be reused after it completes.
24 TEST(LayerAnimationElementTest, TransformElement) { 24 TEST(LayerAnimationElementTest, TransformElement) {
25 TestLayerAnimationDelegate delegate; 25 DummyLayerAnimationDelegate delegate;
26 Transform start_transform, target_transform, middle_transform; 26 Transform start_transform, target_transform, middle_transform;
27 start_transform.SetRotate(-90); 27 start_transform.SetRotate(-90);
28 target_transform.SetRotate(90); 28 target_transform.SetRotate(90);
29 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 29 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
30 30
31 scoped_ptr<LayerAnimationElement> element( 31 scoped_ptr<LayerAnimationElement> element(
32 LayerAnimationElement::CreateTransformElement(target_transform, delta)); 32 LayerAnimationElement::CreateTransformElement(target_transform, delta));
33 33
34 for (int i = 0; i < 2; ++i) { 34 for (int i = 0; i < 2; ++i) {
35 delegate.SetTransformFromAnimation(start_transform); 35 delegate.SetTransformFromAnimation(start_transform);
36 element->Progress(0.0, &delegate); 36 element->Progress(0.0, &delegate);
37 CheckApproximatelyEqual(start_transform, 37 CheckApproximatelyEqual(start_transform,
38 delegate.GetTransformForAnimation()); 38 delegate.GetTransformForAnimation());
39 element->Progress(0.5, &delegate); 39 element->Progress(0.5, &delegate);
40 CheckApproximatelyEqual(middle_transform, 40 CheckApproximatelyEqual(middle_transform,
41 delegate.GetTransformForAnimation()); 41 delegate.GetTransformForAnimation());
42 element->Progress(1.0, &delegate); 42 element->Progress(1.0, &delegate);
43 CheckApproximatelyEqual(target_transform, 43 CheckApproximatelyEqual(target_transform,
44 delegate.GetTransformForAnimation()); 44 delegate.GetTransformForAnimation());
45 } 45 }
46 46
47 LayerAnimationElement::TargetValue target_value;
48 element->GetTargetValue(&target_value);
49 CheckApproximatelyEqual(target_transform, target_value.transform);
50
47 EXPECT_EQ(delta, element->duration()); 51 EXPECT_EQ(delta, element->duration());
48 } 52 }
49 53
50 // Check that the bounds element progresses the delegate as expected and 54 // Check that the bounds element progresses the delegate as expected and
51 // that the element can be reused after it completes. 55 // that the element can be reused after it completes.
52 TEST(LayerAnimationElementTest, BoundsElement) { 56 TEST(LayerAnimationElementTest, BoundsElement) {
53 TestLayerAnimationDelegate delegate; 57 DummyLayerAnimationDelegate delegate;
54 gfx::Rect start, target, middle; 58 gfx::Rect start, target, middle;
55 start = target = middle = gfx::Rect(0, 0, 50, 50); 59 start = target = middle = gfx::Rect(0, 0, 50, 50);
56 start.set_x(-90); 60 start.set_x(-90);
57 target.set_x(90); 61 target.set_x(90);
58 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 62 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
59 63
60 scoped_ptr<LayerAnimationElement> element( 64 scoped_ptr<LayerAnimationElement> element(
61 LayerAnimationElement::CreateBoundsElement(target, delta)); 65 LayerAnimationElement::CreateBoundsElement(target, delta));
62 66
63 for (int i = 0; i < 2; ++i) { 67 for (int i = 0; i < 2; ++i) {
64 delegate.SetBoundsFromAnimation(start); 68 delegate.SetBoundsFromAnimation(start);
65 element->Progress(0.0, &delegate); 69 element->Progress(0.0, &delegate);
66 CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation()); 70 CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation());
67 element->Progress(0.5, &delegate); 71 element->Progress(0.5, &delegate);
68 CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation()); 72 CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation());
69 element->Progress(1.0, &delegate); 73 element->Progress(1.0, &delegate);
70 CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation()); 74 CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation());
71 } 75 }
72 76
77 LayerAnimationElement::TargetValue target_value;
78 element->GetTargetValue(&target_value);
79 CheckApproximatelyEqual(target, target_value.bounds);
80
73 EXPECT_EQ(delta, element->duration()); 81 EXPECT_EQ(delta, element->duration());
74 } 82 }
75 83
76 // Check that the opacity element progresses the delegate as expected and 84 // Check that the opacity element progresses the delegate as expected and
77 // that the element can be reused after it completes. 85 // that the element can be reused after it completes.
78 TEST(LayerAnimationElementTest, OpacityElement) { 86 TEST(LayerAnimationElementTest, OpacityElement) {
79 TestLayerAnimationDelegate delegate; 87 DummyLayerAnimationDelegate delegate;
80 float start = 0.0; 88 float start = 0.0;
81 float middle = 0.5; 89 float middle = 0.5;
82 float target = 1.0; 90 float target = 1.0;
83 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 91 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
84 scoped_ptr<LayerAnimationElement> element( 92 scoped_ptr<LayerAnimationElement> element(
85 LayerAnimationElement::CreateOpacityElement(target, delta)); 93 LayerAnimationElement::CreateOpacityElement(target, delta));
86 94
87 for (int i = 0; i < 2; ++i) { 95 for (int i = 0; i < 2; ++i) {
88 delegate.SetOpacityFromAnimation(start); 96 delegate.SetOpacityFromAnimation(start);
89 element->Progress(0.0, &delegate); 97 element->Progress(0.0, &delegate);
90 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); 98 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation());
91 element->Progress(0.5, &delegate); 99 element->Progress(0.5, &delegate);
92 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); 100 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation());
93 element->Progress(1.0, &delegate); 101 element->Progress(1.0, &delegate);
94 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); 102 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
95 } 103 }
96 104
105 LayerAnimationElement::TargetValue target_value;
106 element->GetTargetValue(&target_value);
107 EXPECT_FLOAT_EQ(target, target_value.opacity);
108
97 EXPECT_EQ(delta, element->duration()); 109 EXPECT_EQ(delta, element->duration());
98 } 110 }
99 111
100 // Check that the pause element progresses the delegate as expected and 112 // Check that the pause element progresses the delegate as expected and
101 // that the element can be reused after it completes. 113 // that the element can be reused after it completes.
102 TEST(LayerAnimationElementTest, PauseElement) { 114 TEST(LayerAnimationElementTest, PauseElement) {
103 LayerAnimationElement::AnimatableProperties properties; 115 LayerAnimationElement::AnimatableProperties properties;
104 properties.insert(LayerAnimationElement::TRANSFORM); 116 properties.insert(LayerAnimationElement::TRANSFORM);
105 properties.insert(LayerAnimationElement::BOUNDS); 117 properties.insert(LayerAnimationElement::BOUNDS);
106 properties.insert(LayerAnimationElement::OPACITY); 118 properties.insert(LayerAnimationElement::OPACITY);
107 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 119 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
108 120
109 scoped_ptr<LayerAnimationElement> element( 121 scoped_ptr<LayerAnimationElement> element(
110 LayerAnimationElement::CreatePauseElement(properties, delta)); 122 LayerAnimationElement::CreatePauseElement(properties, delta));
111 123
112 TestLayerAnimationDelegate delegate; 124 DummyLayerAnimationDelegate delegate;
113 TestLayerAnimationDelegate copy = delegate; 125 DummyLayerAnimationDelegate copy = delegate;
114 126
115 element->Progress(1.0, &delegate); 127 element->Progress(1.0, &delegate);
116 128
117 // Nothing should have changed. 129 // Nothing should have changed.
118 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), 130 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
119 copy.GetBoundsForAnimation()); 131 copy.GetBoundsForAnimation());
120 CheckApproximatelyEqual(delegate.GetTransformForAnimation(), 132 CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
121 copy.GetTransformForAnimation()); 133 copy.GetTransformForAnimation());
122 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), 134 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
123 copy.GetOpacityForAnimation()); 135 copy.GetOpacityForAnimation());
124 136
125 // Pause should last for |delta|. 137 // Pause should last for |delta|.
126 EXPECT_EQ(delta, element->duration()); 138 EXPECT_EQ(delta, element->duration());
127 } 139 }
128 140
129 } // namespace 141 } // namespace
130 142
131 } // namespace ui 143 } // namespace ui
OLDNEW
« no previous file with comments | « ui/gfx/compositor/layer_animation_element.cc ('k') | ui/gfx/compositor/layer_animation_manager.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698