| Index: media/audio/win/audio_low_latency_input_win_unittest.cc
|
| ===================================================================
|
| --- media/audio/win/audio_low_latency_input_win_unittest.cc (revision 0)
|
| +++ media/audio/win/audio_low_latency_input_win_unittest.cc (revision 0)
|
| @@ -0,0 +1,362 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include <windows.h>
|
| +#include <mmsystem.h>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/environment.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/test/test_timeouts.h"
|
| +#include "media/audio/audio_io.h"
|
| +#include "media/audio/audio_manager.h"
|
| +#include "media/audio/win/audio_low_latency_input_win.h"
|
| +#include "media/base/seekable_buffer.h"
|
| +#include "testing/gmock/include/gmock/gmock.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +
|
| +using ::testing::Gt;
|
| +using ::testing::AnyNumber;
|
| +using ::testing::Between;
|
| +using ::testing::NotNull;
|
| +
|
| +class MockAudioInputCallback : public AudioInputStream::AudioInputCallback {
|
| + public:
|
| + MOCK_METHOD4(OnData, void(AudioInputStream* stream,
|
| + const uint8* src, uint32 size,
|
| + uint32 hardware_delay_bytes));
|
| + MOCK_METHOD1(OnClose, void(AudioInputStream* stream));
|
| + MOCK_METHOD2(OnError, void(AudioInputStream* stream, int code));
|
| +};
|
| +
|
| +// This audio sink implementation should be used for manual tests only since
|
| +// the recorded data is stored on a raw binary data file.
|
| +class WriteToFileAudioSink : public AudioInputStream::AudioInputCallback {
|
| + public:
|
| + // Allocate space for ~10 seconds of data @ 48kHz in stereo:
|
| + // 2 bytes per sample, 2 channels, 10ms @ 48kHz, 10 seconds <=> 1920000 bytes.
|
| + static const size_t kMaxBufferSize = 2 * 2 * 480 * 100 * 10;
|
| +
|
| + explicit WriteToFileAudioSink(const char* file_name)
|
| + : buffer_(0, kMaxBufferSize),
|
| + file_(fopen(file_name, "wb")),
|
| + bytes_to_write_(0) {
|
| + }
|
| +
|
| + virtual ~WriteToFileAudioSink() {
|
| + size_t bytes_written = 0;
|
| + while (bytes_written < bytes_to_write_) {
|
| + const uint8* chunk;
|
| + size_t chunk_size;
|
| +
|
| + // Stop writing if no more data is available.
|
| + if (!buffer_.GetCurrentChunk(&chunk, &chunk_size))
|
| + break;
|
| +
|
| + // Write recorded data chunk to the file and prepare for next chunk.
|
| + fwrite(chunk, 1, chunk_size, file_);
|
| + buffer_.Seek(chunk_size);
|
| + bytes_written += chunk_size;
|
| + }
|
| + fclose(file_);
|
| + }
|
| +
|
| + // AudioInputStream::AudioInputCallback implementation.
|
| + virtual void OnData(AudioInputStream* stream,
|
| + const uint8* src, uint32 size, uint32 hardware_delay_bytes) {
|
| + // Store data data in a temporary buffer to avoid making blocking
|
| + // fwrite() calls in the audio callback. The complete buffer will be
|
| + // written to file in the destructor.
|
| + if (buffer_.Append(src, size)) {
|
| + bytes_to_write_ += size;
|
| + }
|
| + }
|
| +
|
| + virtual void OnClose(AudioInputStream* stream) {}
|
| + virtual void OnError(AudioInputStream* stream, int code) {}
|
| +
|
| + private:
|
| + media::SeekableBuffer buffer_;
|
| + FILE* file_;
|
| + size_t bytes_to_write_;
|
| +};
|
| +
|
| +// Convenience method which ensures that we are not running on the build
|
| +// bots and that at least one valid input device can be found.
|
| +static bool CanRunAudioTests() {
|
| + scoped_ptr<base::Environment> env(base::Environment::Create());
|
| + if (env->HasVar("CHROME_HEADLESS"))
|
| + return false;
|
| + AudioManager* audio_man = AudioManager::GetAudioManager();
|
| + if (NULL == audio_man)
|
| + return false;
|
| + // TODO(henrika): note that we use Wave today to query the number of
|
| + // existing input devices.
|
| + return audio_man->HasAudioInputDevices();
|
| +}
|
| +
|
| +// Convenience method which creates a default AudioInputStream object but
|
| +// also allows the user to modify the default settings.
|
| +class AudioInputStreamWrapper {
|
| + public:
|
| + AudioInputStreamWrapper()
|
| + : audio_man_(AudioManager::GetAudioManager()),
|
| + format_(AudioParameters::AUDIO_PCM_LOW_LATENCY),
|
| + channel_layout_(CHANNEL_LAYOUT_STEREO),
|
| + bits_per_sample_(16) {
|
| + // Use native/mixing sample rate and 10ms frame size as default.
|
| + sample_rate_ = static_cast<int>(
|
| + WASAPIAudioInputStream::HardwareSampleRate(eConsole));
|
| + samples_per_packet_ = sample_rate_ / 100;
|
| + }
|
| +
|
| + ~AudioInputStreamWrapper() { }
|
| +
|
| + // Creates AudioInputStream object using default parameters.
|
| + AudioInputStream* Create() {
|
| + return CreateInputStream();
|
| + }
|
| +
|
| + // Creates AudioInputStream object using non-default parameters where the
|
| + // frame size is modified.
|
| + AudioInputStream* Create(int samples_per_packet) {
|
| + samples_per_packet_ = samples_per_packet;
|
| + return CreateInputStream();
|
| + }
|
| +
|
| + AudioParameters::Format format() const { return format_; }
|
| + int channels() const {
|
| + return ChannelLayoutToChannelCount(channel_layout_);
|
| + }
|
| + int bits_per_sample() const { return bits_per_sample_; }
|
| + int sample_rate() const { return sample_rate_; }
|
| + int samples_per_packet() const { return samples_per_packet_; }
|
| +
|
| + private:
|
| + AudioInputStream* CreateInputStream() {
|
| + AudioInputStream* ais = audio_man_->MakeAudioInputStream(
|
| + AudioParameters(format_, channel_layout_, sample_rate_,
|
| + bits_per_sample_, samples_per_packet_));
|
| + EXPECT_TRUE(ais);
|
| + return ais;
|
| + }
|
| +
|
| + ScopedCOMInitializerMTA com_init_;
|
| + AudioManager* audio_man_;
|
| + AudioParameters::Format format_;
|
| + ChannelLayout channel_layout_;
|
| + int bits_per_sample_;
|
| + int sample_rate_;
|
| + int samples_per_packet_;
|
| +};
|
| +
|
| +// Convenience method which creates a default AudioInputStream object.
|
| +static AudioInputStream* CreateDefaultAudioInputStream() {
|
| + AudioInputStreamWrapper aisw;
|
| + AudioInputStream* ais = aisw.Create();
|
| + return ais;
|
| +}
|
| +
|
| +// Verify that we can retrieve the current hardware/mixing sample rate
|
| +// for all supported device roles. The ERole enumeration defines constants
|
| +// that indicate the role that the system/user has assigned to an audio
|
| +// endpoint device.
|
| +// TODO(henrika): modify this test when we suport full device enumeration.
|
| +TEST(WinAudioInputTest, WASAPIAudioInputStreamHardwareSampleRate) {
|
| + if (!CanRunAudioTests())
|
| + return;
|
| +
|
| + ScopedCOMInitializerMTA com_init;
|
| +
|
| + // Default device intended for games, system notification sounds,
|
| + // and voice commands.
|
| + int fs = static_cast<int>(
|
| + WASAPIAudioInputStream::HardwareSampleRate(eConsole));
|
| + EXPECT_GE(fs, 0);
|
| +
|
| + // Default communication device intended for e.g. VoIP communication.
|
| + fs = static_cast<int>(
|
| + WASAPIAudioInputStream::HardwareSampleRate(eCommunications));
|
| + EXPECT_GE(fs, 0);
|
| +
|
| + // Multimedia device for music, movies and live music recording.
|
| + fs = static_cast<int>(
|
| + WASAPIAudioInputStream::HardwareSampleRate(eMultimedia));
|
| + EXPECT_GE(fs, 0);
|
| +}
|
| +
|
| +// Test Create(), Close() calling sequence.
|
| +TEST(WinAudioInputTest, WASAPIAudioInputStreamCreateAndClose) {
|
| + if (!CanRunAudioTests())
|
| + return;
|
| + AudioInputStream* ais = CreateDefaultAudioInputStream();
|
| + ais->Close();
|
| +}
|
| +
|
| +// Test Open(), Close() calling sequence.
|
| +TEST(WinAudioInputTest, WASAPIAudioInputStreamOpenAndClose) {
|
| + if (!CanRunAudioTests())
|
| + return;
|
| + AudioInputStream* ais = CreateDefaultAudioInputStream();
|
| + EXPECT_TRUE(ais->Open());
|
| + ais->Close();
|
| +}
|
| +
|
| +// Test Open(), Start(), Close() calling sequence.
|
| +TEST(WinAudioInputTest, WASAPIAudioInputStreamOpenStartAndClose) {
|
| + if (!CanRunAudioTests())
|
| + return;
|
| + AudioInputStream* ais = CreateDefaultAudioInputStream();
|
| + EXPECT_TRUE(ais->Open());
|
| + MockAudioInputCallback sink;
|
| + ais->Start(&sink);
|
| + EXPECT_CALL(sink, OnClose(ais))
|
| + .Times(1);
|
| + ais->Close();
|
| +}
|
| +
|
| +// Test Open(), Start(), Stop(), Close() calling sequence.
|
| +TEST(WinAudioInputTest, WASAPIAudioInputStreamOpenStartStopAndClose) {
|
| + if (!CanRunAudioTests())
|
| + return;
|
| + AudioInputStream* ais = CreateDefaultAudioInputStream();
|
| + EXPECT_TRUE(ais->Open());
|
| + MockAudioInputCallback sink;
|
| + ais->Start(&sink);
|
| + ais->Stop();
|
| + EXPECT_CALL(sink, OnClose(ais))
|
| + .Times(1);
|
| + ais->Close();
|
| +}
|
| +
|
| +// Test some additional calling sequences.
|
| +TEST(MacAudioInputTest, WASAPIAudioInputStreamMiscCallingSequences) {
|
| + if (!CanRunAudioTests())
|
| + return;
|
| + AudioInputStream* ais = CreateDefaultAudioInputStream();
|
| + WASAPIAudioInputStream* wais = static_cast<WASAPIAudioInputStream*>(ais);
|
| +
|
| + // Open(), Open() should fail the second time.
|
| + EXPECT_TRUE(ais->Open());
|
| + EXPECT_FALSE(ais->Open());
|
| +
|
| + MockAudioInputCallback sink;
|
| +
|
| + // Start(), Start() is a valid calling sequence (second call does nothing).
|
| + ais->Start(&sink);
|
| + EXPECT_TRUE(wais->started());
|
| + ais->Start(&sink);
|
| + EXPECT_TRUE(wais->started());
|
| +
|
| + // Stop(), Stop() is a valid calling sequence (second call does nothing).
|
| + ais->Stop();
|
| + EXPECT_FALSE(wais->started());
|
| + ais->Stop();
|
| + EXPECT_FALSE(wais->started());
|
| +
|
| + EXPECT_CALL(sink, OnClose(ais))
|
| + .Times(1);
|
| + ais->Close();
|
| +}
|
| +
|
| +TEST(WinAudioInputTest, WASAPIAudioInputStreamTestPacketSizes) {
|
| + if (!CanRunAudioTests())
|
| + return;
|
| +
|
| + // 10 ms packet size.
|
| +
|
| + // Create default WASAPI input stream which records in stereo using
|
| + // the shared mixing rate. The default buffer size is 10ms.
|
| + AudioInputStreamWrapper aisw;
|
| + AudioInputStream* ais = aisw.Create();
|
| + EXPECT_TRUE(ais->Open());
|
| +
|
| + MockAudioInputCallback sink;
|
| +
|
| + // Derive the expected size in bytes of each recorded packet.
|
| + uint32 bytes_per_packet = aisw.channels() * aisw.samples_per_packet() *
|
| + (aisw.bits_per_sample() / 8);
|
| +
|
| + // We use 10ms packets and will run the test for ~100ms. Given that the
|
| + // startup sequence takes some time, it is reasonable to expect 5-12
|
| + // callbacks in this time period. All should contain valid packets of
|
| + // the same size and a valid delay estimate.
|
| + EXPECT_CALL(sink, OnData(
|
| + ais, NotNull(), bytes_per_packet, Gt(bytes_per_packet)))
|
| + .Times(Between(5, 10));
|
| +
|
| + ais->Start(&sink);
|
| + base::PlatformThread::Sleep(TestTimeouts::tiny_timeout_ms());
|
| + ais->Stop();
|
| +
|
| + // Store current packet size (to be used in the subsequent tests).
|
| + int samples_per_packet_10ms = aisw.samples_per_packet();
|
| +
|
| + EXPECT_CALL(sink, OnClose(ais))
|
| + .Times(1);
|
| + ais->Close();
|
| +
|
| + // 20 ms packet size.
|
| +
|
| + ais = aisw.Create(2 * samples_per_packet_10ms);
|
| + EXPECT_TRUE(ais->Open());
|
| + bytes_per_packet = aisw.channels() * aisw.samples_per_packet() *
|
| + (aisw.bits_per_sample() / 8);
|
| +
|
| + EXPECT_CALL(sink, OnData(
|
| + ais, NotNull(), bytes_per_packet, Gt(bytes_per_packet)))
|
| + .Times(Between(5, 10));
|
| + ais->Start(&sink);
|
| + base::PlatformThread::Sleep(2 * TestTimeouts::tiny_timeout_ms());
|
| + ais->Stop();
|
| +
|
| + EXPECT_CALL(sink, OnClose(ais))
|
| + .Times(1);
|
| + ais->Close();
|
| +
|
| + // 5 ms packet size.
|
| +
|
| + ais = aisw.Create(samples_per_packet_10ms / 2);
|
| + EXPECT_TRUE(ais->Open());
|
| + bytes_per_packet = aisw.channels() * aisw.samples_per_packet() *
|
| + (aisw.bits_per_sample() / 8);
|
| +
|
| + EXPECT_CALL(sink, OnData(
|
| + ais, NotNull(), bytes_per_packet, Gt(bytes_per_packet)))
|
| + .Times(Between(2 * 5, 2 * 10));
|
| + ais->Start(&sink);
|
| + base::PlatformThread::Sleep(TestTimeouts::tiny_timeout_ms());
|
| + ais->Stop();
|
| +
|
| + EXPECT_CALL(sink, OnClose(ais))
|
| + .Times(1);
|
| + ais->Close();
|
| +}
|
| +
|
| +// This test is intended for manual tests and should only be enabled
|
| +// when it is required to store the captured data on a local file.
|
| +// By default, GTest will print out YOU HAVE 1 DISABLED TEST.
|
| +// To include disabled tests in test execution, just invoke the test program
|
| +// with --gtest_also_run_disabled_tests or set the GTEST_ALSO_RUN_DISABLED_TESTS
|
| +// environment variable to a value greater than 0.
|
| +TEST(WinAudioInputTest, DISABLED_WASAPIAudioInputStreamRecordToFile) {
|
| + if (!CanRunAudioTests())
|
| + return;
|
| +
|
| + const char* file_name = "out_stereo_10sec.pcm";
|
| +
|
| + AudioInputStreamWrapper aisw;
|
| + AudioInputStream* ais = aisw.Create();
|
| + EXPECT_TRUE(ais->Open());
|
| +
|
| + fprintf(stderr, " File name : %s\n", file_name);
|
| + fprintf(stderr, " Sample rate: %d\n", aisw.sample_rate());
|
| + WriteToFileAudioSink file_sink(file_name);
|
| + fprintf(stderr, " >> Speak into the mic while recording...\n");
|
| + ais->Start(&file_sink);
|
| + base::PlatformThread::Sleep(TestTimeouts::action_timeout_ms());
|
| + ais->Stop();
|
| + fprintf(stderr, " >> Recording has stopped.\n");
|
| + ais->Close();
|
| +}
|
|
|
| Property changes on: media\audio\win\audio_low_latency_input_win_unittest.cc
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|