| Index: content/browser/gamepad/gamepad_service.h
|
| diff --git a/content/browser/gamepad/gamepad_service.h b/content/browser/gamepad/gamepad_service.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..2be7e3f2b44d31e4079c8a236225db8687136cb1
|
| --- /dev/null
|
| +++ b/content/browser/gamepad/gamepad_service.h
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| @@ -0,0 +1,73 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// Owns the GamepadProvider (the background polling thread) and keeps track of
|
| +// the number of renderers currently using the data (and pausing the provider
|
| +// when not in use).
|
| +
|
| +#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H
|
| +#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/memory/singleton.h"
|
| +#include "base/shared_memory.h"
|
| +#include "content/public/browser/notification_observer.h"
|
| +#include "content/public/browser/notification_registrar.h"
|
| +
|
| +namespace content {
|
| +
|
| +class GamepadDataFetcher;
|
| +class GamepadProvider;
|
| +class RenderProcessHost;
|
| +
|
| +class GamepadService : public NotificationObserver,
|
| + public base::RefCountedThreadSafe<GamepadService> {
|
| + public:
|
| + // Returns the GamepadService singleton.
|
| + static GamepadService* GetInstance();
|
| +
|
| + // Called on IO thread from a renderer host. Increments the number of users
|
| + // of the provider. The Provider is running when there's > 0 users, and is
|
| + // paused when the count drops to 0. There is no stop, the gamepad service
|
| + // registers with the RPH to be notified when the associated renderer closes
|
| + // (or crashes).
|
| + void Start(GamepadDataFetcher* fetcher,
|
| + RenderProcessHost* associated_rph);
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| +
|
| + base::SharedMemoryHandle GetSharedMemoryHandle(base::ProcessHandle handle);
|
| +
|
| + // NotificationObserver overrides:
|
| + virtual void Observe(int type,
|
| + const NotificationSource& source,
|
| + const NotificationDetails& details) OVERRIDE;
|
| +
|
| + private:
|
| + friend struct DefaultSingletonTraits<GamepadService>;
|
| + friend class base::RefCountedThreadSafe<GamepadService>;
|
| + GamepadService();
|
| + virtual ~GamepadService();
|
| +
|
| + // Called when a renderer that Start'd us is closed/crashes.
|
| + void Stop();
|
| +
|
| + // Run on UI thread to receive notifications of renderer closes.
|
| + void RegisterForCloseNotification(RenderProcessHost* rph);
|
| +
|
| + // A registrar for listening notifications. Used to listen for when an
|
| + // associated renderer has gone away (possibly crashed). We don't trust
|
| + // the renderers to send a stop message because of the possibility of
|
| + // crashing.
|
| + NotificationRegistrar registrar_;
|
| +
|
| + int num_readers_;
|
| + scoped_refptr<GamepadProvider> provider_;
|
| +
|
| + static GamepadService* instance_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(GamepadService);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H
|
|
|