OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_COMPOSITOR_LAYER_H_ | 5 #ifndef UI_GFX_COMPOSITOR_LAYER_H_ |
6 #define UI_GFX_COMPOSITOR_LAYER_H_ | 6 #define UI_GFX_COMPOSITOR_LAYER_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/compiler_specific.h" | 11 #include "base/compiler_specific.h" |
12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
14 #include "base/message_loop.h" | 14 #include "base/message_loop.h" |
15 #include "ui/gfx/rect.h" | 15 #include "ui/gfx/rect.h" |
16 #include "ui/gfx/transform.h" | 16 #include "ui/gfx/transform.h" |
17 #include "ui/gfx/compositor/compositor.h" | 17 #include "ui/gfx/compositor/compositor.h" |
18 #include "ui/gfx/compositor/layer_animation_manager.h" | 18 #include "ui/gfx/compositor/layer_animation_delegate.h" |
19 #include "ui/gfx/compositor/layer_animator_delegate.h" | |
20 #include "ui/gfx/compositor/layer_delegate.h" | 19 #include "ui/gfx/compositor/layer_delegate.h" |
21 | 20 |
22 class SkCanvas; | 21 class SkCanvas; |
23 | 22 |
24 namespace ui { | 23 namespace ui { |
25 | 24 |
26 class Animation; | |
27 class Compositor; | 25 class Compositor; |
| 26 class LayerAnimator; |
28 class Texture; | 27 class Texture; |
29 | 28 |
30 // Layer manages a texture, transform and a set of child Layers. Any View that | 29 // Layer manages a texture, transform and a set of child Layers. Any View that |
31 // has enabled layers ends up creating a Layer to manage the texture. | 30 // has enabled layers ends up creating a Layer to manage the texture. |
32 // A Layer can also be created without a texture, in which case it renders | 31 // A Layer can also be created without a texture, in which case it renders |
33 // nothing and is simply used as a node in a hierarchy of layers. | 32 // nothing and is simply used as a node in a hierarchy of layers. |
34 // | 33 // |
35 // NOTE: unlike Views, each Layer does *not* own its children views. If you | 34 // NOTE: unlike Views, each Layer does *not* own its children views. If you |
36 // delete a Layer and it has children, the parent of each child layer is set to | 35 // delete a Layer and it has children, the parent of each child layer is set to |
37 // NULL, but the children are not deleted. | 36 // NULL, but the children are not deleted. |
38 class COMPOSITOR_EXPORT Layer : public LayerAnimatorDelegate { | 37 class COMPOSITOR_EXPORT Layer : public LayerAnimationDelegate { |
39 public: | 38 public: |
40 enum LayerType { | 39 enum LayerType { |
41 LAYER_HAS_NO_TEXTURE = 0, | 40 LAYER_HAS_NO_TEXTURE = 0, |
42 LAYER_HAS_TEXTURE = 1 | 41 LAYER_HAS_TEXTURE = 1 |
43 }; | 42 }; |
44 | 43 |
45 // |compositor| can be NULL, and will be set later when the Layer is added to | 44 // |compositor| can be NULL, and will be set later when the Layer is added to |
46 // a Compositor. | 45 // a Compositor. |
47 explicit Layer(Compositor* compositor); | 46 explicit Layer(Compositor* compositor); |
48 Layer(Compositor* compositor, LayerType type); | 47 Layer(Compositor* compositor, LayerType type); |
(...skipping 22 matching lines...) Expand all Loading... |
71 // Returns the child Layers. | 70 // Returns the child Layers. |
72 const std::vector<Layer*>& children() const { return children_; } | 71 const std::vector<Layer*>& children() const { return children_; } |
73 | 72 |
74 // The parent. | 73 // The parent. |
75 const Layer* parent() const { return parent_; } | 74 const Layer* parent() const { return parent_; } |
76 Layer* parent() { return parent_; } | 75 Layer* parent() { return parent_; } |
77 | 76 |
78 // Returns true if this Layer contains |other| somewhere in its children. | 77 // Returns true if this Layer contains |other| somewhere in its children. |
79 bool Contains(const Layer* other) const; | 78 bool Contains(const Layer* other) const; |
80 | 79 |
81 // Sets the animation to use for changes to opacity, position or transform. | 80 // The layer's animator is responsible for causing automatic animations when |
82 // That is, if you invoke this with non-NULL |animation| is started and any | 81 // properties are set. It also manages a queue of pending animations and |
83 // changes to opacity, position or transform are animated between the current | 82 // handles blending of animations. |
84 // value and target value. If the current animation is NULL or completed, | 83 void SetAnimator(LayerAnimator* animator); |
85 // changes are immediate. If the opacity, transform or bounds are changed | 84 |
86 // and the animation is part way through, the animation is canceled and | 85 // Returns the layer's animator. Creates a default animator of one has not |
87 // the bounds, opacity and transfrom and set to the target value. | 86 // been set. Will not return NULL. |
88 // Layer takes ownership of |animation| and installs it's own delegate on the | 87 LayerAnimator* GetAnimator(); |
89 // animation. | |
90 void SetAnimation(Animation* animation); | |
91 | 88 |
92 // The transform, relative to the parent. | 89 // The transform, relative to the parent. |
93 void SetTransform(const ui::Transform& transform); | 90 void SetTransform(const ui::Transform& transform); |
94 const ui::Transform& transform() const { return transform_; } | 91 const Transform& transform() const { return transform_; } |
| 92 |
| 93 // Return the target transform if animator is running, or the current |
| 94 // transform otherwise. |
| 95 Transform GetTargetTransform() const; |
95 | 96 |
96 // The bounds, relative to the parent. | 97 // The bounds, relative to the parent. |
97 void SetBounds(const gfx::Rect& bounds); | 98 void SetBounds(const gfx::Rect& bounds); |
98 const gfx::Rect& bounds() const { return bounds_; } | 99 const gfx::Rect& bounds() const { return bounds_; } |
99 | 100 |
100 // Return the target bounds if animator is running, or the current bounds | 101 // Return the target bounds if animator is running, or the current bounds |
101 // otherwise. | 102 // otherwise. |
102 gfx::Rect GetTargetBounds() const; | 103 gfx::Rect GetTargetBounds() const; |
103 | 104 |
104 // The opacity of the layer. The opacity is applied to each pixel of the | 105 // The opacity of the layer. The opacity is applied to each pixel of the |
105 // texture (resulting alpha = opacity * alpha). | 106 // texture (resulting alpha = opacity * alpha). |
106 float opacity() const { return opacity_; } | 107 float opacity() const { return opacity_; } |
107 void SetOpacity(float opacity); | 108 void SetOpacity(float opacity); |
108 | 109 |
| 110 // Return the target opacity if animator is running, or the current bounds |
| 111 // otherwise. |
| 112 float GetTargetOpacity() const; |
| 113 |
109 // Sets the visibility of the Layer. A Layer may be visible but not | 114 // Sets the visibility of the Layer. A Layer may be visible but not |
110 // drawn. This happens if any ancestor of a Layer is not visible. | 115 // drawn. This happens if any ancestor of a Layer is not visible. |
111 void SetVisible(bool visible); | 116 void SetVisible(bool visible); |
112 bool visible() const { return visible_; } | 117 bool visible() const { return visible_; } |
113 | 118 |
114 // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors | 119 // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors |
115 // are visible. | 120 // are visible. |
116 bool IsDrawn() const; | 121 bool IsDrawn() const; |
117 | 122 |
118 // Returns true if this layer can have a texture (has_texture_ is true) | 123 // Returns true if this layer can have a texture (has_texture_ is true) |
(...skipping 97 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
216 bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const; | 221 bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const; |
217 | 222 |
218 bool GetTransformRelativeTo(const Layer* ancestor, | 223 bool GetTransformRelativeTo(const Layer* ancestor, |
219 Transform* transform) const; | 224 Transform* transform) const; |
220 | 225 |
221 // The only externally updated layers are ones that get their pixels from | 226 // The only externally updated layers are ones that get their pixels from |
222 // WebKit and WebKit does not produce valid alpha values. All other layers | 227 // WebKit and WebKit does not produce valid alpha values. All other layers |
223 // should have valid alpha. | 228 // should have valid alpha. |
224 bool has_valid_alpha_channel() const { return !layer_updated_externally_; } | 229 bool has_valid_alpha_channel() const { return !layer_updated_externally_; } |
225 | 230 |
226 // If the animation is running and has progressed, it is stopped and all | |
227 // properties that are animated (except |property|) are immediately set to | |
228 // their target value. | |
229 void StopAnimatingIfNecessary( | |
230 LayerAnimationManager::AnimationProperty property); | |
231 | |
232 // Following are invoked from the animation or if no animation exists to | 231 // Following are invoked from the animation or if no animation exists to |
233 // update the values immediately. | 232 // update the values immediately. |
234 void SetBoundsImmediately(const gfx::Rect& bounds); | 233 void SetBoundsImmediately(const gfx::Rect& bounds); |
235 void SetTransformImmediately(const ui::Transform& transform); | 234 void SetTransformImmediately(const ui::Transform& transform); |
236 void SetOpacityImmediately(float opacity); | 235 void SetOpacityImmediately(float opacity); |
237 | 236 |
238 // LayerAnimatorDelegate overrides: | 237 // Implementation of LayerAnimationDelegate |
239 virtual void SetBoundsFromAnimator(const gfx::Rect& bounds) OVERRIDE; | 238 virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE; |
240 virtual void SetTransformFromAnimator(const Transform& transform) OVERRIDE; | 239 virtual void SetTransformFromAnimation(const Transform& transform) OVERRIDE; |
241 virtual void SetOpacityFromAnimator(float opacity) OVERRIDE; | 240 virtual void SetOpacityFromAnimation(float opacity) OVERRIDE; |
| 241 virtual void ScheduleDrawForAnimation() OVERRIDE; |
| 242 virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE; |
| 243 virtual const Transform& GetTransformForAnimation() const OVERRIDE; |
| 244 virtual float GetOpacityForAnimation() const OVERRIDE; |
242 | 245 |
243 const LayerType type_; | 246 const LayerType type_; |
244 | 247 |
245 Compositor* compositor_; | 248 Compositor* compositor_; |
246 | 249 |
247 scoped_refptr<ui::Texture> texture_; | 250 scoped_refptr<ui::Texture> texture_; |
248 | 251 |
249 Layer* parent_; | 252 Layer* parent_; |
250 | 253 |
251 std::vector<Layer*> children_; | 254 std::vector<Layer*> children_; |
(...skipping 11 matching lines...) Expand all Loading... |
263 | 266 |
264 gfx::Rect invalid_rect_; | 267 gfx::Rect invalid_rect_; |
265 | 268 |
266 // If true the layer is always up to date. | 269 // If true the layer is always up to date. |
267 bool layer_updated_externally_; | 270 bool layer_updated_externally_; |
268 | 271 |
269 float opacity_; | 272 float opacity_; |
270 | 273 |
271 LayerDelegate* delegate_; | 274 LayerDelegate* delegate_; |
272 | 275 |
273 scoped_ptr<LayerAnimationManager> animator_; | 276 scoped_ptr<LayerAnimator> animator_; |
274 | 277 |
275 DISALLOW_COPY_AND_ASSIGN(Layer); | 278 DISALLOW_COPY_AND_ASSIGN(Layer); |
276 }; | 279 }; |
277 | 280 |
278 } // namespace ui | 281 } // namespace ui |
279 | 282 |
280 #endif // UI_GFX_COMPOSITOR_LAYER_H_ | 283 #endif // UI_GFX_COMPOSITOR_LAYER_H_ |
OLD | NEW |