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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h

Issue 8341128: Defer clearing textures and renderbuffers (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix one more unit test Created 9 years, 2 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h
index c3e0dd80888b4a141b31cf8730d6370f70b58357..2df00cc51e7304a53be2c45f16edb8ea60faa896 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h
@@ -66,6 +66,52 @@ class GLES2DecoderTestBase : public testing::Test {
static const int kBackBufferWidth = 128;
static const int kBackBufferHeight = 64;
+ static const GLuint kServiceVertexShaderId = 321;
+ static const GLuint kServiceFragmentShaderId = 322;
+
+ static const GLsizei kNumVertices = 100;
+ static const GLsizei kNumIndices = 10;
+ static const int kValidIndexRangeStart = 1;
+ static const int kValidIndexRangeCount = 7;
+ static const int kInvalidIndexRangeStart = 0;
+ static const int kInvalidIndexRangeCount = 7;
+ static const int kOutOfRangeIndexRangeEnd = 10;
+ static const GLuint kMaxValidIndex = 7;
+
+ static const GLint kMaxAttribLength = 10;
+ static const char* kAttrib1Name;
+ static const char* kAttrib2Name;
+ static const char* kAttrib3Name;
+ static const GLint kAttrib1Size = 1;
+ static const GLint kAttrib2Size = 1;
+ static const GLint kAttrib3Size = 1;
+ static const GLint kAttrib1Location = 0;
+ static const GLint kAttrib2Location = 1;
+ static const GLint kAttrib3Location = 2;
+ static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
+ static const GLenum kAttrib2Type = GL_FLOAT_VEC2;
+ static const GLenum kAttrib3Type = GL_FLOAT_VEC3;
+ static const GLint kInvalidAttribLocation = 30;
+ static const GLint kBadAttribIndex = kNumVertexAttribs;
+
+ static const GLint kMaxUniformLength = 12;
+ static const char* kUniform1Name;
+ static const char* kUniform2Name;
+ static const char* kUniform3Name;
+ static const GLint kUniform1Size = 1;
+ static const GLint kUniform2Size = 3;
+ static const GLint kUniform3Size = 2;
+ static const GLint kUniform1Location = 3;
+ static const GLint kUniform2Location = 10;
+ static const GLint kUniform2ElementLocation = 12;
+ static const GLint kUniform3Location = 20;
+ static const GLenum kUniform1Type = GL_SAMPLER_2D;
+ static const GLenum kUniform2Type = GL_INT_VEC2;
+ static const GLenum kUniform3Type = GL_FLOAT_VEC3;
+ static const GLenum kUniformCubemapType = GL_SAMPLER_CUBE;
+ static const GLint kInvalidUniformLocation = 30;
+ static const GLint kBadUniformIndex = 1000;
+
// Template to call glGenXXX functions.
template <typename T>
void GenHelper(GLuint client_id) {
@@ -197,6 +243,9 @@ class GLES2DecoderTestBase : public testing::Test {
// Setups up a shader for testing glUniform.
void SetupShaderForUniform();
+ void SetupDefaultProgram();
+ void SetupCubemapProgram();
+ void SetupTexture();
// Note that the error is returned as GLint instead of GLenum.
// This is because there is a mismatch in the types of GLenum and
@@ -225,14 +274,56 @@ class GLES2DecoderTestBase : public testing::Test {
void DoDeleteShader(GLuint client_id, GLuint service_id);
void DoDeleteTexture(GLuint client_id, GLuint service_id);
- void DoTexImage2D(GLenum target, GLint level, GLenum internal_format,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- uint32 shared_memory_id, uint32 shared_memory_offset);
+ void DoTexImage2D(
+ GLenum target, GLint level, GLenum internal_format,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type,
+ uint32 shared_memory_id, uint32 shared_memory_offset);
+ void DoRenderbufferStorage(
+ GLenum target, GLenum internal_format, GLenum actual_format,
+ GLsizei width, GLsizei height, GLenum error);
+ void DoFramebufferRenderbuffer(
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffer_target,
+ GLuint renderbuffer_client_id,
+ GLuint renderbuffer_service_id,
+ GLenum error);
+ void DoFramebufferTexture2D(
+ GLenum target, GLenum attachment, GLenum tex_target,
+ GLuint texture_client_id, GLuint texture_service_id,
+ GLint level, GLenum error);
void DoVertexAttribPointer(
GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset);
- void SetupExpectationsForFramebufferAttachment(
+ void DoEnableVertexAttribArray(GLint index);
+
+ void DoBufferData(GLenum target, GLsizei size);
+
+ void DoBufferSubData(
+ GLenum target, GLint offset, GLsizei size, const void* data);
+
+ void SetupVertexBuffer();
+
+ void SetupIndexBuffer();
+
+ void DeleteVertexBuffer();
+
+ void DeleteIndexBuffer();
+
+ void SetupClearTextureExpections(
+ GLuint service_id,
+ GLuint old_service_id,
+ GLenum bind_target,
+ GLenum target,
+ GLint level,
+ GLenum format,
+ GLenum type,
+ GLsizei width,
+ GLsizei height);
+
+ void SetupExpectationsForFramebufferClearing(
+ GLenum target,
GLuint clear_bits,
GLclampf restore_red,
GLclampf restore_green,
@@ -255,6 +346,12 @@ class GLES2DecoderTestBase : public testing::Test {
void SetupExpectationsForApplyingDefaultDirtyState();
+ void AddExpectationsForSimulatedAttrib0WithError(
+ GLsizei num_vertices, GLuint buffer_id, GLenum error);
+
+ void AddExpectationsForSimulatedAttrib0(
+ GLsizei num_vertices, GLuint buffer_id);
+
GLvoid* BufferOffset(unsigned i) {
return static_cast<int8 *>(NULL)+(i);
}
@@ -283,6 +380,8 @@ class GLES2DecoderTestBase : public testing::Test {
GLuint client_shader_id_;
GLuint client_texture_id_;
GLuint client_element_buffer_id_;
+ GLuint client_vertex_shader_id_;
+ GLuint client_fragment_shader_id_;
uint32 shared_memory_id_;
uint32 shared_memory_offset_;
@@ -341,80 +440,13 @@ class GLES2DecoderTestBase : public testing::Test {
class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase {
public:
GLES2DecoderWithShaderTestBase()
- : GLES2DecoderTestBase(),
- client_vertex_shader_id_(121),
- client_fragment_shader_id_(122) {
+ : GLES2DecoderTestBase() {
}
- static const GLuint kServiceVertexShaderId = 321;
- static const GLuint kServiceFragmentShaderId = 322;
-
- static const GLsizei kNumVertices = 100;
- static const GLsizei kNumIndices = 10;
- static const int kValidIndexRangeStart = 1;
- static const int kValidIndexRangeCount = 7;
- static const int kInvalidIndexRangeStart = 0;
- static const int kInvalidIndexRangeCount = 7;
- static const int kOutOfRangeIndexRangeEnd = 10;
- static const GLuint kMaxValidIndex = 7;
-
- static const GLint kMaxAttribLength = 10;
- static const char* kAttrib1Name;
- static const char* kAttrib2Name;
- static const char* kAttrib3Name;
- static const GLint kAttrib1Size = 1;
- static const GLint kAttrib2Size = 1;
- static const GLint kAttrib3Size = 1;
- static const GLint kAttrib1Location = 0;
- static const GLint kAttrib2Location = 1;
- static const GLint kAttrib3Location = 2;
- static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
- static const GLenum kAttrib2Type = GL_FLOAT_VEC2;
- static const GLenum kAttrib3Type = GL_FLOAT_VEC3;
- static const GLint kInvalidAttribLocation = 30;
- static const GLint kBadAttribIndex = kNumVertexAttribs;
-
- static const GLint kMaxUniformLength = 12;
- static const char* kUniform1Name;
- static const char* kUniform2Name;
- static const char* kUniform3Name;
- static const GLint kUniform1Size = 1;
- static const GLint kUniform2Size = 3;
- static const GLint kUniform3Size = 2;
- static const GLint kUniform1Location = 3;
- static const GLint kUniform2Location = 10;
- static const GLint kUniform2ElementLocation = 12;
- static const GLint kUniform3Location = 20;
- static const GLenum kUniform1Type = GL_SAMPLER_2D;
- static const GLenum kUniform2Type = GL_INT_VEC2;
- static const GLenum kUniform3Type = GL_FLOAT_VEC3;
- static const GLint kInvalidUniformLocation = 30;
- static const GLint kBadUniformIndex = 1000;
-
protected:
virtual void SetUp();
virtual void TearDown();
- void SetupDefaultProgram();
- void SetupTexture();
-
- void DoEnableVertexAttribArray(GLint index);
-
- void DoBufferData(GLenum target, GLsizei size);
-
- void DoBufferSubData(
- GLenum target, GLint offset, GLsizei size, const void* data);
-
- void SetupVertexBuffer();
-
- void SetupIndexBuffer();
-
- void DeleteVertexBuffer();
-
- void DeleteIndexBuffer();
-
- GLuint client_vertex_shader_id_;
- GLuint client_fragment_shader_id_;
};
} // namespace gles2

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