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Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/window.h" 5 #include "ui/aura/window.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/stl_util.h" 10 #include "base/stl_util.h"
11 #include "ui/aura/desktop.h" 11 #include "ui/aura/desktop.h"
12 #include "ui/aura/desktop_delegate.h" 12 #include "ui/aura/desktop_delegate.h"
13 #include "ui/aura/event.h" 13 #include "ui/aura/event.h"
14 #include "ui/aura/event_filter.h" 14 #include "ui/aura/event_filter.h"
15 #include "ui/aura/layout_manager.h" 15 #include "ui/aura/layout_manager.h"
16 #include "ui/aura/window_delegate.h" 16 #include "ui/aura/window_delegate.h"
17 #include "ui/aura/window_observer.h" 17 #include "ui/aura/window_observer.h"
18 #include "ui/aura/window_types.h" 18 #include "ui/aura/window_types.h"
19 #include "ui/base/animation/multi_animation.h" 19 #include "ui/base/animation/multi_animation.h"
20 #include "ui/base/view_prop.h" 20 #include "ui/base/view_prop.h"
21 #include "ui/gfx/canvas_skia.h" 21 #include "ui/gfx/canvas_skia.h"
22 #include "ui/gfx/compositor/compositor.h" 22 #include "ui/gfx/compositor/compositor.h"
23 #include "ui/gfx/compositor/layer.h"
24 #include "ui/gfx/screen.h" 23 #include "ui/gfx/screen.h"
25 24
26 namespace aura { 25 namespace aura {
27 26
28 Window::Window(WindowDelegate* delegate) 27 Window::Window(WindowDelegate* delegate)
29 : type_(kWindowType_None), 28 : type_(kWindowType_None),
30 delegate_(delegate), 29 delegate_(delegate),
31 show_state_(ui::SHOW_STATE_NORMAL), 30 show_state_(ui::SHOW_STATE_NORMAL),
32 parent_(NULL), 31 parent_(NULL),
33 transient_parent_(NULL), 32 transient_parent_(NULL),
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430 if (value) 429 if (value)
431 prop_map_[name] = new ui::ViewProp(this, name, value); 430 prop_map_[name] = new ui::ViewProp(this, name, value);
432 else 431 else
433 prop_map_.erase(name); 432 prop_map_.erase(name);
434 } 433 }
435 434
436 void* Window::GetProperty(const char* name) const { 435 void* Window::GetProperty(const char* name) const {
437 return ui::ViewProp::GetValue(const_cast<gfx::NativeView>(this), name); 436 return ui::ViewProp::GetValue(const_cast<gfx::NativeView>(this), name);
438 } 437 }
439 438
440 // static
441 ui::Animation* Window::CreateDefaultAnimation() {
442 std::vector<ui::MultiAnimation::Part> parts;
443 parts.push_back(ui::MultiAnimation::Part(200, ui::Tween::LINEAR));
444 ui::MultiAnimation* multi_animation = new ui::MultiAnimation(parts);
445 multi_animation->set_continuous(false);
446 return multi_animation;
447 }
448
449 Desktop* Window::GetDesktop() { 439 Desktop* Window::GetDesktop() {
450 return parent_ ? parent_->GetDesktop() : NULL; 440 return parent_ ? parent_->GetDesktop() : NULL;
451 } 441 }
452 442
453 void Window::SetBoundsInternal(const gfx::Rect& new_bounds) { 443 void Window::SetBoundsInternal(const gfx::Rect& new_bounds) {
454 const gfx::Rect old_bounds = bounds(); 444 const gfx::Rect old_bounds = bounds();
455 bool was_move = old_bounds.size() == new_bounds.size(); 445 bool was_move = old_bounds.size() == new_bounds.size();
456 layer_->SetBounds(new_bounds); 446 layer_->SetBounds(new_bounds);
457 447
458 if (layout_manager_.get()) 448 if (layout_manager_.get())
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534 break; 524 break;
535 } 525 }
536 526
537 return delegate_ ? this : NULL; 527 return delegate_ ? this : NULL;
538 } 528 }
539 529
540 void Window::OnPaintLayer(gfx::Canvas* canvas) { 530 void Window::OnPaintLayer(gfx::Canvas* canvas) {
541 delegate_->OnPaint(canvas); 531 delegate_->OnPaint(canvas);
542 } 532 }
543 533
544 void Window::OnLayerAnimationEnded(const ui::Animation* animation) { 534 void Window::OnLayerAnimationEnded(
535 const ui::LayerAnimationSequence* animation) {
545 } 536 }
546 537
547 } // namespace aura 538 } // namespace aura
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