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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_H_ | 5 #ifndef UI_AURA_WINDOW_H_ |
| 6 #define UI_AURA_WINDOW_H_ | 6 #define UI_AURA_WINDOW_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <map> | 9 #include <map> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
| 13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
| 14 #include "base/observer_list.h" | 14 #include "base/observer_list.h" |
| 15 #include "base/string16.h" | 15 #include "base/string16.h" |
| 16 #include "ui/base/events.h" | 16 #include "ui/base/events.h" |
| 17 #include "ui/base/ui_base_types.h" | 17 #include "ui/base/ui_base_types.h" |
| 18 #include "ui/aura/aura_export.h" | 18 #include "ui/aura/aura_export.h" |
| 19 #include "ui/gfx/compositor/layer.h" | 19 #include "ui/gfx/compositor/layer.h" |
| 20 #include "ui/gfx/compositor/layer_animator.h" |
| 20 #include "ui/gfx/compositor/layer_delegate.h" | 21 #include "ui/gfx/compositor/layer_delegate.h" |
| 21 #include "ui/gfx/native_widget_types.h" | 22 #include "ui/gfx/native_widget_types.h" |
| 22 #include "ui/gfx/rect.h" | 23 #include "ui/gfx/rect.h" |
| 23 | 24 |
| 24 class SkCanvas; | 25 class SkCanvas; |
| 25 | 26 |
| 26 namespace ui { | 27 namespace ui { |
| 27 class Animation; | 28 class Animation; |
| 28 class Compositor; | 29 class Compositor; |
| 29 class Layer; | 30 class Layer; |
| 31 class LayerAnimationSequence; |
| 30 class Transform; | 32 class Transform; |
| 31 class ViewProp; | 33 class ViewProp; |
| 32 } | 34 } |
| 33 | 35 |
| 34 namespace aura { | 36 namespace aura { |
| 35 | 37 |
| 36 class Desktop; | 38 class Desktop; |
| 37 class EventFilter; | 39 class EventFilter; |
| 38 class KeyEvent; | 40 class KeyEvent; |
| 39 class LayoutManager; | 41 class LayoutManager; |
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| 261 | 263 |
| 262 // Sets the window property |value| for given |name|. Setting NULL | 264 // Sets the window property |value| for given |name|. Setting NULL |
| 263 // removes the property. It uses |ui::ViewProp| to store the property. | 265 // removes the property. It uses |ui::ViewProp| to store the property. |
| 264 // Please see the description of |prop_map_| for more details. | 266 // Please see the description of |prop_map_| for more details. |
| 265 void SetProperty(const char* name, void* value); | 267 void SetProperty(const char* name, void* value); |
| 266 | 268 |
| 267 // Returns the window property for given |name|. Returns NULL if | 269 // Returns the window property for given |name|. Returns NULL if |
| 268 // the property does not exist. | 270 // the property does not exist. |
| 269 void* GetProperty(const char* name) const; | 271 void* GetProperty(const char* name) const; |
| 270 | 272 |
| 271 // Returns an animation configured with the default duration. All animations | |
| 272 // should use this. Caller owns returned value. | |
| 273 static ui::Animation* CreateDefaultAnimation(); | |
| 274 | |
| 275 protected: | 273 protected: |
| 276 // Returns the desktop or NULL if we aren't yet attached to a desktop. | 274 // Returns the desktop or NULL if we aren't yet attached to a desktop. |
| 277 virtual Desktop* GetDesktop(); | 275 virtual Desktop* GetDesktop(); |
| 278 | 276 |
| 279 private: | 277 private: |
| 280 friend class LayoutManager; | 278 friend class LayoutManager; |
| 281 | 279 |
| 282 // Changes the bounds of the window without condition. | 280 // Changes the bounds of the window without condition. |
| 283 void SetBoundsInternal(const gfx::Rect& new_bounds); | 281 void SetBoundsInternal(const gfx::Rect& new_bounds); |
| 284 | 282 |
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| 302 // furthest down the hierarchy) Window containing the point; otherwise, | 300 // furthest down the hierarchy) Window containing the point; otherwise, |
| 303 // returns the loosest. If |for_event_handling| is true, then hit-test masks | 301 // returns the loosest. If |for_event_handling| is true, then hit-test masks |
| 304 // and StopsEventPropagation() are honored; otherwise, only bounds checks are | 302 // and StopsEventPropagation() are honored; otherwise, only bounds checks are |
| 305 // performed. | 303 // performed. |
| 306 Window* GetWindowForPoint(const gfx::Point& local_point, | 304 Window* GetWindowForPoint(const gfx::Point& local_point, |
| 307 bool return_tightest, | 305 bool return_tightest, |
| 308 bool for_event_handling); | 306 bool for_event_handling); |
| 309 | 307 |
| 310 // Overridden from ui::LayerDelegate: | 308 // Overridden from ui::LayerDelegate: |
| 311 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; | 309 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; |
| 312 virtual void OnLayerAnimationEnded(const ui::Animation* animation) OVERRIDE; | 310 virtual void OnLayerAnimationEnded( |
| 311 const ui::LayerAnimationSequence* animation) OVERRIDE; |
| 313 | 312 |
| 314 int type_; | 313 int type_; |
| 315 | 314 |
| 316 WindowDelegate* delegate_; | 315 WindowDelegate* delegate_; |
| 317 | 316 |
| 318 ui::WindowShowState show_state_; | 317 ui::WindowShowState show_state_; |
| 319 | 318 |
| 320 // The original bounds of a maximized/fullscreen window. | 319 // The original bounds of a maximized/fullscreen window. |
| 321 gfx::Rect restore_bounds_; | 320 gfx::Rect restore_bounds_; |
| 322 | 321 |
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| 356 // TODO(oshima): Consolidcate ViewProp and aura::window property | 355 // TODO(oshima): Consolidcate ViewProp and aura::window property |
| 357 // implementation. | 356 // implementation. |
| 358 std::map<const char*, ui::ViewProp*> prop_map_; | 357 std::map<const char*, ui::ViewProp*> prop_map_; |
| 359 | 358 |
| 360 DISALLOW_COPY_AND_ASSIGN(Window); | 359 DISALLOW_COPY_AND_ASSIGN(Window); |
| 361 }; | 360 }; |
| 362 | 361 |
| 363 } // namespace aura | 362 } // namespace aura |
| 364 | 363 |
| 365 #endif // UI_AURA_WINDOW_H_ | 364 #endif // UI_AURA_WINDOW_H_ |
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