Chromium Code Reviews| Index: content/renderer/media/webrtc_audio_device_impl.cc |
| =================================================================== |
| --- content/renderer/media/webrtc_audio_device_impl.cc (revision 105774) |
| +++ content/renderer/media/webrtc_audio_device_impl.cc (working copy) |
| @@ -6,12 +6,22 @@ |
| #include "base/bind.h" |
| #include "base/string_util.h" |
| +#include "content/common/view_messages.h" |
| #include "content/renderer/render_thread_impl.h" |
| #include "media/audio/audio_util.h" |
| static const int64 kMillisecondsBetweenProcessCalls = 5000; |
| static const char kVersion[] = "WebRTC AudioDevice 1.0.0.Chrome"; |
| +static int GetAudioInputHardwareSampleRate() { |
|
henrika (OOO until Aug 14)
2011/10/18 08:13:14
I decided to ask for the input sample rate here in
|
| + static double input_sample_rate = 0; |
| + if (!input_sample_rate) { |
| + RenderThreadImpl::current()->Send( |
| + new ViewHostMsg_GetHardwareInputSampleRate(&input_sample_rate)); |
| + } |
| + return static_cast<int>(input_sample_rate); |
| +} |
| + |
| WebRtcAudioDeviceImpl::WebRtcAudioDeviceImpl() |
| : ref_count_(0), |
| render_loop_(base::MessageLoopProxy::current()), |
| @@ -72,8 +82,6 @@ |
| int samples_per_sec = static_cast<int>(output_sample_rate_); |
| if (samples_per_sec == 44100) { |
| // Even if the hardware runs at 44.1kHz, we use 44.0 internally. |
| - // Can only happen on Mac OS X currently since Windows and Mac |
| - // both uses 48kHz. |
| samples_per_sec = 44000; |
| } |
| uint32_t samples_per_10_msec = (samples_per_sec / 100); |
| @@ -132,7 +140,11 @@ |
| input_buffer_.get(), |
| number_of_frames); |
| - const int samples_per_sec = static_cast<int>(input_sample_rate_); |
| + int samples_per_sec = static_cast<int>(input_sample_rate_); |
| + if (samples_per_sec == 44100) { |
| + // Even if the hardware runs at 44.1kHz, we use 44.0 internally. |
| + samples_per_sec = 44000; |
| + } |
| const int samples_per_10_msec = (samples_per_sec / 100); |
| const int bytes_per_10_msec = |
| channels * samples_per_10_msec * bytes_per_sample_; |
| @@ -274,15 +286,17 @@ |
| DCHECK(!input_buffer_.get()); |
| DCHECK(!output_buffer_.get()); |
| - // TODO(henrika): add AudioInputDevice::GetAudioHardwareSampleRate(). |
| - // Assume that input and output sample rates are identical for now. |
| - |
| // Ask the browser for the default audio output hardware sample-rate. |
| // This request is based on a synchronous IPC message. |
| int output_sample_rate = |
| static_cast<int>(AudioDevice::GetAudioHardwareSampleRate()); |
| - VLOG(1) << "Audio hardware sample rate: " << output_sample_rate; |
| + VLOG(1) << "Audio output hardware sample rate: " << output_sample_rate; |
| + // Ask the browser for the default audio input hardware sample-rate. |
| + // This request is based on a synchronous IPC message. |
| + int input_sample_rate = GetAudioInputHardwareSampleRate(); |
|
henrika (OOO until Aug 14)
2011/10/18 08:13:14
We now ask for the input sample rate as well.
|
| + VLOG(1) << "Audio input hardware sample rate: " << input_sample_rate; |
| + |
| int input_channels = 0; |
| int output_channels = 0; |
| @@ -291,21 +305,32 @@ |
| // For real-time audio (in combination with the webrtc::VoiceEngine) it |
| // is convenient to use audio buffers of size N*10ms. |
| + |
| #if defined(OS_WIN) |
| if (output_sample_rate != 48000) { |
| DLOG(ERROR) << "Only 48kHz sample rate is supported on Windows."; |
| return -1; |
| } |
| - input_channels = 1; |
| + |
| + // Use stereo recording on Windows since low-latency Core Audio (WASAPI) |
| + // does not support mono. |
| + input_channels = 2; |
| output_channels = 1; |
| - // Capture side: AUDIO_PCM_LINEAR on Windows is based on a callback- |
| - // driven Wave implementation where 3 buffers are used for recording audio. |
| - // Each buffer is of the size that we specify here and using more than one |
| - // does not increase the delay but only adds robustness against dropping |
| - // audio. It might also affect the initial start-up time before callbacks |
| - // start to pump. Real-time tests have shown that a buffer size of 10ms |
| - // works fine on the capture side. |
| - input_buffer_size = 480; |
| + |
| + // Capture side: AUDIO_PCM_LOW_LATENCY is based on the Core Audio (WASAPI) |
| + // API which was introduced in Windows Vista. For lower Windows versions, |
| + // a callback-driven Wave implementation is used instead. An input buffer |
| + // size of 10ms works well for both these implementations. |
| + |
| + // Use different buffer sizes depending on the current hardware sample rate. |
| + if (input_sample_rate == 48000) { |
| + input_buffer_size = 480; |
| + } else { |
| + // We do run at 44.1kHz at the actual audio layer, but ask for frames |
| + // at 44.0kHz to ensure that we can feed them to the webrtc::VoiceEngine. |
| + input_buffer_size = 440; |
| + } |
| + |
| // Rendering side: AUDIO_PCM_LOW_LATENCY on Windows is based on a callback- |
| // driven Wave implementation where 2 buffers are fed to the audio driver |
| // before actual rendering starts. Initial real-time tests have shown that |
| @@ -320,6 +345,7 @@ |
| } |
| input_channels = 1; |
| output_channels = 1; |
| + |
| // Rendering side: AUDIO_PCM_LOW_LATENCY on Mac OS X is based on a callback- |
| // driven Core Audio implementation. Tests have shown that 10ms is a suitable |
| // frame size to use, both for 48kHz and 44.1kHz. |
| @@ -347,6 +373,7 @@ |
| } |
| input_channels = 1; |
| output_channels = 1; |
| + |
| // Based on tests using the current ALSA implementation in Chrome, we have |
| // found that the best combination is 20ms on the input side and 10ms on the |
| // output side. |
| @@ -367,17 +394,11 @@ |
| input_buffer_size_ = input_buffer_size; |
| input_channels_ = input_channels; |
| - // TODO(henrika): we use same rate as on output for now. |
| - input_sample_rate_ = output_sample_rate_; |
| + input_sample_rate_ = input_sample_rate; |
| // Create and configure the audio capturing client. |
| audio_input_device_ = new AudioInputDevice( |
| - input_buffer_size, input_channels, output_sample_rate, this, this); |
| -#if defined(OS_MACOSX) |
| - // We create the input device for Mac as well but the performance |
| - // will be very bad. |
| - DLOG(WARNING) << "Real-time recording is not yet supported on Mac OS X"; |
| -#endif |
| + input_buffer_size, input_channels, input_sample_rate, this, this); |
|
henrika (OOO until Aug 14)
2011/10/18 08:13:14
Not using same rate as output any longer since we
|
| // Create and configure the audio rendering client. |
| audio_output_device_ = new AudioDevice( |