Index: net/socket/client_socket_pool.h |
diff --git a/net/socket/client_socket_pool.h b/net/socket/client_socket_pool.h |
index 5f618cd9e56484e2a61b75e117e6d813073b5109..917446d347c21bf3540d6989c7005b47ae001539 100644 |
--- a/net/socket/client_socket_pool.h |
+++ b/net/socket/client_socket_pool.h |
@@ -29,6 +29,15 @@ class ClientSocketHandle; |
class ClientSocketPoolHistograms; |
class StreamSocket; |
+// ClientSocketPools are layered. This defines an interface for lower level |
+// socket pools to communicate with higher layer pools. |
+class LayeredPool { |
+ public: |
+ // Instructs the LayeredPool to close an idle connection. Return true if one |
+ // was closed. |
+ virtual bool CloseOneIdleConnection() = 0; |
+}; |
+ |
// A ClientSocketPool is used to restrict the number of sockets open at a time. |
// It also maintains a list of idle persistent sockets. |
// |
@@ -110,6 +119,10 @@ class NET_EXPORT ClientSocketPool { |
// the pool. Does not flush any pools wrapped by |this|. |
virtual void Flush() = 0; |
+ // Returns true if a new request may hit a per-pool (not per-host) max socket |
+ // limit. |
+ virtual bool IsStalled() const = 0; |
+ |
// Called to close any idle connections held by the connection manager. |
virtual void CloseIdleSockets() = 0; |
@@ -123,6 +136,12 @@ class NET_EXPORT ClientSocketPool { |
virtual LoadState GetLoadState(const std::string& group_name, |
const ClientSocketHandle* handle) const = 0; |
+ // Adds a LayeredPool on top of |this|. |
+ virtual void AddLayeredPool(LayeredPool* layered_pool) = 0; |
+ |
+ // Removes a LayeredPool from |this|. |
+ virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0; |
+ |
// Retrieves information on the current state of the pool as a |
// DictionaryValue. Caller takes possession of the returned value. |
// If |include_nested_pools| is true, the states of any nested |