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Issue 8319008: aura: brightness and volume bubble. (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: updates Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/chromeos/setting_level_bubble.h" 5 #include "chrome/browser/chromeos/setting_level_bubble.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "chrome/browser/chromeos/login/background_view.h" 9 #include "chrome/browser/chromeos/login/background_view.h"
10 #include "chrome/browser/chromeos/login/login_utils.h" 10 #include "chrome/browser/chromeos/login/login_utils.h"
11 #include "chrome/browser/chromeos/login/webui_login_display.h" 11 #include "chrome/browser/chromeos/login/webui_login_display.h"
12 #include "chrome/browser/chromeos/setting_level_bubble_view.h" 12 #include "chrome/browser/chromeos/setting_level_bubble_view.h"
13 #include "chrome/browser/profiles/profile_manager.h" 13 #include "chrome/browser/profiles/profile_manager.h"
14 #include "chrome/browser/ui/browser.h" 14 #include "chrome/browser/ui/browser.h"
15 #include "chrome/browser/ui/browser_list.h" 15 #include "chrome/browser/ui/browser_list.h"
16 #include "chrome/browser/ui/browser_window.h" 16 #include "chrome/browser/ui/browser_window.h"
17 #include "chrome/browser/ui/views/bubble/bubble.h"
18 #include "ui/gfx/screen.h" 17 #include "ui/gfx/screen.h"
18 #include "views/bubble/bubble_delegate.h"
19 #include "views/bubble/bubble_view.h"
msw 2011/10/20 19:36:13 Merge and remove bubble_view.h soon.
alicet1 2011/10/20 22:36:30 Done.
20 #include "views/layout/fill_layout.h"
19 #include "views/widget/root_view.h" 21 #include "views/widget/root_view.h"
20 22
21 using base::TimeDelta; 23 using base::TimeDelta;
22 using base::TimeTicks; 24 using base::TimeTicks;
23 using std::max; 25 using std::max;
24 using std::min; 26 using std::min;
25 27
26 namespace { 28 namespace {
27 29
28 // How long should the bubble be shown onscreen whenever the setting changes? 30 // How long should the bubble be shown onscreen whenever the setting changes?
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 window = GTK_WINDOW(background->GetNativeWindow()); 79 window = GTK_WINDOW(background->GetNativeWindow());
78 #endif 80 #endif
79 } 81 }
80 82
81 if (window) 83 if (window)
82 return views::Widget::GetWidgetForNativeWindow(window); 84 return views::Widget::GetWidgetForNativeWindow(window);
83 else 85 else
84 return WebUILoginDisplay::GetLoginWindow(); 86 return WebUILoginDisplay::GetLoginWindow();
85 } 87 }
86 88
89 // static
90 views::Widget* SettingLevelBubble::CreateSettingLevelBubble(
91 SkBitmap* increase_icon,
92 SkBitmap* decrease_icon,
93 SkBitmap* zero_icon,
94 double percent,
95 bool enabled) {
96 views::Widget* parent = GetToplevelWidget();
97 SettingLevelBubble* delegate =
98 new SettingLevelBubble(increase_icon, decrease_icon, zero_icon);
99 delegate->UpdateSetting(percent, enabled);
100 // Construct and initialize settings.
101 views::Widget* widget = views::BubbleDelegateView::CreateBubble(
102 delegate, parent);
103 widget->client_view()->AsBubbleView()->set_close_on_esc(false);
msw 2011/10/20 19:36:13 Merge for BubbleDelegateView::set_close_on_esc
alicet1 2011/10/20 22:36:30 Done.
104 return widget;
105 }
106
87 SettingLevelBubble::SettingLevelBubble(SkBitmap* increase_icon, 107 SettingLevelBubble::SettingLevelBubble(SkBitmap* increase_icon,
88 SkBitmap* decrease_icon, 108 SkBitmap* decrease_icon,
89 SkBitmap* disabled_icon) 109 SkBitmap* disabled_icon)
90 : current_percent_(-1.0), 110 : current_percent_(-1.0),
91 target_percent_(-1.0), 111 target_percent_(-1.0),
92 increase_icon_(increase_icon), 112 increase_icon_(increase_icon),
93 decrease_icon_(decrease_icon), 113 decrease_icon_(decrease_icon),
94 disabled_icon_(disabled_icon), 114 disabled_icon_(disabled_icon),
95 bubble_(NULL), 115 current_icon_(NULL),
96 view_(NULL), 116 view_(NULL),
97 is_animating_(false) { 117 is_animating_(false) {
98 } 118 }
99 119
100 SettingLevelBubble::~SettingLevelBubble() {} 120 SettingLevelBubble::~SettingLevelBubble() {
121 WindowClosing();
msw 2011/10/20 19:36:13 This shouldn't be necessary.
alicet1 2011/10/20 22:36:30 Done.
122 }
101 123
102 void SettingLevelBubble::ShowBubble(double percent, bool enabled) { 124 void SettingLevelBubble::StartHideTimer() {
125 hide_timer_.Stop();
126 hide_timer_.Start(FROM_HERE,
127 base::TimeDelta::FromMilliseconds(kBubbleShowTimeoutMs),
128 this, &SettingLevelBubble::OnHideTimeout);
129 }
130
131 void SettingLevelBubble::Init() {
132 SetLayoutManager(new views::FillLayout());
133 view_ = new SettingLevelBubbleView();
134
135 view_->Init(current_icon_, current_percent_, enabled_);
136 CalculateAnchorPoint();
msw 2011/10/20 19:36:13 I wonder if you can calculate the anchor point ear
alicet1 2011/10/20 22:36:30 yeah, I need the view first.
137 AddChildView(view_);
138 }
139
140 gfx::Point SettingLevelBubble::GetAnchorPoint() const {
141 return anchor_point_;
142 }
143
144 void SettingLevelBubble::UpdateSetting(double percent,
145 bool enabled) {
msw 2011/10/20 19:36:13 This fits on one line.
alicet1 2011/10/20 22:36:30 Done.
146 enabled_ = enabled;
103 const double old_target_percent = target_percent_; 147 const double old_target_percent = target_percent_;
104 UpdateTargetPercent(percent); 148 UpdateTargetPercent(percent);
105 149 current_icon_ = increase_icon_;
106 SkBitmap* icon = increase_icon_;
107 if (!enabled || target_percent_ == 0) 150 if (!enabled || target_percent_ == 0)
108 icon = disabled_icon_; 151 current_icon_ = disabled_icon_;
109 else if (old_target_percent >= 0 && target_percent_ < old_target_percent) 152 else if (old_target_percent >= 0 && target_percent_ < old_target_percent)
110 icon = decrease_icon_; 153 current_icon_ = decrease_icon_;
111
112 if (!bubble_) {
113 views::Widget* parent_widget = GetToplevelWidget();
114 if (parent_widget == NULL) {
115 LOG(WARNING) << "Unable to locate parent widget to display a bubble";
116 return;
117 }
118 DCHECK(view_ == NULL);
119 view_ = new SettingLevelBubbleView;
120 view_->Init(icon, current_percent_, enabled);
121
122 // Calculate the position in screen coordinates that the bubble should
123 // "point" at (since we use BubbleBorder::FLOAT, this position actually
124 // specifies the center of the bubble).
125 const gfx::Rect monitor_area =
126 gfx::Screen::GetMonitorAreaNearestWindow(
127 parent_widget->GetNativeView());
128 const gfx::Size view_size = view_->GetPreferredSize();
129 const gfx::Rect position_relative_to(
130 monitor_area.x() + kBubbleXRatio * monitor_area.width(),
131 monitor_area.bottom() - view_size.height() / 2 - kBubbleBottomGap,
132 0, 0);
133
134 bubble_ = Bubble::ShowFocusless(parent_widget,
135 position_relative_to,
136 views::BubbleBorder::FLOAT,
137 view_, // contents
138 this, // delegate
139 true); // show while screen is locked
140 // TODO(derat): We probably shouldn't be using Bubble. It'd be nice to call
141 // bubble_->set_fade_away_on_close(true) here, but then, if ShowBubble()
142 // gets called while the bubble is fading away, we end up just adjusting the
143 // value on the disappearing bubble; ideally we'd have a way to cancel the
144 // fade and show the bubble at full opacity for another
145 // kBubbleShowTimeoutMs.
146 } else {
147 DCHECK(view_);
148 hide_timer_.Stop();
149 view_->SetIcon(icon);
150 view_->SetEnabled(enabled);
151 }
152
153 hide_timer_.Start(FROM_HERE,
154 base::TimeDelta::FromMilliseconds(kBubbleShowTimeoutMs),
155 this, &SettingLevelBubble::OnHideTimeout);
156 } 154 }
157 155
158 void SettingLevelBubble::HideBubble() { 156 views::BubbleBorder::ArrowLocation
159 if (bubble_) 157 SettingLevelBubble::GetArrowLocation() const {
160 bubble_->Close(); 158 return views::BubbleBorder::FLOAT;
159 }
160
161 void SettingLevelBubble::WindowClosing() {
162 hide_timer_.Stop();
163 StopAnimation();
164 view_ = NULL;
165 current_percent_ = target_percent_;
166 target_time_ = TimeTicks();
167 last_animation_update_time_ = TimeTicks();
168 last_target_update_time_ = TimeTicks();
161 } 169 }
162 170
163 void SettingLevelBubble::UpdateWithoutShowingBubble(double percent, 171 void SettingLevelBubble::UpdateWithoutShowingBubble(double percent,
164 bool enabled) { 172 bool enabled) {
165 UpdateTargetPercent(percent); 173 UpdateTargetPercent(percent);
166 if (view_) 174 if (view_)
167 view_->SetEnabled(enabled); 175 view_->SetEnabled(enabled);
168 } 176 }
169 177
178 void SettingLevelBubble::CalculateAnchorPoint() {
179 // Calculate the position in screen coordinates that the bubble should
180 // "point" at (since we use BubbleBorder::FLOAT, this position actually
181 // specifies the center of the bubble).
182 const gfx::Rect monitor_area =
183 gfx::Screen::GetMonitorAreaNearestWindow(
184 GetWidget()->GetTopLevelWidget()->GetNativeView());
185 gfx::Size view_size = GetPreferredSize();
186 anchor_point_ = gfx::Point(
187 monitor_area.x() + kBubbleXRatio * monitor_area.width(),
188 monitor_area.bottom() - view_size.height() / 2 - kBubbleBottomGap);
189 }
190
170 void SettingLevelBubble::OnHideTimeout() { 191 void SettingLevelBubble::OnHideTimeout() {
171 HideBubble(); 192 GetWidget()->Close();
172 } 193 }
173 194
174 void SettingLevelBubble::OnAnimationTimeout() { 195 void SettingLevelBubble::OnAnimationTimeout() {
175 const TimeTicks now = TimeTicks::Now(); 196 const TimeTicks now = TimeTicks::Now();
176 const int64 remaining_ms = (target_time_ - now).InMilliseconds(); 197 const int64 remaining_ms = (target_time_ - now).InMilliseconds();
177 198
178 if (remaining_ms <= 0) { 199 if (remaining_ms <= 0) {
179 current_percent_ = target_percent_; 200 current_percent_ = target_percent_;
180 StopAnimation(); 201 StopAnimation();
181 } else { 202 } else {
182 // Figure out what fraction of the total time until we want to reach the 203 // Figure out what fraction of the total time until we want to reach the
183 // target has elapsed since the last update. 204 // target has elapsed since the last update.
184 const double remaining_percent = target_percent_ - current_percent_; 205 const double remaining_percent = target_percent_ - current_percent_;
185 const int64 elapsed_ms = 206 const int64 elapsed_ms =
186 (now - last_animation_update_time_).InMilliseconds(); 207 (now - last_animation_update_time_).InMilliseconds();
187 current_percent_ += 208 current_percent_ +=
188 remaining_percent * 209 remaining_percent *
189 (static_cast<double>(elapsed_ms) / (elapsed_ms + remaining_ms)); 210 (static_cast<double>(elapsed_ms) / (elapsed_ms + remaining_ms));
190 } 211 }
191 last_animation_update_time_ = now; 212 last_animation_update_time_ = now;
192 213
193 if (view_) 214 if (view_)
194 view_->SetLevel(current_percent_); 215 view_->SetLevel(current_percent_);
195 } 216 }
196 217
197 void SettingLevelBubble::BubbleClosing(Bubble* bubble, bool) {
198 DCHECK(bubble == bubble_);
199 hide_timer_.Stop();
200 StopAnimation();
201 bubble_ = NULL;
202 view_ = NULL;
203 current_percent_ = target_percent_;
204 target_time_ = TimeTicks();
205 last_animation_update_time_ = TimeTicks();
206 last_target_update_time_ = TimeTicks();
207 }
208
209 bool SettingLevelBubble::CloseOnEscape() {
210 return true;
211 }
212
213 bool SettingLevelBubble::FadeInOnShow() {
214 return false;
215 }
216
217 void SettingLevelBubble::UpdateTargetPercent(double percent) { 218 void SettingLevelBubble::UpdateTargetPercent(double percent) {
218 target_percent_ = LimitPercent(percent); 219 target_percent_ = LimitPercent(percent);
219 const TimeTicks now = TimeTicks::Now(); 220 const TimeTicks now = TimeTicks::Now();
220 221
221 if (current_percent_ < 0.0) { 222 if (current_percent_ < 0.0) {
222 // If we're setting the level for the first time, no need to animate. 223 // If we're setting the level for the first time, no need to animate.
223 current_percent_ = target_percent_; 224 current_percent_ = target_percent_;
224 if (view_) 225 if (view_)
225 view_->SetLevel(current_percent_); 226 view_->SetLevel(current_percent_);
226 } else { 227 } else {
(...skipping 19 matching lines...) Expand all
246 247
247 last_target_update_time_ = now; 248 last_target_update_time_ = now;
248 } 249 }
249 250
250 void SettingLevelBubble::StopAnimation() { 251 void SettingLevelBubble::StopAnimation() {
251 animation_timer_.Stop(); 252 animation_timer_.Stop();
252 is_animating_ = false; 253 is_animating_ = false;
253 } 254 }
254 255
255 } // namespace chromeos 256 } // namespace chromeos
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