OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ | 5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ |
6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ | 6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <deque> | 9 #include <deque> |
10 #include <vector> | 10 #include <vector> |
11 | 11 |
12 #include "base/memory/linked_ptr.h" | 12 #include "base/memory/linked_ptr.h" |
13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
14 #include "base/time.h" | 14 #include "base/time.h" |
15 #include "ui/base/animation/animation_container_element.h" | 15 #include "ui/base/animation/animation_container_element.h" |
16 #include "ui/gfx/compositor/compositor_export.h" | 16 #include "ui/gfx/compositor/compositor_export.h" |
17 #include "ui/gfx/compositor/layer_animation_element.h" | 17 #include "ui/gfx/compositor/layer_animation_element.h" |
18 | 18 |
19 namespace gfx { | 19 namespace gfx { |
20 class Rect; | 20 class Rect; |
21 } | 21 } |
22 | 22 |
23 namespace ui { | 23 namespace ui { |
24 class Animation; | 24 class Animation; |
25 class Layer; | 25 class Layer; |
26 class LayerAnimationSequence; | 26 class LayerAnimationSequence; |
| 27 class LayerAnimatorDelegate; |
27 class Transform; | 28 class Transform; |
28 | 29 |
29 // When a property of layer needs to be changed it is set by way of | 30 // When a property of layer needs to be changed it is set by way of |
30 // LayerAnimator. This enables LayerAnimator to animate property | 31 // LayerAnimator. This enables LayerAnimator to animate property changes. |
31 // changes. | |
32 class COMPOSITOR_EXPORT LayerAnimator : public AnimationContainerElement { | 32 class COMPOSITOR_EXPORT LayerAnimator : public AnimationContainerElement { |
33 public: | 33 public: |
34 enum PreemptionStrategy { | 34 enum PreemptionStrategy { |
35 IMMEDIATELY_SET_NEW_TARGET, | 35 IMMEDIATELY_SET_NEW_TARGET, |
36 IMMEDIATELY_ANIMATE_TO_NEW_TARGET, | 36 IMMEDIATELY_ANIMATE_TO_NEW_TARGET, |
37 ENQUEUE_NEW_ANIMATION, | 37 ENQUEUE_NEW_ANIMATION, |
38 REPLACE_QUEUED_ANIMATIONS, | 38 REPLACE_QUEUED_ANIMATIONS, |
39 BLEND_WITH_CURRENT_ANIMATION | 39 BLEND_WITH_CURRENT_ANIMATION |
40 }; | 40 }; |
41 | 41 |
42 explicit LayerAnimator(base::TimeDelta transition_duration); | 42 explicit LayerAnimator(base::TimeDelta transition_duration); |
43 virtual ~LayerAnimator(); | 43 virtual ~LayerAnimator(); |
44 | 44 |
45 // No implicit animations when properties are set. | 45 // No implicit animations when properties are set. |
46 static LayerAnimator* CreateDefaultAnimator(); | 46 static LayerAnimator* CreateDefaultAnimator(); |
47 | 47 |
48 // Implicitly animates when properties are set. | 48 // Implicitly animates when properties are set. |
49 static LayerAnimator* CreateImplicitAnimator(); | 49 static LayerAnimator* CreateImplicitAnimator(); |
50 | 50 |
51 // Sets the transform on the delegate. May cause an implicit animation. | 51 // Sets the transform on the delegate. May cause an implicit animation. |
52 virtual void SetTransform(const Transform& transform); | 52 virtual void SetTransform(const Transform& transform); |
| 53 Transform GetTargetTransform() const; |
53 | 54 |
54 // Sets the bounds on the delegate. May cause an implicit animation. | 55 // Sets the bounds on the delegate. May cause an implicit animation. |
55 virtual void SetBounds(const gfx::Rect& bounds); | 56 virtual void SetBounds(const gfx::Rect& bounds); |
| 57 gfx::Rect GetTargetBounds() const; |
56 | 58 |
57 // Sets the opacity on the delegate. May cause an implicit animation. | 59 // Sets the opacity on the delegate. May cause an implicit animation. |
58 virtual void SetOpacity(float opacity); | 60 virtual void SetOpacity(float opacity); |
| 61 float GetTargetOpacity() const; |
59 | 62 |
60 // Sets the layer animation delegate the animator is associated with. The | 63 // Sets the layer animation delegate the animator is associated with. The |
61 // animator does not own the delegate. | 64 // animator does not own the delegate. |
62 void SetDelegate(LayerAnimationDelegate* delegate); | 65 void SetDelegate(LayerAnimatorDelegate* delegate); |
63 | 66 |
64 // Sets the animation preemption strategy. This determines the behaviour if | 67 // Sets the animation preemption strategy. This determines the behaviour if |
65 // a property is set during an animation. The default is | 68 // a property is set during an animation. The default is |
66 // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below). | 69 // IMMEDIATELY_SET_NEW_TARGET (see ImmediatelySetNewTarget below). |
67 void set_preemption_strategy(PreemptionStrategy strategy) { | 70 void set_preemption_strategy(PreemptionStrategy strategy) { |
68 preemption_strategy_ = strategy; | 71 preemption_strategy_ = strategy; |
69 } | 72 } |
70 | 73 |
71 // Start an animation sequence. If an animation for the same property is in | 74 // Start an animation sequence. If an animation for the same property is in |
72 // progress, it needs to be interrupted with the new animation. The animator | 75 // progress, it needs to be interrupted with the new animation. The animator |
73 // takes ownership of this animation sequence. | 76 // takes ownership of this animation sequence. |
74 void StartAnimation(LayerAnimationSequence* animation); | 77 void StartAnimation(LayerAnimationSequence* animation); |
75 | 78 |
76 // Schedule an animation to be run when possible. The animator takes ownership | 79 // Schedule an animation to be run when possible. The animator takes ownership |
77 // of this animation sequence. | 80 // of this animation sequence. |
78 void ScheduleAnimation(LayerAnimationSequence* animation); | 81 void ScheduleAnimation(LayerAnimationSequence* animation); |
79 | 82 |
80 // Schedules the animations to be run together. Obviously will no work if | 83 // Schedules the animations to be run together. Obviously will no work if |
81 // they animate any common properties. The animator takes ownership of the | 84 // they animate any common properties. The animator takes ownership of the |
82 // animation sequences. | 85 // animation sequences. |
83 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); | 86 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations); |
84 | 87 |
| 88 // These are cover functions that create sequences for you to wrap the given |
| 89 // elements. These sequences are then passed to the corresponding function |
| 90 // above. |
| 91 void StartAnimationElement(LayerAnimationElement* element); |
| 92 void ScheduleAnimationElement(LayerAnimationElement* element); |
| 93 void ScheduleElementsTogether( |
| 94 const std::vector<LayerAnimationElement*>& element); |
| 95 |
85 // Returns true if there is an animation in the queue (animations remain in | 96 // Returns true if there is an animation in the queue (animations remain in |
86 // the queue until they complete). | 97 // the queue until they complete). |
87 bool is_animating() const { return !animation_queue_.empty(); } | 98 bool is_animating() const { return !animation_queue_.empty(); } |
88 | 99 |
89 // Stops animating the given property. No effect if there is no running | 100 // Stops animating the given property. No effect if there is no running |
90 // animation for the given property. Skips to the final state of the | 101 // animation for the given property. Skips to the final state of the |
91 // animation. | 102 // animation. |
92 void StopAnimatingProperty( | 103 void StopAnimatingProperty( |
93 LayerAnimationElement::AnimatableProperty property); | 104 LayerAnimationElement::AnimatableProperty property); |
94 | 105 |
95 // Stops all animation and clears any queued animations. | 106 // Stops all animation and clears any queued animations. |
96 void StopAnimating(); | 107 void StopAnimating(); |
97 | 108 |
98 // For testing purposes only. | 109 // For testing purposes only. |
99 void set_disable_timer_for_test(bool enabled) { | 110 void set_disable_timer_for_test(bool enabled) { |
100 disable_timer_for_test_ = enabled; | 111 disable_timer_for_test_ = enabled; |
101 } | 112 } |
102 base::TimeTicks get_last_step_time_for_test() { return last_step_time_; } | 113 base::TimeTicks get_last_step_time_for_test() { return last_step_time_; } |
103 | 114 |
| 115 // Scoped settings allow you to temporarily change the animator's settings and |
| 116 // these changes are reverted when the object is destroyed. |
| 117 class ScopedSettings { |
| 118 public: |
| 119 explicit ScopedSettings(LayerAnimator* animator); |
| 120 virtual ~ScopedSettings(); |
| 121 |
| 122 void SetTransitionDuration(base::TimeDelta duration); |
| 123 |
| 124 private: |
| 125 LayerAnimator* animator_; |
| 126 base::TimeDelta old_transition_duration_; |
| 127 |
| 128 DISALLOW_COPY_AND_ASSIGN(ScopedSettings); |
| 129 }; |
| 130 |
104 protected: | 131 protected: |
105 LayerAnimationDelegate* delegate() { return delegate_; } | 132 LayerAnimatorDelegate* delegate() { return delegate_; } |
106 | 133 |
107 private: | 134 private: |
| 135 friend class TransientSettings; |
| 136 |
108 // We need to keep track of the start time of every running animation. | 137 // We need to keep track of the start time of every running animation. |
109 struct RunningAnimation { | 138 struct RunningAnimation { |
110 RunningAnimation(LayerAnimationSequence* sequence, | 139 RunningAnimation(LayerAnimationSequence* sequence, |
111 base::TimeTicks start_time) | 140 base::TimeTicks start_time) |
112 : sequence(sequence), | 141 : sequence(sequence), |
113 start_time(start_time) { | 142 start_time(start_time) { |
114 } | 143 } |
115 LayerAnimationSequence* sequence; | 144 LayerAnimationSequence* sequence; |
116 base::TimeTicks start_time; | 145 base::TimeTicks start_time; |
117 }; | 146 }; |
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
169 // If there's an animation in the queue that doesn't animate the same property | 198 // If there's an animation in the queue that doesn't animate the same property |
170 // as a running animation, or an animation schedule to run before it, start it | 199 // as a running animation, or an animation schedule to run before it, start it |
171 // up. Repeat until there are no such animations. | 200 // up. Repeat until there are no such animations. |
172 void ProcessQueue(); | 201 void ProcessQueue(); |
173 | 202 |
174 // Attempts to add the sequence to the list of running animations. Returns | 203 // Attempts to add the sequence to the list of running animations. Returns |
175 // false if there is an animation running that already animates one of the | 204 // false if there is an animation running that already animates one of the |
176 // properties affected by |sequence|. | 205 // properties affected by |sequence|. |
177 bool StartSequenceImmediately(LayerAnimationSequence* sequence); | 206 bool StartSequenceImmediately(LayerAnimationSequence* sequence); |
178 | 207 |
| 208 // Sets the value of target as if all the running and queued animations were |
| 209 // allowed to finish. |
| 210 void GetTargetValue(LayerAnimationElement::TargetValue* target) const; |
| 211 |
179 // This is the queue of animations to run. | 212 // This is the queue of animations to run. |
180 AnimationQueue animation_queue_; | 213 AnimationQueue animation_queue_; |
181 | 214 |
182 // The target of all layer animations. | 215 // The target of all layer animations. |
183 LayerAnimationDelegate* delegate_; | 216 LayerAnimatorDelegate* delegate_; |
184 | 217 |
185 // The currently running animations. | 218 // The currently running animations. |
186 RunningAnimations running_animations_; | 219 RunningAnimations running_animations_; |
187 | 220 |
188 // Determines how animations are replaced. | 221 // Determines how animations are replaced. |
189 PreemptionStrategy preemption_strategy_; | 222 PreemptionStrategy preemption_strategy_; |
190 | 223 |
191 // The default length of animations. | 224 // The default length of animations. |
192 base::TimeDelta transition_duration_; | 225 base::TimeDelta transition_duration_; |
193 | 226 |
194 // Used for coordinating the starting of animations. | 227 // Used for coordinating the starting of animations. |
195 base::TimeTicks last_step_time_; | 228 base::TimeTicks last_step_time_; |
196 | 229 |
197 // True if we are being stepped by our container. | 230 // True if we are being stepped by our container. |
198 bool is_started_; | 231 bool is_started_; |
199 | 232 |
200 // This prevents the animator from automatically stepping through animations | 233 // This prevents the animator from automatically stepping through animations |
201 // and allows for manual stepping. | 234 // and allows for manual stepping. |
202 bool disable_timer_for_test_; | 235 bool disable_timer_for_test_; |
203 | 236 |
204 DISALLOW_COPY_AND_ASSIGN(LayerAnimator); | 237 DISALLOW_COPY_AND_ASSIGN(LayerAnimator); |
205 }; | 238 }; |
206 | 239 |
207 } // namespace ui | 240 } // namespace ui |
208 | 241 |
209 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ | 242 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ |
OLD | NEW |