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Side by Side Diff: ui/gfx/compositor/layer.h

Issue 8360018: Revert 106606 - Use WebKit compositor in ui::Layer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_COMPOSITOR_LAYER_H_ 5 #ifndef UI_GFX_COMPOSITOR_LAYER_H_
6 #define UI_GFX_COMPOSITOR_LAYER_H_ 6 #define UI_GFX_COMPOSITOR_LAYER_H_
7 #pragma once 7 #pragma once
8 8
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/compiler_specific.h" 11 #include "base/compiler_specific.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop.h" 14 #include "base/message_loop.h"
15 #include "third_party/WebKit/Source/WebKit/chromium/public/WebContentLayer.h"
16 #include "third_party/WebKit/Source/WebKit/chromium/public/WebContentLayerClient .h"
17 #include "third_party/WebKit/Source/WebKit/chromium/public/WebLayerClient.h"
18 #include "ui/gfx/rect.h" 15 #include "ui/gfx/rect.h"
19 #include "ui/gfx/transform.h" 16 #include "ui/gfx/transform.h"
20 #include "ui/gfx/compositor/compositor.h" 17 #include "ui/gfx/compositor/compositor.h"
21 #include "ui/gfx/compositor/layer_animator.h" 18 #include "ui/gfx/compositor/layer_animator.h"
22 #include "ui/gfx/compositor/layer_animator_delegate.h" 19 #include "ui/gfx/compositor/layer_animator_delegate.h"
23 #include "ui/gfx/compositor/layer_delegate.h" 20 #include "ui/gfx/compositor/layer_delegate.h"
24 21
25 class SkCanvas; 22 class SkCanvas;
26 23
27 namespace ui { 24 namespace ui {
28 25
29 class Animation; 26 class Animation;
30 class Compositor; 27 class Compositor;
31 class Texture; 28 class Texture;
32 29
33 // Layer manages a texture, transform and a set of child Layers. Any View that 30 // Layer manages a texture, transform and a set of child Layers. Any View that
34 // has enabled layers ends up creating a Layer to manage the texture. 31 // has enabled layers ends up creating a Layer to manage the texture.
35 // A Layer can also be created without a texture, in which case it renders 32 // A Layer can also be created without a texture, in which case it renders
36 // nothing and is simply used as a node in a hierarchy of layers. 33 // nothing and is simply used as a node in a hierarchy of layers.
37 // 34 //
38 // NOTE: unlike Views, each Layer does *not* own its children views. If you 35 // NOTE: unlike Views, each Layer does *not* own its children views. If you
39 // delete a Layer and it has children, the parent of each child layer is set to 36 // delete a Layer and it has children, the parent of each child layer is set to
40 // NULL, but the children are not deleted. 37 // NULL, but the children are not deleted.
41 class COMPOSITOR_EXPORT Layer : public LayerAnimatorDelegate, 38 class COMPOSITOR_EXPORT Layer : public LayerAnimatorDelegate {
42 public WebKit::WebLayerClient,
43 public WebKit::WebContentLayerClient {
44 public: 39 public:
45 enum LayerType { 40 enum LayerType {
46 LAYER_HAS_NO_TEXTURE = 0, 41 LAYER_HAS_NO_TEXTURE = 0,
47 LAYER_HAS_TEXTURE = 1 42 LAYER_HAS_TEXTURE = 1
48 }; 43 };
49 44
50 // |compositor| can be NULL, and will be set later when the Layer is added to 45 // |compositor| can be NULL, and will be set later when the Layer is added to
51 // a Compositor. 46 // a Compositor.
52 explicit Layer(Compositor* compositor); 47 explicit Layer(Compositor* compositor);
53 Layer(Compositor* compositor, LayerType type); 48 Layer(Compositor* compositor, LayerType type);
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115 // drawn. This happens if any ancestor of a Layer is not visible. 110 // drawn. This happens if any ancestor of a Layer is not visible.
116 void SetVisible(bool visible); 111 void SetVisible(bool visible);
117 bool visible() const { return visible_; } 112 bool visible() const { return visible_; }
118 113
119 // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors 114 // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
120 // are visible. 115 // are visible.
121 bool IsDrawn() const; 116 bool IsDrawn() const;
122 117
123 // Returns true if this layer can have a texture (has_texture_ is true) 118 // Returns true if this layer can have a texture (has_texture_ is true)
124 // and is not completely obscured by a child. 119 // and is not completely obscured by a child.
125 bool ShouldDraw() const; 120 bool ShouldDraw();
126 121
127 // Converts a point from the coordinates of |source| to the coordinates of 122 // Converts a point from the coordinates of |source| to the coordinates of
128 // |target|. Necessarily, |source| and |target| must inhabit the same Layer 123 // |target|. Necessarily, |source| and |target| must inhabit the same Layer
129 // tree. 124 // tree.
130 static void ConvertPointToLayer(const Layer* source, 125 static void ConvertPointToLayer(const Layer* source,
131 const Layer* target, 126 const Layer* target,
132 gfx::Point* point); 127 gfx::Point* point);
133 128
134 // See description in View for details 129 // See description in View for details
135 void SetFillsBoundsOpaquely(bool fills_bounds_opaquely); 130 void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
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163 void Draw(); 158 void Draw();
164 159
165 // Draws a tree of Layers, by calling Draw() on each in the hierarchy starting 160 // Draws a tree of Layers, by calling Draw() on each in the hierarchy starting
166 // with the receiver. 161 // with the receiver.
167 void DrawTree(); 162 void DrawTree();
168 163
169 // Sometimes the Layer is being updated by something other than SetCanvas 164 // Sometimes the Layer is being updated by something other than SetCanvas
170 // (e.g. the GPU process on TOUCH_UI). 165 // (e.g. the GPU process on TOUCH_UI).
171 bool layer_updated_externally() const { return layer_updated_externally_; } 166 bool layer_updated_externally() const { return layer_updated_externally_; }
172 167
173 // WebLayerClient
174 virtual void notifyNeedsComposite();
175
176 // WebContentLayerClient
177 virtual void paintContents(WebKit::WebCanvas*, const WebKit::WebRect& clip);
178
179 #if defined(USE_WEBKIT_COMPOSITOR)
180 WebKit::WebContentLayer web_layer() { return web_layer_; }
181 #endif
182
183 private: 168 private:
184 // TODO(vollick): Eventually, if a non-leaf node has an opacity of less than 169 // TODO(vollick): Eventually, if a non-leaf node has an opacity of less than
185 // 1.0, we'll render to a separate texture, and then apply the alpha. 170 // 1.0, we'll render to a separate texture, and then apply the alpha.
186 // Currently, we multiply our opacity by all our ancestor's opacities and 171 // Currently, we multiply our opacity by all our ancestor's opacities and
187 // use the combined result, but this is only temporary. 172 // use the combined result, but this is only temporary.
188 float GetCombinedOpacity() const; 173 float GetCombinedOpacity() const;
189 174
190 // Called during the Draw() pass to freshen the Layer's contents from the 175 // Called during the Draw() pass to freshen the Layer's contents from the
191 // delegate. 176 // delegate.
192 void UpdateLayerCanvas(); 177 void UpdateLayerCanvas();
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247 // update the values immediately. 232 // update the values immediately.
248 void SetBoundsImmediately(const gfx::Rect& bounds); 233 void SetBoundsImmediately(const gfx::Rect& bounds);
249 void SetTransformImmediately(const ui::Transform& transform); 234 void SetTransformImmediately(const ui::Transform& transform);
250 void SetOpacityImmediately(float opacity); 235 void SetOpacityImmediately(float opacity);
251 236
252 // LayerAnimatorDelegate overrides: 237 // LayerAnimatorDelegate overrides:
253 virtual void SetBoundsFromAnimator(const gfx::Rect& bounds) OVERRIDE; 238 virtual void SetBoundsFromAnimator(const gfx::Rect& bounds) OVERRIDE;
254 virtual void SetTransformFromAnimator(const Transform& transform) OVERRIDE; 239 virtual void SetTransformFromAnimator(const Transform& transform) OVERRIDE;
255 virtual void SetOpacityFromAnimator(float opacity) OVERRIDE; 240 virtual void SetOpacityFromAnimator(float opacity) OVERRIDE;
256 241
257 #if defined(USE_WEBKIT_COMPOSITOR)
258 void CreateWebLayer();
259 void RecomputeTransform();
260 void RecomputeDrawsContent();
261 #endif
262
263 const LayerType type_; 242 const LayerType type_;
264 243
265 Compositor* compositor_; 244 Compositor* compositor_;
266 245
267 scoped_refptr<ui::Texture> texture_; 246 scoped_refptr<ui::Texture> texture_;
268 247
269 Layer* parent_; 248 Layer* parent_;
270 249
271 std::vector<Layer*> children_; 250 std::vector<Layer*> children_;
272 251
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285 264
286 // If true the layer is always up to date. 265 // If true the layer is always up to date.
287 bool layer_updated_externally_; 266 bool layer_updated_externally_;
288 267
289 float opacity_; 268 float opacity_;
290 269
291 LayerDelegate* delegate_; 270 LayerDelegate* delegate_;
292 271
293 scoped_ptr<LayerAnimator> animator_; 272 scoped_ptr<LayerAnimator> animator_;
294 273
295 #if defined(USE_WEBKIT_COMPOSITOR)
296 WebKit::WebContentLayer web_layer_;
297 #endif
298
299 DISALLOW_COPY_AND_ASSIGN(Layer); 274 DISALLOW_COPY_AND_ASSIGN(Layer);
300 }; 275 };
301 276
302 } // namespace ui 277 } // namespace ui
303 278
304 #endif // UI_GFX_COMPOSITOR_LAYER_H_ 279 #endif // UI_GFX_COMPOSITOR_LAYER_H_
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