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Side by Side Diff: net/socket/client_socket_pool.h

Issue 8340012: Close idle connections / SPDY sessions when needed. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: OVERRIDE Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_ 5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_
6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_ 6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_
7 #pragma once 7 #pragma once
8 8
9 #include <deque> 9 #include <deque>
10 #include <string> 10 #include <string>
(...skipping 11 matching lines...) Expand all
22 namespace base { 22 namespace base {
23 class DictionaryValue; 23 class DictionaryValue;
24 } 24 }
25 25
26 namespace net { 26 namespace net {
27 27
28 class ClientSocketHandle; 28 class ClientSocketHandle;
29 class ClientSocketPoolHistograms; 29 class ClientSocketPoolHistograms;
30 class StreamSocket; 30 class StreamSocket;
31 31
32 // ClientSocketPools are layered. This defines an interface for lower level
33 // socket pools to communicate with higher layer pools.
34 class LayeredPool {
35 public:
36 // Instructs the LayeredPool to close an idle connection. Return true if one
37 // was closed.
38 virtual bool CloseOneIdleConnection() = 0;
39 };
40
32 // A ClientSocketPool is used to restrict the number of sockets open at a time. 41 // A ClientSocketPool is used to restrict the number of sockets open at a time.
33 // It also maintains a list of idle persistent sockets. 42 // It also maintains a list of idle persistent sockets.
34 // 43 //
35 class NET_EXPORT ClientSocketPool { 44 class NET_EXPORT ClientSocketPool {
36 public: 45 public:
37 // Requests a connected socket for a group_name. 46 // Requests a connected socket for a group_name.
38 // 47 //
39 // There are five possible results from calling this function: 48 // There are five possible results from calling this function:
40 // 1) RequestSocket returns OK and initializes |handle| with a reused socket. 49 // 1) RequestSocket returns OK and initializes |handle| with a reused socket.
41 // 2) RequestSocket returns OK with a newly connected socket. 50 // 2) RequestSocket returns OK with a newly connected socket.
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
103 virtual void ReleaseSocket(const std::string& group_name, 112 virtual void ReleaseSocket(const std::string& group_name,
104 StreamSocket* socket, 113 StreamSocket* socket,
105 int id) = 0; 114 int id) = 0;
106 115
107 // This flushes all state from the ClientSocketPool. This means that all 116 // This flushes all state from the ClientSocketPool. This means that all
108 // idle and connecting sockets are discarded. Active sockets being 117 // idle and connecting sockets are discarded. Active sockets being
109 // held by ClientSocketPool clients will be discarded when released back to 118 // held by ClientSocketPool clients will be discarded when released back to
110 // the pool. Does not flush any pools wrapped by |this|. 119 // the pool. Does not flush any pools wrapped by |this|.
111 virtual void Flush() = 0; 120 virtual void Flush() = 0;
112 121
122 // Returns true if a new request may hit a per-pool (not per-host) max socket
123 // limit.
124 virtual bool IsStalled() const = 0;
125
113 // Called to close any idle connections held by the connection manager. 126 // Called to close any idle connections held by the connection manager.
114 virtual void CloseIdleSockets() = 0; 127 virtual void CloseIdleSockets() = 0;
115 128
116 // The total number of idle sockets in the pool. 129 // The total number of idle sockets in the pool.
117 virtual int IdleSocketCount() const = 0; 130 virtual int IdleSocketCount() const = 0;
118 131
119 // The total number of idle sockets in a connection group. 132 // The total number of idle sockets in a connection group.
120 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0; 133 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0;
121 134
122 // Determine the LoadState of a connecting ClientSocketHandle. 135 // Determine the LoadState of a connecting ClientSocketHandle.
123 virtual LoadState GetLoadState(const std::string& group_name, 136 virtual LoadState GetLoadState(const std::string& group_name,
124 const ClientSocketHandle* handle) const = 0; 137 const ClientSocketHandle* handle) const = 0;
125 138
139 // Adds a LayeredPool on top of |this|.
140 virtual void AddLayeredPool(LayeredPool* layered_pool) = 0;
141
142 // Removes a LayeredPool from |this|.
143 virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0;
144
126 // Retrieves information on the current state of the pool as a 145 // Retrieves information on the current state of the pool as a
127 // DictionaryValue. Caller takes possession of the returned value. 146 // DictionaryValue. Caller takes possession of the returned value.
128 // If |include_nested_pools| is true, the states of any nested 147 // If |include_nested_pools| is true, the states of any nested
129 // ClientSocketPools will be included. 148 // ClientSocketPools will be included.
130 virtual base::DictionaryValue* GetInfoAsValue( 149 virtual base::DictionaryValue* GetInfoAsValue(
131 const std::string& name, 150 const std::string& name,
132 const std::string& type, 151 const std::string& type,
133 bool include_nested_pools) const = 0; 152 bool include_nested_pools) const = 0;
134 153
135 // Returns the maximum amount of time to wait before retrying a connect. 154 // Returns the maximum amount of time to wait before retrying a connect.
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
190 const scoped_refptr<SocketParams>& params, 209 const scoped_refptr<SocketParams>& params,
191 int num_sockets, 210 int num_sockets,
192 const BoundNetLog& net_log) { 211 const BoundNetLog& net_log) {
193 CheckIsValidSocketParamsForPool<PoolType, SocketParams>(); 212 CheckIsValidSocketParamsForPool<PoolType, SocketParams>();
194 pool->RequestSockets(group_name, &params, num_sockets, net_log); 213 pool->RequestSockets(group_name, &params, num_sockets, net_log);
195 } 214 }
196 215
197 } // namespace net 216 } // namespace net
198 217
199 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_ 218 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_
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