Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(298)

Side by Side Diff: ui/gfx/compositor/layer_animation_element_unittest.cc

Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge with parent patch Created 9 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/compositor/layer_animation_element.h" 5 #include "ui/gfx/compositor/layer_animation_element.h"
6 6
7 #include "base/basictypes.h" 7 #include "base/basictypes.h"
8 #include "base/compiler_specific.h" 8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "base/time.h" 10 #include "base/time.h"
11 #include "testing/gtest/include/gtest/gtest.h" 11 #include "testing/gtest/include/gtest/gtest.h"
12 #include "ui/gfx/rect.h" 12 #include "ui/gfx/rect.h"
13 #include "ui/gfx/transform.h" 13 #include "ui/gfx/transform.h"
14 #include "ui/gfx/compositor/dummy_layer_animation_delegate.h"
14 #include "ui/gfx/compositor/layer_animation_delegate.h" 15 #include "ui/gfx/compositor/layer_animation_delegate.h"
15 #include "ui/gfx/compositor/test_utils.h" 16 #include "ui/gfx/compositor/test_utils.h"
16 #include "ui/gfx/compositor/test_layer_animation_delegate.h"
17 17
18 namespace ui { 18 namespace ui {
19 19
20 namespace { 20 namespace {
21 21
22 // Check that the transformation element progresses the delegate as expected and 22 // Check that the transformation element progresses the delegate as expected and
23 // that the element can be reused after it completes. 23 // that the element can be reused after it completes.
24 TEST(LayerAnimationElementTest, TransformElement) { 24 TEST(LayerAnimationElementTest, TransformElement) {
25 TestLayerAnimationDelegate delegate; 25 DummyLayerAnimationDelegate delegate;
26 Transform start_transform, target_transform, middle_transform; 26 Transform start_transform, target_transform, middle_transform;
27 start_transform.SetRotate(-90); 27 start_transform.SetRotate(-90);
28 target_transform.SetRotate(90); 28 target_transform.SetRotate(90);
29 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 29 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
30 30
31 scoped_ptr<LayerAnimationElement> element( 31 scoped_ptr<LayerAnimationElement> element(
32 LayerAnimationElement::CreateTransformElement(target_transform, delta)); 32 LayerAnimationElement::CreateTransformElement(target_transform, delta));
33 33
34 for (int i = 0; i < 2; ++i) { 34 for (int i = 0; i < 2; ++i) {
35 delegate.SetTransformFromAnimation(start_transform); 35 delegate.SetTransformFromAnimation(start_transform);
36 element->Progress(0.0, &delegate); 36 element->Progress(0.0, &delegate);
37 CheckApproximatelyEqual(start_transform, 37 CheckApproximatelyEqual(start_transform,
38 delegate.GetTransformForAnimation()); 38 delegate.GetTransformForAnimation());
39 element->Progress(0.5, &delegate); 39 element->Progress(0.5, &delegate);
40 CheckApproximatelyEqual(middle_transform, 40 CheckApproximatelyEqual(middle_transform,
41 delegate.GetTransformForAnimation()); 41 delegate.GetTransformForAnimation());
42 element->Progress(1.0, &delegate); 42 element->Progress(1.0, &delegate);
43 CheckApproximatelyEqual(target_transform, 43 CheckApproximatelyEqual(target_transform,
44 delegate.GetTransformForAnimation()); 44 delegate.GetTransformForAnimation());
45 } 45 }
46 46
47 delegate.SetTransformFromAnimation(start_transform);
48 element->SetTarget(&delegate);
49 CheckApproximatelyEqual(target_transform,
50 delegate.GetTransformForAnimation());
51
52
47 EXPECT_EQ(delta, element->duration()); 53 EXPECT_EQ(delta, element->duration());
48 } 54 }
49 55
50 // Check that the bounds element progresses the delegate as expected and 56 // Check that the bounds element progresses the delegate as expected and
51 // that the element can be reused after it completes. 57 // that the element can be reused after it completes.
52 TEST(LayerAnimationElementTest, BoundsElement) { 58 TEST(LayerAnimationElementTest, BoundsElement) {
53 TestLayerAnimationDelegate delegate; 59 DummyLayerAnimationDelegate delegate;
54 gfx::Rect start, target, middle; 60 gfx::Rect start, target, middle;
55 start = target = middle = gfx::Rect(0, 0, 50, 50); 61 start = target = middle = gfx::Rect(0, 0, 50, 50);
56 start.set_x(-90); 62 start.set_x(-90);
57 target.set_x(90); 63 target.set_x(90);
58 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 64 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
59 65
60 scoped_ptr<LayerAnimationElement> element( 66 scoped_ptr<LayerAnimationElement> element(
61 LayerAnimationElement::CreateBoundsElement(target, delta)); 67 LayerAnimationElement::CreateBoundsElement(target, delta));
62 68
63 for (int i = 0; i < 2; ++i) { 69 for (int i = 0; i < 2; ++i) {
64 delegate.SetBoundsFromAnimation(start); 70 delegate.SetBoundsFromAnimation(start);
65 element->Progress(0.0, &delegate); 71 element->Progress(0.0, &delegate);
66 CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation()); 72 CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation());
67 element->Progress(0.5, &delegate); 73 element->Progress(0.5, &delegate);
68 CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation()); 74 CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation());
69 element->Progress(1.0, &delegate); 75 element->Progress(1.0, &delegate);
70 CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation()); 76 CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation());
71 } 77 }
72 78
79 delegate.SetBoundsFromAnimation(start);
80 element->SetTarget(&delegate);
81 CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation());
82
73 EXPECT_EQ(delta, element->duration()); 83 EXPECT_EQ(delta, element->duration());
74 } 84 }
75 85
76 // Check that the opacity element progresses the delegate as expected and 86 // Check that the opacity element progresses the delegate as expected and
77 // that the element can be reused after it completes. 87 // that the element can be reused after it completes.
78 TEST(LayerAnimationElementTest, OpacityElement) { 88 TEST(LayerAnimationElementTest, OpacityElement) {
79 TestLayerAnimationDelegate delegate; 89 DummyLayerAnimationDelegate delegate;
80 float start = 0.0; 90 float start = 0.0;
81 float middle = 0.5; 91 float middle = 0.5;
82 float target = 1.0; 92 float target = 1.0;
83 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 93 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
84 scoped_ptr<LayerAnimationElement> element( 94 scoped_ptr<LayerAnimationElement> element(
85 LayerAnimationElement::CreateOpacityElement(target, delta)); 95 LayerAnimationElement::CreateOpacityElement(target, delta));
86 96
87 for (int i = 0; i < 2; ++i) { 97 for (int i = 0; i < 2; ++i) {
88 delegate.SetOpacityFromAnimation(start); 98 delegate.SetOpacityFromAnimation(start);
89 element->Progress(0.0, &delegate); 99 element->Progress(0.0, &delegate);
90 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); 100 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation());
91 element->Progress(0.5, &delegate); 101 element->Progress(0.5, &delegate);
92 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); 102 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation());
93 element->Progress(1.0, &delegate); 103 element->Progress(1.0, &delegate);
94 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); 104 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
95 } 105 }
96 106
107 delegate.SetOpacityFromAnimation(start);
108 element->SetTarget(&delegate);
109 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
110
97 EXPECT_EQ(delta, element->duration()); 111 EXPECT_EQ(delta, element->duration());
98 } 112 }
99 113
100 // Check that the pause element progresses the delegate as expected and 114 // Check that the pause element progresses the delegate as expected and
101 // that the element can be reused after it completes. 115 // that the element can be reused after it completes.
102 TEST(LayerAnimationElementTest, PauseElement) { 116 TEST(LayerAnimationElementTest, PauseElement) {
103 LayerAnimationElement::AnimatableProperties properties; 117 LayerAnimationElement::AnimatableProperties properties;
104 properties.insert(LayerAnimationElement::TRANSFORM); 118 properties.insert(LayerAnimationElement::TRANSFORM);
105 properties.insert(LayerAnimationElement::BOUNDS); 119 properties.insert(LayerAnimationElement::BOUNDS);
106 properties.insert(LayerAnimationElement::OPACITY); 120 properties.insert(LayerAnimationElement::OPACITY);
107 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 121 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
108 122
109 scoped_ptr<LayerAnimationElement> element( 123 scoped_ptr<LayerAnimationElement> element(
110 LayerAnimationElement::CreatePauseElement(properties, delta)); 124 LayerAnimationElement::CreatePauseElement(properties, delta));
111 125
112 TestLayerAnimationDelegate delegate; 126 DummyLayerAnimationDelegate delegate;
113 TestLayerAnimationDelegate copy = delegate; 127 DummyLayerAnimationDelegate copy = delegate;
114 128
115 element->Progress(1.0, &delegate); 129 element->Progress(1.0, &delegate);
116 130
117 // Nothing should have changed. 131 // Nothing should have changed.
118 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), 132 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
119 copy.GetBoundsForAnimation()); 133 copy.GetBoundsForAnimation());
120 CheckApproximatelyEqual(delegate.GetTransformForAnimation(), 134 CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
121 copy.GetTransformForAnimation()); 135 copy.GetTransformForAnimation());
122 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), 136 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
123 copy.GetOpacityForAnimation()); 137 copy.GetOpacityForAnimation());
124 138
125 // Pause should last for |delta|. 139 // Pause should last for |delta|.
126 EXPECT_EQ(delta, element->duration()); 140 EXPECT_EQ(delta, element->duration());
127 } 141 }
128 142
129 } // namespace 143 } // namespace
130 144
131 } // namespace ui 145 } // namespace ui
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698