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Unified Diff: chrome/browser/resources/shared/js/cr/ui/repeating_button.js

Issue 8340002: Enable brightness controls for all ChromeOS builds. Make brightness controls auto-repeat. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Cleanup event listener. Created 9 years, 2 months ago
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Index: chrome/browser/resources/shared/js/cr/ui/repeating_button.js
diff --git a/chrome/browser/resources/shared/js/cr/ui/repeating_button.js b/chrome/browser/resources/shared/js/cr/ui/repeating_button.js
new file mode 100644
index 0000000000000000000000000000000000000000..43807bbc6ad88726764b352b172ac5522c5b1616
--- /dev/null
+++ b/chrome/browser/resources/shared/js/cr/ui/repeating_button.js
@@ -0,0 +1,152 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+cr.define('cr.ui', function() {
+ /**
+ * Creates a new button element. The repeating button behaves like a
+ * keyboard button, which auto-repeats if held. This button is designed
+ * for use with controls such as brightness and volume adjustment buttons.
+ * @constructor
+ * @extends {HTMLButtonElement}
+ */
+ var RepeatingButton = cr.ui.define('button');
+
+ /**
+ * DOM Events that may be fired by the Repeating button.
+ */
+ RepeatingButton.Event = {
+ BUTTON_HELD: 'buttonHeld'
+ };
+
+ RepeatingButton.prototype = {
+ __proto__: HTMLButtonElement.prototype,
+
+ /**
+ * Delay in milliseconds before the first repeat trigger of the button
+ * held action.
+ * @type {number}
+ * @private
+ */
+ holdDelayTime_: 500,
+
+ /**
+ * Delay in milliseconds between triggers of the button held action.
+ * @type {number}
+ * @private
+ */
+ holdRepeatIntervalTime_: 50,
+
+ /**
+ * Callback function when repeated intervals trigger. Initialized when the
+ * button is held for an initial delay period and cleared when the button
+ * is released.
+ * @type {function}
+ * @private
+ */
+ intervalCallback_: undefined,
+
+ /**
+ * Callback function to arm the repeat timer. Initialized when the button
+ * is pressed and cleared when the interval timer is set or the button is
+ * released.
+ * @type {function}
+ * @private
+ */
+ armRepeaterCallback_: undefined,
+
+ /**
+ * Initializes the button.
+ */
+ decorate: function() {
+ this.addEventListener('mousedown', this.buttonDown_.bind(this));
+ this.addEventListener('mouseup', this.buttonUp_.bind(this));
+ this.addEventListener('mouseout', this.buttonUp_.bind(this));
+ this.addEventListener('touchstart', this.touchStart_.bind(this));
+ this.addEventListener('touchend', this.buttonUp_.bind(this));
+ this.addEventListener('touchcancel', this.buttonUp_.bind(this));
+ },
+
+ /**
+ * Called when the user initiates a touch gesture.
+ * @param {!Event} e The triggered event.
+ * @private
+ */
+ touchStart_: function(e) {
+ // Block system level gestures to prevent double tap to zoom. Also,
+ // block following mouse event to prevent double firing of the button
+ // held action in the case of a tap. Otherwise, a single tap action in
+ // webkit generates the following event sequence: touchstart, touchend,
+ // mouseover, mousemove, mousedown, mouseup and click.
+ e.preventDefault();
+ this.buttonDown_(e);
+ },
+
+ /**
+ * Called when the user presses this button.
+ * @param {!Event} e The triggered event.
+ * @private
+ */
+ buttonDown_: function(e) {
+ this.clearTimeout_();
+ // Trigger the button held action immediately, after an initial delay and
+ // then repeated based on a fixed time increment. The time intervals are
+ // in agreement with the defaults for the ChromeOS keyboard and virtual
+ // keyboard.
+ // TODO(kevers): Consider adding a common location for picking up the
+ // initial delay and repeat interval.
+ this.buttonHeld_();
+ var self = this;
+ this.armRepeaterCallback_ = function() {
+ // In the event of a click/tap operation, this button has already been
+ // released by the time this timeout triggers. Test to ensure that the
+ // button is still being held (i.e. clearTimeout has not been called).
+ if (self.armRepeaterCallback_) {
+ self.armRepeaterCallback_ = undefined;
+ self.intervalCallback_ = setInterval(self.buttonHeld_.bind(self),
+ self.holdRepeatIntervalTime_);
+ }
+ };
+ setTimeout(this.armRepeaterCallback_,
+ Math.max(0, this.holdDelayTime_ -
+ this.holdRepeatIntervalTime_));
+ },
+
+ /**
+ * Called when the user releases this button.
+ * @param {!Event} e The triggered event.
+ * @private
+ */
+ buttonUp_: function(e) {
+ this.clearTimeout_();
+ },
+
+ /**
+ * Resets the interval callback.
+ * @private
+ */
+ clearTimeout_: function() {
+ if (this.armRepeaterCallback_) {
+ clearTimeout(this.armRepeaterCallback_);
+ this.armRepeaterCallback_ = undefined;
+ }
+ if (this.intervalCallback_) {
+ clearInterval(this.intervalCallback_);
+ this.intervalCallback_ = undefined;
+ }
+ },
+
+ /**
+ * Dispatches the action associated with keeping this button pressed.
+ * @private
+ */
+ buttonHeld_: function() {
+ cr.dispatchSimpleEvent(this, RepeatingButton.Event.BUTTON_HELD);
+ }
+ };
+
+ return {
+ RepeatingButton: RepeatingButton
+ };
+});
+
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