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Side by Side Diff: chrome/browser/chromeos/setting_level_bubble.cc

Issue 8319008: aura: brightness and volume bubble. (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: update the icon Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/chromeos/setting_level_bubble.h" 5 #include "chrome/browser/chromeos/setting_level_bubble.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "chrome/browser/chromeos/login/background_view.h" 9 #include "chrome/browser/chromeos/login/background_view.h"
10 #include "chrome/browser/chromeos/login/login_utils.h" 10 #include "chrome/browser/chromeos/login/login_utils.h"
11 #include "chrome/browser/chromeos/login/webui_login_display.h" 11 #include "chrome/browser/chromeos/login/webui_login_display.h"
12 #include "chrome/browser/chromeos/setting_level_bubble_view.h" 12 #include "chrome/browser/chromeos/setting_level_bubble_view.h"
13 #include "chrome/browser/profiles/profile_manager.h" 13 #include "chrome/browser/profiles/profile_manager.h"
14 #include "chrome/browser/ui/browser.h" 14 #include "chrome/browser/ui/browser.h"
15 #include "chrome/browser/ui/browser_list.h" 15 #include "chrome/browser/ui/browser_list.h"
16 #include "chrome/browser/ui/browser_window.h" 16 #include "chrome/browser/ui/browser_window.h"
17 #include "chrome/browser/ui/views/bubble/bubble.h"
18 #include "ui/gfx/screen.h" 17 #include "ui/gfx/screen.h"
18 #include "views/bubble/bubble_delegate.h"
19 #include "views/layout/fill_layout.h"
19 #include "views/widget/root_view.h" 20 #include "views/widget/root_view.h"
20 21
21 using base::TimeDelta; 22 using base::TimeDelta;
22 using base::TimeTicks; 23 using base::TimeTicks;
23 using std::max; 24 using std::max;
24 using std::min; 25 using std::min;
25 26
26 namespace { 27 namespace {
27 28
28 // How long should the bubble be shown onscreen whenever the setting changes? 29 // How long should the bubble be shown onscreen whenever the setting changes?
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 window = GTK_WINDOW(background->GetNativeWindow()); 78 window = GTK_WINDOW(background->GetNativeWindow());
78 #endif 79 #endif
79 } 80 }
80 81
81 if (window) 82 if (window)
82 return views::Widget::GetWidgetForNativeWindow(window); 83 return views::Widget::GetWidgetForNativeWindow(window);
83 else 84 else
84 return WebUILoginDisplay::GetLoginWindow(); 85 return WebUILoginDisplay::GetLoginWindow();
85 } 86 }
86 87
88 // static
89 views::Widget* SettingLevelBubble::CreateBubble(
90 SkBitmap* increase_icon,
91 SkBitmap* decrease_icon,
92 SkBitmap* zero_icon,
93 double percent,
94 bool enabled) {
95 views::Widget* parent = GetToplevelWidget();
96 // Calculate the position in screen coordinates that the bubble should
97 // "point" at (since we use BubbleBorder::FLOAT, this position actually
98 // specifies the center of the bubble).
99 const gfx::Rect monitor_area =
100 gfx::Screen::GetMonitorAreaNearestWindow(parent->GetNativeView());
101 SettingLevelBubble* delegate =
102 new SettingLevelBubble(increase_icon, decrease_icon, zero_icon,
103 monitor_area);
104 delegate->UpdateWithoutShowingBubble(percent, enabled);
105 delegate->set_close_on_esc(false);
106 views::Widget* widget = views::BubbleDelegateView::CreateBubble(
107 delegate, parent);
108 return widget;
109 }
110
111 void SettingLevelBubble::ShowBubble(views::Widget* widget,
112 double percent,
113 bool enabled) {
114 DCHECK(widget);
115 SettingLevelBubble* delegate =
116 static_cast<SettingLevelBubble*>(widget->widget_delegate());
117 delegate->UpdateWithoutShowingBubble(percent, enabled);
118 // Show the window and start the timer. When the timer
119 // runs out, we start the fade sequence.
120 widget->Show();
121 delegate->StartHideTimer();
122 }
123
87 SettingLevelBubble::SettingLevelBubble(SkBitmap* increase_icon, 124 SettingLevelBubble::SettingLevelBubble(SkBitmap* increase_icon,
88 SkBitmap* decrease_icon, 125 SkBitmap* decrease_icon,
89 SkBitmap* disabled_icon) 126 SkBitmap* disabled_icon,
90 : current_percent_(-1.0), 127 const gfx::Rect& monitor_area)
128 : BubbleDelegateView(gfx::Point(),
129 views::BubbleBorder::FLOAT,
130 SK_ColorWHITE),
131 current_percent_(-1.0),
91 target_percent_(-1.0), 132 target_percent_(-1.0),
92 increase_icon_(increase_icon), 133 increase_icon_(increase_icon),
93 decrease_icon_(decrease_icon), 134 decrease_icon_(decrease_icon),
94 disabled_icon_(disabled_icon), 135 disabled_icon_(disabled_icon),
95 bubble_(NULL), 136 current_icon_(NULL),
96 view_(NULL), 137 view_(NULL),
97 is_animating_(false) { 138 is_animating_(false),
139 monitor_area_(monitor_area) {
msw 2011/10/22 00:44:48 enabled_ should probably be initialized here. afai
alicet1 2011/10/24 15:46:38 Done.
98 } 140 }
99 141
100 SettingLevelBubble::~SettingLevelBubble() {} 142 SettingLevelBubble::~SettingLevelBubble() {
143 }
101 144
102 void SettingLevelBubble::ShowBubble(double percent, bool enabled) { 145 gfx::Point SettingLevelBubble::GetAnchorPoint() const {
103 const double old_target_percent = target_percent_; 146 return (gfx::Point(
104 UpdateTargetPercent(percent); 147 monitor_area_.x() + kBubbleXRatio * monitor_area_.width(),
148 monitor_area_.bottom() - view_size_.height() / 2 - kBubbleBottomGap));
149 }
105 150
106 SkBitmap* icon = increase_icon_; 151 void SettingLevelBubble::Init() {
107 if (!enabled || target_percent_ == 0) 152 SetLayoutManager(new views::FillLayout());
108 icon = disabled_icon_; 153 view_ = new SettingLevelBubbleView();
109 else if (old_target_percent >= 0 && target_percent_ < old_target_percent) 154 view_->Init(current_icon_, current_percent_, enabled_);
110 icon = decrease_icon_; 155 AddChildView(view_);
156 view_size_ = GetPreferredSize();
157 }
111 158
112 if (!bubble_) { 159 void SettingLevelBubble::WindowClosing() {
113 views::Widget* parent_widget = GetToplevelWidget(); 160 hide_timer_.Stop();
114 if (parent_widget == NULL) { 161 StopAnimation();
115 LOG(WARNING) << "Unable to locate parent widget to display a bubble"; 162 view_ = NULL;
116 return; 163 current_percent_ = target_percent_;
117 } 164 target_time_ = TimeTicks();
118 DCHECK(view_ == NULL); 165 last_animation_update_time_ = TimeTicks();
119 view_ = new SettingLevelBubbleView; 166 last_target_update_time_ = TimeTicks();
120 view_->Init(icon, current_percent_, enabled); 167 }
121 168
122 // Calculate the position in screen coordinates that the bubble should 169 void SettingLevelBubble::StartHideTimer() {
123 // "point" at (since we use BubbleBorder::FLOAT, this position actually 170 hide_timer_.Stop();
124 // specifies the center of the bubble).
125 const gfx::Rect monitor_area =
126 gfx::Screen::GetMonitorAreaNearestWindow(
127 parent_widget->GetNativeView());
128 const gfx::Size view_size = view_->GetPreferredSize();
129 const gfx::Rect position_relative_to(
130 monitor_area.x() + kBubbleXRatio * monitor_area.width(),
131 monitor_area.bottom() - view_size.height() / 2 - kBubbleBottomGap,
132 0, 0);
133
134 bubble_ = Bubble::ShowFocusless(parent_widget,
135 position_relative_to,
136 views::BubbleBorder::FLOAT,
137 view_, // contents
138 this, // delegate
139 true); // show while screen is locked
140 // TODO(derat): We probably shouldn't be using Bubble. It'd be nice to call
141 // bubble_->set_fade_away_on_close(true) here, but then, if ShowBubble()
142 // gets called while the bubble is fading away, we end up just adjusting the
143 // value on the disappearing bubble; ideally we'd have a way to cancel the
144 // fade and show the bubble at full opacity for another
145 // kBubbleShowTimeoutMs.
146 } else {
147 DCHECK(view_);
148 hide_timer_.Stop();
149 view_->SetIcon(icon);
150 view_->SetEnabled(enabled);
151 }
152
153 hide_timer_.Start(FROM_HERE, 171 hide_timer_.Start(FROM_HERE,
154 base::TimeDelta::FromMilliseconds(kBubbleShowTimeoutMs), 172 base::TimeDelta::FromMilliseconds(kBubbleShowTimeoutMs),
155 this, &SettingLevelBubble::OnHideTimeout); 173 this, &SettingLevelBubble::OnHideTimeout);
156 } 174 }
157 175
158 void SettingLevelBubble::HideBubble() {
159 if (bubble_)
160 bubble_->Close();
161 }
162
163 void SettingLevelBubble::UpdateWithoutShowingBubble(double percent, 176 void SettingLevelBubble::UpdateWithoutShowingBubble(double percent,
164 bool enabled) { 177 bool enabled) {
178 enabled_ = enabled;
179 const double old_target_percent = target_percent_;
165 UpdateTargetPercent(percent); 180 UpdateTargetPercent(percent);
166 if (view_) 181 current_icon_ = increase_icon_;
182 if (!enabled || target_percent_ == 0)
183 current_icon_ = disabled_icon_;
184 else if (old_target_percent >= 0 && target_percent_ < old_target_percent)
185 current_icon_ = decrease_icon_;
186 if (view_) {
167 view_->SetEnabled(enabled); 187 view_->SetEnabled(enabled);
188 view_->SetIcon(current_icon_);
189 }
168 } 190 }
169 191
170 void SettingLevelBubble::OnHideTimeout() { 192 void SettingLevelBubble::OnHideTimeout() {
171 HideBubble(); 193 // Start fading away.
194 StartFade(false);
172 } 195 }
173 196
174 void SettingLevelBubble::OnAnimationTimeout() { 197 void SettingLevelBubble::OnAnimationTimeout() {
175 const TimeTicks now = TimeTicks::Now(); 198 const TimeTicks now = TimeTicks::Now();
176 const int64 remaining_ms = (target_time_ - now).InMilliseconds(); 199 const int64 remaining_ms = (target_time_ - now).InMilliseconds();
177 200
178 if (remaining_ms <= 0) { 201 if (remaining_ms <= 0) {
179 current_percent_ = target_percent_; 202 current_percent_ = target_percent_;
180 StopAnimation(); 203 StopAnimation();
181 } else { 204 } else {
182 // Figure out what fraction of the total time until we want to reach the 205 // Figure out what fraction of the total time until we want to reach the
183 // target has elapsed since the last update. 206 // target has elapsed since the last update.
184 const double remaining_percent = target_percent_ - current_percent_; 207 const double remaining_percent = target_percent_ - current_percent_;
185 const int64 elapsed_ms = 208 const int64 elapsed_ms =
186 (now - last_animation_update_time_).InMilliseconds(); 209 (now - last_animation_update_time_).InMilliseconds();
187 current_percent_ += 210 current_percent_ +=
188 remaining_percent * 211 remaining_percent *
189 (static_cast<double>(elapsed_ms) / (elapsed_ms + remaining_ms)); 212 (static_cast<double>(elapsed_ms) / (elapsed_ms + remaining_ms));
190 } 213 }
191 last_animation_update_time_ = now; 214 last_animation_update_time_ = now;
192 215
193 if (view_) 216 if (view_)
194 view_->SetLevel(current_percent_); 217 view_->SetLevel(current_percent_);
195 } 218 }
196 219
197 void SettingLevelBubble::BubbleClosing(Bubble* bubble, bool) {
198 DCHECK(bubble == bubble_);
199 hide_timer_.Stop();
200 StopAnimation();
201 bubble_ = NULL;
202 view_ = NULL;
203 current_percent_ = target_percent_;
204 target_time_ = TimeTicks();
205 last_animation_update_time_ = TimeTicks();
206 last_target_update_time_ = TimeTicks();
207 }
208
209 bool SettingLevelBubble::CloseOnEscape() {
210 return true;
211 }
212
213 bool SettingLevelBubble::FadeInOnShow() {
214 return false;
215 }
216
217 void SettingLevelBubble::UpdateTargetPercent(double percent) { 220 void SettingLevelBubble::UpdateTargetPercent(double percent) {
218 target_percent_ = LimitPercent(percent); 221 target_percent_ = LimitPercent(percent);
219 const TimeTicks now = TimeTicks::Now(); 222 const TimeTicks now = TimeTicks::Now();
220 223
221 if (current_percent_ < 0.0) { 224 if (current_percent_ < 0.0) {
222 // If we're setting the level for the first time, no need to animate. 225 // If we're setting the level for the first time, no need to animate.
223 current_percent_ = target_percent_; 226 current_percent_ = target_percent_;
224 if (view_) 227 if (view_)
225 view_->SetLevel(current_percent_); 228 view_->SetLevel(current_percent_);
226 } else { 229 } else {
(...skipping 19 matching lines...) Expand all
246 249
247 last_target_update_time_ = now; 250 last_target_update_time_ = now;
248 } 251 }
249 252
250 void SettingLevelBubble::StopAnimation() { 253 void SettingLevelBubble::StopAnimation() {
251 animation_timer_.Stop(); 254 animation_timer_.Stop();
252 is_animating_ = false; 255 is_animating_ = false;
253 } 256 }
254 257
255 } // namespace chromeos 258 } // namespace chromeos
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