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Side by Side Diff: media/audio/win/audio_low_latency_input_win.h

Issue 8283032: Low-latency AudioInputStream implementation based on WASAPI for Windows. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Fixes in AVRT wrapper based on review by tommi Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // Implementation of AudioInputStream for Windows using Windows Core Audio
6 // WASAPI for low latency capturing.
7 //
8 // Overview of operation:
9 //
10 // - An object of WASAPIAudioInputStream is created by the AudioManager
11 // factory.
12 // - Next some thread will call Open(), at that point the underlying
13 // Core Audio APIs are utilized to create two WASAPI interfaces called
14 // IAudioClient and IAudioCaptureClient.
15 // - Then some thread will call Start(sink).
16 // A thread called "wasapi_capture_thread" is started and this thread listens
17 // on an event signal which is set periodically by the audio engine for
18 // each recorded data packet. As a result, data samples will be provided
19 // to the registered sink.
20 // - At some point, a thread will call Stop(), which stops and joins the
21 // capture thread and at the same time stops audio streaming.
22 // - The same thread that called stop will call Close() where we cleanup
23 // and notify the audio manager, which likely will destroy this object.
24 //
25 // Implementation notes:
26 //
27 // - The minimum supported client is Windows Vista.
28 // - This implementation is single-threaded, hence:
29 // o Construction and destruction must take place from the same thread.
30 // o It is recommended to call all APIs from the same thread as well.
31 // - It is recommended to first acquire the native sample rate of the default
32 // input device and then use the same rate when creating this object. Use
33 // WASAPIAudioInputStream::HardwareSampleRate() to retrieve the sample rate.
34 // - Calling Close() also leads to self destruction.
35 //
36 // Core Audio API details:
37 //
38 // - CoInitializeEx() is called on the creating thread and on the internal
39 // capture thread. Each thread's concurrency model and apartment is set
40 // to multi-threaded (MTA). CHECK() is called to ensure that we crash if
41 // CoInitializeEx(MTA) fails.
42 // - Utilized MMDevice interfaces:
43 // o IMMDeviceEnumerator
44 // o IMMDevice
45 // - Utilized WASAPI interfaces:
46 // o IAudioClient
47 // o IAudioCaptureClient
48 // - The stream is initialized in shared mode and the processing of the
49 // audio buffer is event driven.
50 // - The Multimedia Class Scheduler service (MMCSS) is utilized to boost
51 // the priority of the capture thread.
52 //
53 #ifndef MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
54 #define MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
55
56 #include <Audioclient.h>
57 #include <MMDeviceAPI.h>
58
59 #include "base/compiler_specific.h"
60 #include "base/threading/platform_thread.h"
61 #include "base/threading/simple_thread.h"
62 #include "base/win/scoped_comptr.h"
63 #include "base/win/scoped_handle.h"
64 #include "media/audio/audio_io.h"
65 #include "media/audio/audio_parameters.h"
66 #include "media/audio/win/avrt_wrapper_win.h"
67
68 class AudioManagerWin;
69
70 // Initializes COM in the constructor (MTA), and uninitializes COM in the
71 // destructor.
72 class ScopedCOMInitializerMTA {
scherkus (not reviewing) 2011/10/18 21:12:30 would base/win/scoped_com_initializer.h suit your
henrika (OOO until Aug 14) 2011/10/19 15:42:43 Modified. Now uses base::win::ScopedCOMInitializer
73 public:
74 ScopedCOMInitializerMTA() : hr_(CoInitializeEx(NULL, COINIT_MULTITHREADED)) {
75 CHECK(SUCCEEDED(hr_));
76 #ifndef NDEBUG
77 creating_thread_id_ = base::PlatformThread::CurrentId();
78 #endif
79 }
80
81 ScopedCOMInitializerMTA::~ScopedCOMInitializerMTA() {
82 #ifndef NDEBUG
83 DCHECK_EQ(base::PlatformThread::CurrentId(), creating_thread_id_);
84 #endif
85 if (SUCCEEDED(hr_))
86 CoUninitialize();
87 }
88
89 private:
90 HRESULT hr_;
91 #ifndef NDEBUG
92 base::PlatformThreadId creating_thread_id_;
93 #endif
94 DISALLOW_COPY_AND_ASSIGN(ScopedCOMInitializerMTA);
95 };
96
97 // A convenience class for COM memory handling.
98 template <class T>
99 class ScopedComMem {
scherkus (not reviewing) 2011/10/18 21:12:30 this appears nearly identical to chrome/common/sco
henrika (OOO until Aug 14) 2011/10/19 15:42:43 Thanks Andrew. I was able to refactor using your p
100 public:
101 ScopedComMem() : ptr_(NULL) {}
102 ~ScopedComMem() {
103 Free();
104 }
105
106 T* operator->() {
107 DCHECK(ptr_ != NULL);
108 return ptr_;
109 }
110
111 T* get() const { return ptr_; }
112
113 T** Receive() {
114 DCHECK(ptr_ == NULL);
115 return &ptr_;
116 }
117
118 void Free() {
119 if (ptr_) {
120 ::CoTaskMemFree(ptr_);
121 ptr_ = NULL;
122 }
123 }
124
125 bool valid() const { return ptr_ != NULL; }
126
127 protected:
128 T* ptr_;
129
130 private:
131 DISALLOW_COPY_AND_ASSIGN(ScopedComMem);
132 };
133
134 // AudioInputStream implementation using Windows Core Audio APIs.
135 class WASAPIAudioInputStream : public AudioInputStream,
scherkus (not reviewing) 2011/10/18 21:12:30 nit: inititalizer list format
henrika (OOO until Aug 14) 2011/10/19 15:42:43 Done.
136 public base::DelegateSimpleThread::Delegate {
137 public:
138 // The ctor takes all the usual parameters, plus |manager| which is the
139 // the audio manager who is creating this object.
140 WASAPIAudioInputStream(AudioManagerWin* manager,
141 const AudioParameters& params,
142 ERole device_role);
143 // The dtor is typically called by the AudioManager only and it is usually
144 // triggered by calling AudioInputStream::Close().
145 virtual ~WASAPIAudioInputStream();
146
147 // Implementation of AudioInputStream.
148 virtual bool Open() OVERRIDE;
149 virtual void Start(AudioInputCallback* callback) OVERRIDE;
150 virtual void Stop() OVERRIDE;
151 virtual void Close() OVERRIDE;
152
153 // Retrieve the stream format that the audio engine uses for its internal
154 // processing/mixing of shared-mode streams.
155 static double HardwareSampleRate(ERole device_role);
156
157 bool started() const { return started_; }
158
159 private:
160 // DelegateSimpleThread::Delegate implementation.
161 virtual void Run() OVERRIDE;
162
163 // Issues the OnError() callback to the |sink_|.
164 void HandleError(HRESULT err);
165
166 // The Open() method is divided into these sub methods.
167 HRESULT SetCaptureDevice(ERole device_role);
168 HRESULT ActivateCaptureDevice();
169 HRESULT GetAudioEngineStreamFormat();
170 bool DesiredFormatIsSupported();
171 HRESULT InitializeAudioEngine();
172
173 // Initializes the COM library for use by the calling thread and set the
174 // thread's concurrency model to multi-threaded.
175 ScopedCOMInitializerMTA com_init_;
176
177 // Contains the functions required to support MMCSS.
178 AvrtWrapper avrt_;
179
180 // Our creator, the audio manager needs to be notified when we close.
181 AudioManagerWin* manager_;
182
183 // Capturing is driven by this thread (which has no message loop).
184 // All OnData() callbacks will be called from this thread.
185 base::DelegateSimpleThread* capture_thread_;
186
187 // Contains the desired audio format which is set up at construction.
188 WAVEFORMATEX format_;
189
190 // Copy of the audio format which we know the audio engine supports.
191 // It is recommended to ensure that the sample rate in |format_| is identical
192 // to the sample rate in |audio_engine_mix_format_|.
193 ScopedComMem<WAVEFORMATEX> audio_engine_mix_format_;
194
195 bool opened_;
196 bool started_;
197
198 // Size in bytes of each audio frame (4 bytes for 16-bit stereo PCM)
199 size_t frame_size_;
200
201 // Size in audio frames of each audio packet where an audio packet
202 // is defined as the block of data which the user received in each
203 // OnData() callback.
204 size_t packet_size_frames_;
205
206 // Size in bytes of each audio packet.
207 size_t packet_size_bytes_;
208
209 // Length of the audio endpoint buffer.
210 size_t endpoint_buffer_size_frames_;
211
212 // Defines the role that the system has assigned to an audio endpoint device.
213 ERole device_role_;
214
215 // Conversion factor used in delay-estimation calculations.
216 // Converts a raw performance counter value to 100-nanosecond unit.
217 double perf_count_to_100ns_units_;
218
219 // Conversion factor used in delay-estimation calculations.
220 // Converts from milliseconds to audio frames.
221 double ms_to_frame_count_;
222
223 // Pointer to the object that will receive the recorded audio samples.
224 AudioInputCallback* sink_;
225
226 // An IMMDevice interface which represents an audio endpoint device.
227 base::win::ScopedComPtr<IMMDevice> endpoint_device_;
228
229 // An IAudioClient interface which enables a client to create and initialize
230 // an audio stream between an audio application and the audio engine.
231 base::win::ScopedComPtr<IAudioClient> audio_client_;
232
233 // The IAudioCaptureClient interface enables a client to read input data
234 // from a capture endpoint buffer.
235 base::win::ScopedComPtr<IAudioCaptureClient> audio_capture_client_;
236
237 // The audio engine will signal this event each time a buffer has been
238 // recorded.
239 base::win::ScopedHandle audio_samples_ready_event_;
240
241 // This event will be signaled when capturing shall stop.
242 base::win::ScopedHandle stop_capture_event_;
243
244 DISALLOW_COPY_AND_ASSIGN(WASAPIAudioInputStream);
245 };
246
247 #endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
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