Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(330)

Side by Side Diff: chrome/browser/ui/touch/animation/screen_rotation_animator.cc

Issue 8362006: Reland r107720 - Enable the new layer animation framework. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge with parent patch Created 9 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/touch/animation/screen_rotation_setter.h" 5 #include "chrome/browser/ui/touch/animation/screen_rotation_animator.h"
6 6
7 #include "base/memory/scoped_ptr.h" 7 #include "base/memory/scoped_ptr.h"
8 #include "chrome/browser/ui/touch/animation/screen_rotation.h" 8 #include "chrome/browser/ui/touch/animation/screen_rotation.h"
9 #include "ui/gfx/compositor/layer.h" 9 #include "ui/gfx/compositor/layer.h"
10 #include "ui/gfx/interpolated_transform.h" 10 #include "ui/gfx/interpolated_transform.h"
11 #include "views/layer_property_setter.h"
12 #include "views/view.h" 11 #include "views/view.h"
13 12
14 namespace { 13 namespace {
15 14
16 static int SymmetricRound(float x) { 15 static int SymmetricRound(float x) {
17 return static_cast<int>( 16 return static_cast<int>(
18 x > 0 17 x > 0
19 ? std::floor(x + 0.5f) 18 ? std::floor(x + 0.5f)
20 : std::ceil(x - 0.5f)); 19 : std::ceil(x - 0.5f));
21 } 20 }
22 21
23 // A screen rotation setter is a LayerPropertySetter that initiates screen 22 // A screen rotation animator is a LayerAnimator that initiates screen
24 // rotations in response to calls to |SetTransform|. Calls to |SetBounds| are 23 // rotations in response to calls to |SetTransform|. Calls to |SetBounds| are
25 // applied to the layer immediately. 24 // applied to the layer immediately.
26 class ScreenRotationSetter : public views::LayerPropertySetter, 25 class ScreenRotationAnimator : public ui::LayerAnimator,
27 public ScreenRotationListener { 26 public ScreenRotationListener {
28 public: 27 public:
29 explicit ScreenRotationSetter(views::View* view); 28 explicit ScreenRotationAnimator(views::View* view);
29 virtual ~ScreenRotationAnimator();
30 30
31 // implementation of LayerPropertySetter 31 private:
32 virtual void Installed(ui::Layer* layer) OVERRIDE; 32 // implementation of LayerAnimator
33 virtual void Uninstalled(ui::Layer* layer) OVERRIDE; 33 virtual void SetLayer(ui::Layer* layer) OVERRIDE;
34 virtual void SetTransform(ui::Layer* layer, 34 virtual void SetTransform(const ui::Transform& transform) OVERRIDE;
35 const ui::Transform& transform) OVERRIDE; 35 virtual void SetBounds(const gfx::Rect& bounds) OVERRIDE;
36 virtual void SetBounds(ui::Layer* layer, const gfx::Rect& bounds) OVERRIDE;
37 36
38 // implementation of ScreenRotationListener 37 // implementation of ScreenRotationListener
39 virtual void OnScreenRotationCompleted(const ui::Transform& final_transform, 38 virtual void OnScreenRotationCompleted(const ui::Transform& final_transform,
40 const gfx::Rect& final_rect) OVERRIDE; 39 const gfx::Rect& final_rect) OVERRIDE;
41 40
42 private:
43 // This is the currently animating rotation. We hang onto it so that if a 41 // This is the currently animating rotation. We hang onto it so that if a
44 // call to |SetTransform| is made during the rotation, we can update the 42 // call to |SetTransform| is made during the rotation, we can update the
45 // target orientation of this rotation. 43 // target orientation of this rotation.
46 scoped_ptr<ScreenRotation> rotation_; 44 scoped_ptr<ScreenRotation> rotation_;
47 45
48 // If a call to SetBounds happens during a rotation its effect is delayed 46 // If a call to SetBounds happens during a rotation its effect is delayed
49 // until the rotation completes. If this happens several times, only the last 47 // until the rotation completes. If this happens several times, only the last
50 // call to SetBounds will have any effect. 48 // call to SetBounds will have any effect.
51 scoped_ptr<gfx::Rect> pending_bounds_; 49 scoped_ptr<gfx::Rect> pending_bounds_;
52 50
53 // If a call to SetTransform happens during a rotation its effect is delayed 51 // If a call to SetTransform happens during a rotation its effect is delayed
54 // until the rotation completes. If this happens several times, only the last 52 // until the rotation completes. If this happens several times, only the last
55 // call to SetTransform will have any effect. 53 // call to SetTransform will have any effect.
56 scoped_ptr<ui::Transform> pending_transform_; 54 scoped_ptr<ui::Transform> pending_transform_;
57 55
58 // The screen rotation setter is associated with a view so that the view's 56 // The screen rotation animator is associated with a view so that the view's
59 // bounds may be set when the animation completes. 57 // bounds may be set when the animation completes.
60 views::View* view_; 58 views::View* view_;
61 59
62 DISALLOW_COPY_AND_ASSIGN(ScreenRotationSetter); 60 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator);
63 }; 61 };
64 62
65 63
66 ScreenRotationSetter::ScreenRotationSetter(views::View* view) : view_(view) { 64 ScreenRotationAnimator::ScreenRotationAnimator(views::View* view)
65 : ui::LayerAnimator(base::TimeDelta::FromMilliseconds(0)),
66 view_(view) {
67 } 67 }
68 68
69 void ScreenRotationSetter::Installed(ui::Layer* layer) OVERRIDE { 69 ScreenRotationAnimator::~ScreenRotationAnimator() {
70 } 70 }
71 71
72 void ScreenRotationSetter::Uninstalled(ui::Layer* layer) OVERRIDE { 72 void ScreenRotationAnimator::SetLayer(ui::Layer* layer) {
73 if (rotation_.get()) 73 if (!layer && rotation_.get())
74 rotation_->Stop(); 74 rotation_->Stop();
75
76 DCHECK(!layer || layer == view_->layer());
77 ui::LayerAnimator::SetDelegate(layer);
75 } 78 }
76 79
77 void ScreenRotationSetter::SetTransform(ui::Layer* layer, 80 void ScreenRotationAnimator::SetTransform(const ui::Transform& transform) {
78 const ui::Transform& transform) {
79 if (rotation_.get()) { 81 if (rotation_.get()) {
80 pending_transform_.reset(new ui::Transform(transform)); 82 pending_transform_.reset(new ui::Transform(transform));
81 } else { 83 } else {
82 float new_degrees, old_degrees; 84 float new_degrees, old_degrees;
83 if (ui::InterpolatedTransform::FactorTRS(transform, 85 if (ui::InterpolatedTransform::FactorTRS(
84 NULL, &new_degrees, NULL) && 86 transform, NULL, &new_degrees, NULL) &&
85 ui::InterpolatedTransform::FactorTRS(layer->transform(), 87 ui::InterpolatedTransform::FactorTRS(
86 NULL, &old_degrees, NULL)) { 88 delegate()->GetTransformForAnimation(), NULL, &old_degrees, NULL)) {
87 rotation_.reset(new ScreenRotation(view_, 89 rotation_.reset(new ScreenRotation(view_,
90 delegate(),
88 this, 91 this,
89 SymmetricRound(old_degrees), 92 SymmetricRound(old_degrees),
90 SymmetricRound(new_degrees))); 93 SymmetricRound(new_degrees)));
91 } 94 }
92 } 95 }
93 } 96 }
94 97
95 void ScreenRotationSetter::SetBounds(ui::Layer* layer, 98 void ScreenRotationAnimator::SetBounds(const gfx::Rect& bounds) {
96 const gfx::Rect& bounds) {
97 // cache bounds changes during an animation. 99 // cache bounds changes during an animation.
98 if (rotation_.get()) 100 if (rotation_.get())
99 pending_bounds_.reset(new gfx::Rect(bounds)); 101 pending_bounds_.reset(new gfx::Rect(bounds));
100 else 102 else
101 layer->SetBounds(bounds); 103 delegate()->SetBoundsFromAnimation(bounds);
102 } 104 }
103 105
104 void ScreenRotationSetter::OnScreenRotationCompleted( 106 void ScreenRotationAnimator::OnScreenRotationCompleted(
105 const ui::Transform& final_transform, 107 const ui::Transform& final_transform,
106 const gfx::Rect& final_bounds) { 108 const gfx::Rect& final_bounds) {
107 // destroy the animation. 109 // destroy the animation.
108 rotation_.reset(); 110 rotation_.reset();
109 111
110 if (pending_bounds_.get() && view_->layer()) { 112 if (pending_bounds_.get() && delegate()) {
111 // If there are any pending bounds changes, they will have already been 113 // If there are any pending bounds changes, they will have already been
112 // applied to the view, and are waiting to be applied to the layer. 114 // applied to the view, and are waiting to be applied to the layer.
113 view_->layer()->SetBounds(*pending_bounds_); 115 delegate()->SetBoundsFromAnimation(*pending_bounds_);
114 pending_bounds_.reset(); 116 pending_bounds_.reset();
115 } else if (!final_bounds.IsEmpty()) { 117 } else if (!final_bounds.IsEmpty()) {
116 // Otherwise we may have new bounds as the result of the completed screen 118 // Otherwise we may have new bounds as the result of the completed screen
117 // rotation. Apply these to the view. 119 // rotation. Apply these to the view.
118 view_->SetBoundsRect(final_bounds); 120 view_->SetBoundsRect(final_bounds);
119 } 121 }
120 122
121 if (pending_transform_.get() && view_->layer()) { 123 if (pending_transform_.get() && delegate()) {
122 // If there is a pending transformation, we need to initiate another 124 // If there is a pending transformation, we need to initiate another
123 // animation. 125 // animation.
124 SetTransform(view_->layer(), *pending_transform_); 126 SetTransform(*pending_transform_);
125 pending_transform_.reset(); 127 pending_transform_.reset();
126 } 128 }
127 } 129 }
128 130
129 } // namespace 131 } // namespace
130 132
131 views::LayerPropertySetter* ScreenRotationSetterFactory::Create( 133 ui::LayerAnimator* ScreenRotationAnimatorFactory::Create(views::View* view) {
132 views::View* view) { 134 return new ScreenRotationAnimator(view);
133 return new ScreenRotationSetter(view);
134 } 135 }
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698