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Issue 8319008: aura: brightness and volume bubble. (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: update Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/chromeos/setting_level_bubble.h" 5 #include "chrome/browser/chromeos/setting_level_bubble.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "chrome/browser/chromeos/login/background_view.h" 9 #include "chrome/browser/chromeos/login/background_view.h"
10 #include "chrome/browser/chromeos/login/login_utils.h" 10 #include "chrome/browser/chromeos/login/login_utils.h"
11 #include "chrome/browser/chromeos/login/webui_login_display.h" 11 #include "chrome/browser/chromeos/login/webui_login_display.h"
12 #include "chrome/browser/chromeos/setting_level_bubble_view.h" 12 #include "chrome/browser/chromeos/setting_level_bubble_view.h"
13 #include "chrome/browser/profiles/profile_manager.h" 13 #include "chrome/browser/profiles/profile_manager.h"
14 #include "chrome/browser/ui/browser.h" 14 #include "chrome/browser/ui/browser.h"
15 #include "chrome/browser/ui/browser_list.h" 15 #include "chrome/browser/ui/browser_list.h"
16 #include "chrome/browser/ui/browser_window.h" 16 #include "chrome/browser/ui/browser_window.h"
17 #include "chrome/browser/ui/views/bubble/bubble.h"
18 #include "ui/gfx/screen.h" 17 #include "ui/gfx/screen.h"
18 #include "views/bubble/bubble_delegate.h"
19 #include "views/layout/fill_layout.h"
19 #include "views/widget/root_view.h" 20 #include "views/widget/root_view.h"
20 21
21 using base::TimeDelta; 22 using base::TimeDelta;
22 using base::TimeTicks; 23 using base::TimeTicks;
23 using std::max; 24 using std::max;
24 using std::min; 25 using std::min;
25 26
26 namespace { 27 namespace {
27 28
28 // How long should the bubble be shown onscreen whenever the setting changes? 29 // How long should the bubble be shown onscreen whenever the setting changes?
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 window = GTK_WINDOW(background->GetNativeWindow()); 78 window = GTK_WINDOW(background->GetNativeWindow());
78 #endif 79 #endif
79 } 80 }
80 81
81 if (window) 82 if (window)
82 return views::Widget::GetWidgetForNativeWindow(window); 83 return views::Widget::GetWidgetForNativeWindow(window);
83 else 84 else
84 return WebUILoginDisplay::GetLoginWindow(); 85 return WebUILoginDisplay::GetLoginWindow();
85 } 86 }
86 87
87 SettingLevelBubble::SettingLevelBubble(SkBitmap* increase_icon, 88 // SettingLevelBubbleDelegateView ----------------------------------------------
88 SkBitmap* decrease_icon, 89 class SettingLevelBubbleDelegateView : public views::BubbleDelegateView {
89 SkBitmap* disabled_icon) 90 public:
90 : current_percent_(-1.0), 91 // BubbleDelegate overrides:
91 target_percent_(-1.0), 92 virtual gfx::Point GetAnchorPoint() OVERRIDE;
92 increase_icon_(increase_icon), 93
93 decrease_icon_(decrease_icon), 94 // Create the bubble delegate view.
94 disabled_icon_(disabled_icon), 95 explicit SettingLevelBubbleDelegateView(views::Widget* parent);
95 bubble_(NULL), 96 virtual ~SettingLevelBubbleDelegateView();
96 view_(NULL), 97
97 is_animating_(false) { 98 SettingLevelBubbleView* view() { return view_; }
99
100 protected:
101 // BubbleDelegate overrides:
102 virtual void Init() OVERRIDE;
103
104 private:
105 views::Widget* parent_;
106
107 SettingLevelBubbleView* view_;
108
109 DISALLOW_COPY_AND_ASSIGN(SettingLevelBubbleDelegateView);
110 };
111
112 gfx::Point SettingLevelBubbleDelegateView::GetAnchorPoint() {
113 gfx::Size view_size = GetPreferredSize();
114 // Calculate the position in screen coordinates that the bubble should
115 // "point" at (since we use BubbleBorder::FLOAT, this position actually
116 // specifies the center of the bubble).
117 gfx::Rect monitor_area =
118 gfx::Screen::GetMonitorAreaNearestWindow(
119 parent_->GetNativeView());
120 return (gfx::Point(
121 monitor_area.x() + kBubbleXRatio * monitor_area.width(),
122 monitor_area.bottom() - view_size.height() / 2 - kBubbleBottomGap));
98 } 123 }
99 124
100 SettingLevelBubble::~SettingLevelBubble() {} 125 SettingLevelBubbleDelegateView::SettingLevelBubbleDelegateView(
126 views::Widget* parent)
127 : BubbleDelegateView(gfx::Point(),
128 views::BubbleBorder::FLOAT,
129 SK_ColorWHITE),
130 parent_(parent),
131 view_(NULL) {
132 set_close_on_esc(false);
133 }
101 134
135 SettingLevelBubbleDelegateView::~SettingLevelBubbleDelegateView() {
136 view_ = NULL;
137 }
138
139 void SettingLevelBubbleDelegateView::Init() {
140 SetLayoutManager(new views::FillLayout());
141 view_ = new SettingLevelBubbleView();
142 AddChildView(view_);
143 }
144
145 // SettingLevelBubble ----------------------------------------------------------
102 void SettingLevelBubble::ShowBubble(double percent, bool enabled) { 146 void SettingLevelBubble::ShowBubble(double percent, bool enabled) {
147 hide_timer_.Stop();
148
149 // Set up target percent and icon.
103 const double old_target_percent = target_percent_; 150 const double old_target_percent = target_percent_;
104 UpdateTargetPercent(percent); 151 UpdateTargetPercent(percent);
152 SkBitmap* current_icon = increase_icon_;
153 if (!enabled || target_percent_ == 0)
154 current_icon = disabled_icon_;
155 else if (old_target_percent >= 0 && target_percent_ < old_target_percent)
156 current_icon = decrease_icon_;
105 157
106 SkBitmap* icon = increase_icon_; 158 if (!view_) {
107 if (!enabled || target_percent_ == 0) 159 view_ = CreateView();
108 icon = disabled_icon_; 160 view_->Init(current_icon, percent, enabled);
109 else if (old_target_percent >= 0 && target_percent_ < old_target_percent)
110 icon = decrease_icon_;
111
112 if (!bubble_) {
113 views::Widget* parent_widget = GetToplevelWidget();
114 if (parent_widget == NULL) {
115 LOG(WARNING) << "Unable to locate parent widget to display a bubble";
116 return;
117 }
118 DCHECK(view_ == NULL);
119 view_ = new SettingLevelBubbleView;
120 view_->Init(icon, current_percent_, enabled);
121
122 // Calculate the position in screen coordinates that the bubble should
123 // "point" at (since we use BubbleBorder::FLOAT, this position actually
124 // specifies the center of the bubble).
125 const gfx::Rect monitor_area =
126 gfx::Screen::GetMonitorAreaNearestWindow(
127 parent_widget->GetNativeView());
128 const gfx::Size view_size = view_->GetPreferredSize();
129 const gfx::Rect position_relative_to(
130 monitor_area.x() + kBubbleXRatio * monitor_area.width(),
131 monitor_area.bottom() - view_size.height() / 2 - kBubbleBottomGap,
132 0, 0);
133
134 bubble_ = Bubble::ShowFocusless(parent_widget,
135 position_relative_to,
136 views::BubbleBorder::FLOAT,
137 view_, // contents
138 this, // delegate
139 true); // show while screen is locked
140 // TODO(derat): We probably shouldn't be using Bubble. It'd be nice to call
141 // bubble_->set_fade_away_on_close(true) here, but then, if ShowBubble()
142 // gets called while the bubble is fading away, we end up just adjusting the
143 // value on the disappearing bubble; ideally we'd have a way to cancel the
144 // fade and show the bubble at full opacity for another
145 // kBubbleShowTimeoutMs.
146 } else { 161 } else {
147 DCHECK(view_); 162 // Reset fade sequence, if the bubble is already fading.
148 hide_timer_.Stop(); 163 SettingLevelBubbleDelegateView* delegate =
149 view_->SetIcon(icon); 164 static_cast<SettingLevelBubbleDelegateView*>
165 (view_->GetWidget()->widget_delegate());
166 delegate->ResetFade();
167 view_->SetIcon(current_icon);
150 view_->SetEnabled(enabled); 168 view_->SetEnabled(enabled);
151 } 169 }
152 170 view_->GetWidget()->Show();
171 // When the timer runs out, start the fade sequence.
153 hide_timer_.Start(FROM_HERE, 172 hide_timer_.Start(FROM_HERE,
154 base::TimeDelta::FromMilliseconds(kBubbleShowTimeoutMs), 173 base::TimeDelta::FromMilliseconds(kBubbleShowTimeoutMs),
155 this, &SettingLevelBubble::OnHideTimeout); 174 this, &SettingLevelBubble::OnHideTimeout);
156 } 175 }
157 176
158 void SettingLevelBubble::HideBubble() { 177 void SettingLevelBubble::HideBubble() {
159 if (bubble_) 178 hide_timer_.Stop();
160 bubble_->Close(); 179 if (view_) {
180 view_->GetWidget()->Close();
181 view_ = NULL;
182 }
161 } 183 }
162 184
163 void SettingLevelBubble::UpdateWithoutShowingBubble(double percent, 185 void SettingLevelBubble::UpdateWithoutShowingBubble(double percent,
164 bool enabled) { 186 bool enabled) {
165 UpdateTargetPercent(percent); 187 UpdateTargetPercent(percent);
166 if (view_) 188 if (view_)
167 view_->SetEnabled(enabled); 189 view_->SetEnabled(enabled);
168 } 190 }
169 191
192 SettingLevelBubble::SettingLevelBubble(SkBitmap* increase_icon,
193 SkBitmap* decrease_icon,
194 SkBitmap* disabled_icon)
195 : current_percent_(-1.0),
196 target_percent_(-1.0),
197 increase_icon_(increase_icon),
198 decrease_icon_(decrease_icon),
199 disabled_icon_(disabled_icon),
200 view_(NULL),
201 is_animating_(false) {
202 }
203
204 SettingLevelBubble::~SettingLevelBubble() {
205 view_ = NULL;
206 }
207
208 void SettingLevelBubble::OnWidgetClosing(views::Widget* widget) {
209 if (view_ && view_->GetWidget() == widget) {
210 view_->GetWidget()->RemoveObserver(this);
211 view_ = NULL;
212 }
213 // Update states.
214 current_percent_ = target_percent_;
215 target_time_ = TimeTicks();
216 last_animation_update_time_ = TimeTicks();
217 last_target_update_time_ = TimeTicks();
218 hide_timer_.Stop();
219 StopAnimation();
220 }
221
222 SettingLevelBubbleView* SettingLevelBubble::CreateView() {
223 views::Widget* parent = GetToplevelWidget();
224 SettingLevelBubbleDelegateView* delegate =
225 new SettingLevelBubbleDelegateView(parent);
226 views::Widget* widget =
227 views::BubbleDelegateView::CreateBubble(delegate, parent);
228 widget->AddObserver(this);
229 // Hold on to the content view.
230 return delegate->view();
231 }
232
170 void SettingLevelBubble::OnHideTimeout() { 233 void SettingLevelBubble::OnHideTimeout() {
171 HideBubble(); 234 // Start fading away.
235 if (view_) {
236 SettingLevelBubbleDelegateView* delegate =
237 static_cast<SettingLevelBubbleDelegateView*>
238 (view_->GetWidget()->widget_delegate());
239 delegate->StartFade(false);
240 }
172 } 241 }
173 242
174 void SettingLevelBubble::OnAnimationTimeout() { 243 void SettingLevelBubble::OnAnimationTimeout() {
175 const TimeTicks now = TimeTicks::Now(); 244 const TimeTicks now = TimeTicks::Now();
176 const int64 remaining_ms = (target_time_ - now).InMilliseconds(); 245 const int64 remaining_ms = (target_time_ - now).InMilliseconds();
177 246
178 if (remaining_ms <= 0) { 247 if (remaining_ms <= 0) {
179 current_percent_ = target_percent_; 248 current_percent_ = target_percent_;
180 StopAnimation(); 249 StopAnimation();
181 } else { 250 } else {
182 // Figure out what fraction of the total time until we want to reach the 251 // Figure out what fraction of the total time until we want to reach the
183 // target has elapsed since the last update. 252 // target has elapsed since the last update.
184 const double remaining_percent = target_percent_ - current_percent_; 253 const double remaining_percent = target_percent_ - current_percent_;
185 const int64 elapsed_ms = 254 const int64 elapsed_ms =
186 (now - last_animation_update_time_).InMilliseconds(); 255 (now - last_animation_update_time_).InMilliseconds();
187 current_percent_ += 256 current_percent_ +=
188 remaining_percent * 257 remaining_percent *
189 (static_cast<double>(elapsed_ms) / (elapsed_ms + remaining_ms)); 258 (static_cast<double>(elapsed_ms) / (elapsed_ms + remaining_ms));
190 } 259 }
191 last_animation_update_time_ = now; 260 last_animation_update_time_ = now;
192 261
193 if (view_) 262 if (view_)
194 view_->SetLevel(current_percent_); 263 view_->SetLevel(current_percent_);
195 } 264 }
196 265
197 void SettingLevelBubble::BubbleClosing(Bubble* bubble, bool) {
198 DCHECK(bubble == bubble_);
199 hide_timer_.Stop();
200 StopAnimation();
201 bubble_ = NULL;
202 view_ = NULL;
203 current_percent_ = target_percent_;
204 target_time_ = TimeTicks();
205 last_animation_update_time_ = TimeTicks();
206 last_target_update_time_ = TimeTicks();
207 }
208
209 bool SettingLevelBubble::CloseOnEscape() {
210 return true;
211 }
212
213 bool SettingLevelBubble::FadeInOnShow() {
214 return false;
215 }
216
217 void SettingLevelBubble::UpdateTargetPercent(double percent) { 266 void SettingLevelBubble::UpdateTargetPercent(double percent) {
218 target_percent_ = LimitPercent(percent); 267 target_percent_ = LimitPercent(percent);
219 const TimeTicks now = TimeTicks::Now(); 268 const TimeTicks now = TimeTicks::Now();
220 269
221 if (current_percent_ < 0.0) { 270 if (current_percent_ < 0.0) {
222 // If we're setting the level for the first time, no need to animate. 271 // If we're setting the level for the first time, no need to animate.
223 current_percent_ = target_percent_; 272 current_percent_ = target_percent_;
224 if (view_) 273 if (view_)
225 view_->SetLevel(current_percent_); 274 view_->SetLevel(current_percent_);
226 } else { 275 } else {
(...skipping 19 matching lines...) Expand all
246 295
247 last_target_update_time_ = now; 296 last_target_update_time_ = now;
248 } 297 }
249 298
250 void SettingLevelBubble::StopAnimation() { 299 void SettingLevelBubble::StopAnimation() {
251 animation_timer_.Stop(); 300 animation_timer_.Stop();
252 is_animating_ = false; 301 is_animating_ = false;
253 } 302 }
254 303
255 } // namespace chromeos 304 } // namespace chromeos
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