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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_AURA_SCREEN_ROTATION_H_ |
| 6 #define UI_AURA_SCREEN_ROTATION_H_ |
| 7 #pragma once |
| 8 |
| 9 #include "base/basictypes.h" |
| 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "ui/base/animation/animation_delegate.h" |
| 12 #include "ui/gfx/compositor/layer_animation_element.h" |
| 13 #include "ui/gfx/point.h" |
| 14 |
| 15 namespace ui { |
| 16 class InterpolatedTransform; |
| 17 class LayerAnimationDelegate; |
| 18 } |
| 19 |
| 20 // A screen rotation represents a single transition from one screen orientation |
| 21 // to another. The intended usage is that a new instance of the class is |
| 22 // created for every transition. It is possible to update the target orientation |
| 23 // in the middle of a transition. |
| 24 class ScreenRotation : public ui::LayerAnimationElement { |
| 25 public: |
| 26 // The screen rotation does not own the view or the listener, and these |
| 27 // objects are required to outlive the Screen rotation object. |
| 28 ScreenRotation(int degrees); |
| 29 virtual ~ScreenRotation(); |
| 30 |
| 31 private: |
| 32 // Implementation of ui::LayerAnimationDelegate |
| 33 virtual void OnStart(ui::LayerAnimationDelegate* delegate) OVERRIDE; |
| 34 virtual void OnProgress(double t, |
| 35 ui::LayerAnimationDelegate* delegate) OVERRIDE; |
| 36 virtual void OnGetTarget(TargetValue* target) const OVERRIDE; |
| 37 virtual void OnAbort() OVERRIDE; |
| 38 |
| 39 static const ui::LayerAnimationElement::AnimatableProperties& GetProperties(); |
| 40 |
| 41 // Generates the intermediate transformation matrices used during the |
| 42 // animation. |
| 43 scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; |
| 44 |
| 45 // The number of degrees to rotate. |
| 46 int degrees_; |
| 47 |
| 48 // The target origin for |view_| |
| 49 gfx::Point new_origin_; |
| 50 |
| 51 DISALLOW_COPY_AND_ASSIGN(ScreenRotation); |
| 52 }; |
| 53 |
| 54 #endif // UI_AURA_SCREEN_ROTATION_H_ |
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