| Index: media/audio/win/audio_low_latency_input_win.h
|
| ===================================================================
|
| --- media/audio/win/audio_low_latency_input_win.h (revision 0)
|
| +++ media/audio/win/audio_low_latency_input_win.h (revision 0)
|
| @@ -0,0 +1,247 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +//
|
| +// Implementation of AudioInputStream for Windows using Windows Core Audio
|
| +// WASAPI for low latency capturing.
|
| +//
|
| +// Overview of operation:
|
| +//
|
| +// - An object of WASAPIAudioInputStream is created by the AudioManager
|
| +// factory.
|
| +// - Next some thread will call Open(), at that point the underlying
|
| +// Core Audio APIs are utilized to create two WASAPI interfaces called
|
| +// IAudioClient and IAudioCaptureClient.
|
| +// - Then some thread will call Start(sink).
|
| +// A thread called "wasapi_capture_thread" is started and this thread listens
|
| +// on an event signal which is set periodically by the audio engine for
|
| +// each recorded data packet. As a result, data samples will be provided
|
| +// to the registered sink.
|
| +// - At some point, a thread will call Stop(), which stops and joins the
|
| +// capture thread and at the same time stops audio streaming.
|
| +// - The same thread that called stop will call Close() where we cleanup
|
| +// and notify the audio manager, which likely will destroy this object.
|
| +//
|
| +// Implementation notes:
|
| +//
|
| +// - The minimum supported client is Windows Vista.
|
| +// - This implementation is single-threaded, hence:
|
| +// o Construction and destruction must take place from the same thread.
|
| +// o It is recommended to call all APIs from the same thread as well.
|
| +// - It is recommended to first acquire the native sample rate of the default
|
| +// input device and then use the same rate when creating this object. Use
|
| +// WASAPIAudioInputStream::HardwareSampleRate() to retrieve the sample rate.
|
| +// - Calling Close() also leads to self destruction.
|
| +//
|
| +// Core Audio API details:
|
| +//
|
| +// - CoInitializeEx() is called on the creating thread and on the internal
|
| +// capture thread. Each thread's concurrency model and apartment is set
|
| +// to multi-threaded (MTA). CHECK() is called to ensure that we crash if
|
| +// CoInitializeEx(MTA) fails.
|
| +// - Utilized MMDevice interfaces:
|
| +// o IMMDeviceEnumerator
|
| +// o IMMDevice
|
| +// - Utilized WASAPI interfaces:
|
| +// o IAudioClient
|
| +// o IAudioCaptureClient
|
| +// - The stream is initialized in shared mode and the processing of the
|
| +// audio buffer is event driven.
|
| +// - The Multimedia Class Scheduler service (MMCSS) is utilized to boost
|
| +// the priority of the capture thread.
|
| +//
|
| +#ifndef MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
|
| +#define MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
|
| +
|
| +#include <Audioclient.h>
|
| +#include <MMDeviceAPI.h>
|
| +
|
| +#include "base/compiler_specific.h"
|
| +#include "base/threading/platform_thread.h"
|
| +#include "base/threading/simple_thread.h"
|
| +#include "base/win/scoped_comptr.h"
|
| +#include "base/win/scoped_handle.h"
|
| +#include "media/audio/audio_io.h"
|
| +#include "media/audio/audio_parameters.h"
|
| +#include "media/audio/win/avrt_wrapper_win.h"
|
| +
|
| +class AudioManagerWin;
|
| +
|
| +// Initializes COM in the constructor (MTA), and uninitializes COM in the
|
| +// destructor.
|
| +class ScopedCOMInitializerMTA {
|
| + public:
|
| + ScopedCOMInitializerMTA() : hr_(CoInitializeEx(NULL, COINIT_MULTITHREADED)) {
|
| + CHECK(SUCCEEDED(hr_));
|
| +#ifndef NDEBUG
|
| + creating_thread_id_ = base::PlatformThread::CurrentId();
|
| +#endif
|
| + }
|
| +
|
| + ScopedCOMInitializerMTA::~ScopedCOMInitializerMTA() {
|
| +#ifndef NDEBUG
|
| + DCHECK_EQ(base::PlatformThread::CurrentId(), creating_thread_id_);
|
| +#endif
|
| + if (SUCCEEDED(hr_))
|
| + CoUninitialize();
|
| + }
|
| +
|
| + private:
|
| + HRESULT hr_;
|
| +#ifndef NDEBUG
|
| + base::PlatformThreadId creating_thread_id_;
|
| +#endif
|
| + DISALLOW_COPY_AND_ASSIGN(ScopedCOMInitializerMTA);
|
| +};
|
| +
|
| +// A convenience class for COM memory handling.
|
| +template <class T>
|
| +class ScopedComMem {
|
| + public:
|
| + ScopedComMem() : ptr_(NULL) {}
|
| + ~ScopedComMem() {
|
| + Free();
|
| + }
|
| +
|
| + T* operator->() {
|
| + DCHECK(ptr_ != NULL);
|
| + return ptr_;
|
| + }
|
| +
|
| + T* get() const { return ptr_; }
|
| +
|
| + T** Receive() {
|
| + DCHECK(ptr_ == NULL);
|
| + return &ptr_;
|
| + }
|
| +
|
| + void Free() {
|
| + if (ptr_) {
|
| + ::CoTaskMemFree(ptr_);
|
| + ptr_ = NULL;
|
| + }
|
| + }
|
| +
|
| + bool valid() const { return ptr_ != NULL; }
|
| +
|
| + protected:
|
| + T* ptr_;
|
| +
|
| + private:
|
| + DISALLOW_COPY_AND_ASSIGN(ScopedComMem);
|
| +};
|
| +
|
| +// AudioInputStream implementation using Windows Core Audio APIs.
|
| +class WASAPIAudioInputStream : public AudioInputStream,
|
| + public base::DelegateSimpleThread::Delegate {
|
| + public:
|
| + // The ctor takes all the usual parameters, plus |manager| which is the
|
| + // the audio manager who is creating this object.
|
| + WASAPIAudioInputStream(AudioManagerWin* manager,
|
| + const AudioParameters& params,
|
| + ERole device_role);
|
| + // The dtor is typically called by the AudioManager only and it is usually
|
| + // triggered by calling AudioInputStream::Close().
|
| + virtual ~WASAPIAudioInputStream();
|
| +
|
| + // Implementation of AudioInputStream.
|
| + virtual bool Open() OVERRIDE;
|
| + virtual void Start(AudioInputCallback* callback) OVERRIDE;
|
| + virtual void Stop() OVERRIDE;
|
| + virtual void Close() OVERRIDE;
|
| +
|
| + // Retrieve the stream format that the audio engine uses for its internal
|
| + // processing/mixing of shared-mode streams.
|
| + static double HardwareSampleRate(ERole device_role);
|
| +
|
| + bool started() const { return started_; }
|
| +
|
| + private:
|
| + // DelegateSimpleThread::Delegate implementation.
|
| + virtual void Run() OVERRIDE;
|
| +
|
| + // Issues the OnError() callback to the |sink_|.
|
| + void HandleError(HRESULT err);
|
| +
|
| + // The Open() method is divided into these sub methods.
|
| + HRESULT SetCaptureDevice(ERole device_role);
|
| + HRESULT ActivateCaptureDevice();
|
| + HRESULT GetAudioEngineStreamFormat();
|
| + bool DesiredFormatIsSupported();
|
| + HRESULT InitializeAudioEngine();
|
| +
|
| + // Initializes the COM library for use by the calling thread and set the
|
| + // thread's concurrency model to multi-threaded.
|
| + ScopedCOMInitializerMTA com_init_;
|
| +
|
| + // Contains the functions required to support MMCSS.
|
| + AvrtWrapper avrt_;
|
| +
|
| + // Our creator, the audio manager needs to be notified when we close.
|
| + AudioManagerWin* manager_;
|
| +
|
| + // Capturing is driven by this thread (which has no message loop).
|
| + // All OnData() callbacks will be called from this thread.
|
| + base::DelegateSimpleThread* capture_thread_;
|
| +
|
| + // Contains the desired audio format which is set up at construction.
|
| + WAVEFORMATEX format_;
|
| +
|
| + // Copy of the audio format which we know the audio engine supports.
|
| + // It is recommended to ensure that the sample rate in |format_| is identical
|
| + // to the sample rate in |audio_engine_mix_format_|.
|
| + ScopedComMem<WAVEFORMATEX> audio_engine_mix_format_;
|
| +
|
| + bool opened_;
|
| + bool started_;
|
| +
|
| + // Size in bytes of each audio frame (4 bytes for 16-bit stereo PCM)
|
| + size_t frame_size_;
|
| +
|
| + // Size in audio frames of each audio packet where an audio packet
|
| + // is defined as the block of data which the user received in each
|
| + // OnData() callback.
|
| + size_t packet_size_frames_;
|
| +
|
| + // Size in bytes of each audio packet.
|
| + size_t packet_size_bytes_;
|
| +
|
| + // Length of the audio endpoint buffer.
|
| + size_t endpoint_buffer_size_frames_;
|
| +
|
| + // Defines the role that the system has assigned to an audio endpoint device.
|
| + ERole device_role_;
|
| +
|
| + // Conversion factor used in delay-estimation calculations.
|
| + // Converts a raw performance counter value to 100-nanosecond unit.
|
| + double perf_count_to_100ns_units_;
|
| +
|
| + // Conversion factor used in delay-estimation calculations.
|
| + // Converts from milliseconds to audio frames.
|
| + double ms_to_frame_count_;
|
| +
|
| + // Pointer to the object that will receive the recorded audio samples.
|
| + AudioInputCallback* sink_;
|
| +
|
| + // An IMMDevice interface which represents an audio endpoint device.
|
| + base::win::ScopedComPtr<IMMDevice> endpoint_device_;
|
| +
|
| + // An IAudioClient interface which enables a client to create and initialize
|
| + // an audio stream between an audio application and the audio engine.
|
| + base::win::ScopedComPtr<IAudioClient> audio_client_;
|
| +
|
| + // The IAudioCaptureClient interface enables a client to read input data
|
| + // from a capture endpoint buffer.
|
| + base::win::ScopedComPtr<IAudioCaptureClient> audio_capture_client_;
|
| +
|
| + // The audio engine will signal this event each time a buffer has been
|
| + // recorded.
|
| + base::win::ScopedHandle audio_samples_ready_event_;
|
| +
|
| + // This event will be signaled when capturing shall stop.
|
| + base::win::ScopedHandle stop_capture_event_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream);
|
| +};
|
| +
|
| +#endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
|
|
|
| Property changes on: media\audio\win\audio_low_latency_input_win.h
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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