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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "media/audio/win/audio_low_latency_input_win.h" |
| 6 |
| 7 #include <comdef.h> |
| 8 |
| 9 #include "base/logging.h" |
| 10 #include "base/memory/scoped_ptr.h" |
| 11 #include "base/utf_string_conversions.h" |
| 12 #include "media/audio/audio_util.h" |
| 13 #include "media/audio/win/audio_manager_win.h" |
| 14 |
| 15 using base::win::ScopedComPtr; |
| 16 |
| 17 #ifndef NDEBUG |
| 18 static void DLogFormat(const char* str, const WAVEFORMATEX* format) { |
| 19 DLOG(INFO) << str << std::endl |
| 20 << " wFormatTag : " << format->wFormatTag << std::endl |
| 21 << " nChannels : " << format->nChannels << std::endl |
| 22 << " nSamplesPerSec : " << format->nSamplesPerSec << std::endl |
| 23 << " nAvgBytesPerSec: " << format->nAvgBytesPerSec << std::endl |
| 24 << " wBitsPerSample : " << format->wBitsPerSample << std::endl |
| 25 << " nBlockAlign : " << format->nBlockAlign << std::endl |
| 26 << " cbSize : " << format->cbSize << std::endl; |
| 27 } |
| 28 #endif |
| 29 |
| 30 WASAPIAudioInputStream::WASAPIAudioInputStream( |
| 31 AudioManagerWin* manager, const AudioParameters& params, ERole device_role) |
| 32 : manager_(manager), |
| 33 capture_thread_(NULL), |
| 34 opened_(false), |
| 35 started_(false), |
| 36 endpoint_buffer_size_frames_(0), |
| 37 device_role_(device_role), |
| 38 sink_(NULL) { |
| 39 DCHECK(manager_); |
| 40 |
| 41 // Set up the desired capture format specified by the client. |
| 42 format_.nSamplesPerSec = params.sample_rate; |
| 43 format_.wFormatTag = WAVE_FORMAT_PCM; |
| 44 format_.wBitsPerSample = params.bits_per_sample; |
| 45 format_.nChannels = params.channels; |
| 46 format_.nBlockAlign = (format_.wBitsPerSample / 8) * format_.nChannels; |
| 47 format_.nAvgBytesPerSec = format_.nSamplesPerSec * format_.nBlockAlign; |
| 48 format_.cbSize = 0; |
| 49 #ifndef NDEBUG |
| 50 DLogFormat("Desired capture format:", &format_); |
| 51 #endif |
| 52 |
| 53 // Size in bytes of each audio frame. |
| 54 frame_size_ = format_.nBlockAlign; |
| 55 // Store size of audio packets which we expect to get from the audio |
| 56 // endpoint device in each capture event. |
| 57 packet_size_frames_ = params.GetPacketSize() / format_.nBlockAlign; |
| 58 packet_size_bytes_ = params.GetPacketSize(); |
| 59 DLOG(INFO) << "Number of bytes per audio frame : " << frame_size_; |
| 60 DLOG(INFO) << "Number of audio frames per packet: " << packet_size_frames_; |
| 61 |
| 62 // All events are auto-reset events and non-signaled initially. |
| 63 |
| 64 // Create the event which the audio engine will signal each time |
| 65 // a buffer becomes ready to be processed by the client. |
| 66 audio_samples_ready_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL)); |
| 67 DCHECK(audio_samples_ready_event_.IsValid()); |
| 68 |
| 69 // Create the event which will be set in Stop() when capturing shall stop. |
| 70 stop_capture_event_.Set(CreateEvent(NULL, FALSE, FALSE, NULL)); |
| 71 DCHECK(stop_capture_event_.IsValid()); |
| 72 |
| 73 ms_to_frame_count_ = static_cast<double>(params.sample_rate) / 1000.0; |
| 74 |
| 75 LARGE_INTEGER performance_frequency; |
| 76 if (QueryPerformanceFrequency(&performance_frequency)) { |
| 77 perf_count_to_100ns_units_ = |
| 78 (10000000.0 / static_cast<double>(performance_frequency.QuadPart)); |
| 79 } else { |
| 80 LOG(ERROR) << "High-resolution performance counters are not supported."; |
| 81 perf_count_to_100ns_units_ = 0.0; |
| 82 } |
| 83 } |
| 84 |
| 85 WASAPIAudioInputStream::~WASAPIAudioInputStream() { |
| 86 } |
| 87 |
| 88 bool WASAPIAudioInputStream::Open() { |
| 89 // Verify that we are not already opened. |
| 90 if (opened_) |
| 91 return false; |
| 92 |
| 93 // Obtain a reference to the IMMDevice interface of the default capturing |
| 94 // device with the specified role. |
| 95 HRESULT hr = SetCaptureDevice(device_role_); |
| 96 if (FAILED(hr)) { |
| 97 HandleError(hr); |
| 98 return false; |
| 99 } |
| 100 |
| 101 // Obtain an IAudioClient interface which enables us to create and initialize |
| 102 // an audio stream between an audio application and the audio engine. |
| 103 hr = ActivateCaptureDevice(); |
| 104 if (FAILED(hr)) { |
| 105 HandleError(hr); |
| 106 return false; |
| 107 } |
| 108 |
| 109 // Retrieve the stream format which the audio engine uses for its internal |
| 110 // processing/mixing of shared-mode streams. |
| 111 hr = GetAudioEngineStreamFormat(); |
| 112 if (FAILED(hr)) { |
| 113 HandleError(hr); |
| 114 return false; |
| 115 } |
| 116 |
| 117 // Verify that the selected audio endpoint supports the specified format |
| 118 // set during construction. |
| 119 if (!DesiredFormatIsSupported()) { |
| 120 hr = E_INVALIDARG; |
| 121 HandleError(hr); |
| 122 return false; |
| 123 } |
| 124 |
| 125 // Initialize the audio stream between the client and the device using |
| 126 // shared mode and a lowest possible glitch-free latency. |
| 127 hr = InitializeAudioEngine(); |
| 128 if (FAILED(hr)) { |
| 129 HandleError(hr); |
| 130 return false; |
| 131 } |
| 132 |
| 133 opened_ = true; |
| 134 |
| 135 return true; |
| 136 } |
| 137 |
| 138 void WASAPIAudioInputStream::Start(AudioInputCallback* callback) { |
| 139 DCHECK(callback); |
| 140 DCHECK(opened_); |
| 141 |
| 142 if (!opened_) |
| 143 return; |
| 144 |
| 145 if (started_) |
| 146 return; |
| 147 |
| 148 sink_ = callback; |
| 149 |
| 150 // Create and start the thread that will drive the capturing by waiting for |
| 151 // capture events. |
| 152 capture_thread_ = |
| 153 new base::DelegateSimpleThread(this, "wasapi_capture_thread"); |
| 154 capture_thread_->Start(); |
| 155 |
| 156 // Start streaming data between the endpoint buffer and the audio engine. |
| 157 HRESULT hr = audio_client_->Start(); |
| 158 DLOG_IF(ERROR, FAILED(hr)) << "Failed to start input streaming."; |
| 159 |
| 160 started_ = SUCCEEDED(hr); |
| 161 } |
| 162 |
| 163 void WASAPIAudioInputStream::Stop() { |
| 164 if (!started_) |
| 165 return; |
| 166 |
| 167 // Shut down the capture thread. |
| 168 if (stop_capture_event_.IsValid()) { |
| 169 SetEvent(stop_capture_event_.Get()); |
| 170 } |
| 171 |
| 172 // Stop the input audio streaming. |
| 173 HRESULT hr = audio_client_->Stop(); |
| 174 if (FAILED(hr)) { |
| 175 LOG(ERROR) << "Failed to stop input streaming."; |
| 176 } |
| 177 |
| 178 // Wait until the thread completes and perform cleanup. |
| 179 if (capture_thread_) { |
| 180 SetEvent(stop_capture_event_.Get()); |
| 181 capture_thread_->Join(); |
| 182 capture_thread_ = NULL; |
| 183 } |
| 184 |
| 185 started_ = false; |
| 186 } |
| 187 |
| 188 void WASAPIAudioInputStream::Close() { |
| 189 // It is valid to call Close() before calling open or Start(). |
| 190 // It is also valid to call Close() after Start() has been called. |
| 191 Stop(); |
| 192 if (sink_) { |
| 193 sink_->OnClose(this); |
| 194 sink_ = NULL; |
| 195 } |
| 196 |
| 197 // Inform the audio manager that we have been closed. This will cause our |
| 198 // destruction. |
| 199 manager_->ReleaseInputStream(this); |
| 200 } |
| 201 |
| 202 double WASAPIAudioInputStream::HardwareSampleRate(ERole device_role) { |
| 203 // It is assumed that this static method is called from a COM thread, i.e., |
| 204 // CoInitializeEx() is not called here to avoid STA/MTA conflicts. |
| 205 ScopedComPtr<IMMDeviceEnumerator> enumerator; |
| 206 HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), |
| 207 NULL, |
| 208 CLSCTX_INPROC_SERVER, |
| 209 __uuidof(IMMDeviceEnumerator), |
| 210 enumerator.ReceiveVoid()); |
| 211 if (FAILED(hr)) { |
| 212 NOTREACHED() << "error code: " << hr; |
| 213 return 0.0; |
| 214 } |
| 215 |
| 216 ScopedComPtr<IMMDevice> endpoint_device; |
| 217 hr = enumerator->GetDefaultAudioEndpoint(eCapture, |
| 218 device_role, |
| 219 endpoint_device.Receive()); |
| 220 if (FAILED(hr)) { |
| 221 NOTREACHED() << "error code: " << hr; |
| 222 return 0.0; |
| 223 } |
| 224 |
| 225 ScopedComPtr<IAudioClient> audio_client; |
| 226 hr = endpoint_device->Activate(__uuidof(IAudioClient), |
| 227 CLSCTX_INPROC_SERVER, |
| 228 NULL, |
| 229 audio_client.ReceiveVoid()); |
| 230 if (FAILED(hr)) { |
| 231 NOTREACHED() << "error code: " << hr; |
| 232 return 0.0; |
| 233 } |
| 234 |
| 235 ScopedComMem<WAVEFORMATEX> audio_engine_mix_format; |
| 236 hr = audio_client->GetMixFormat(audio_engine_mix_format.Receive()); |
| 237 if (FAILED(hr)) { |
| 238 NOTREACHED() << "error code: " << hr; |
| 239 return 0.0; |
| 240 } |
| 241 |
| 242 return static_cast<double>(audio_engine_mix_format->nSamplesPerSec); |
| 243 } |
| 244 |
| 245 void WASAPIAudioInputStream::Run() { |
| 246 ScopedCOMInitializerMTA com_init; |
| 247 |
| 248 capture_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); |
| 249 |
| 250 // TODO(henrika): add MMCSS support. |
| 251 |
| 252 // Allocate a buffer with a size that enables us to take care of cases like: |
| 253 // 1) The recorded buffer size is smaller, or does not match exactly with, |
| 254 // the selected packet size used in each callback. |
| 255 // 2) The selected buffer size is larger than the recorded buffer size in |
| 256 // each event. |
| 257 size_t buffer_frame_index = 0; |
| 258 size_t capture_buffer_size = std::max( |
| 259 2 * endpoint_buffer_size_frames_ * frame_size_, |
| 260 2 * packet_size_frames_ * frame_size_); |
| 261 scoped_array<uint8> capture_buffer(new uint8[capture_buffer_size]); |
| 262 |
| 263 LARGE_INTEGER now_count; |
| 264 bool recording = true; |
| 265 HANDLE wait_array[2] = {stop_capture_event_, audio_samples_ready_event_}; |
| 266 |
| 267 while (recording) { |
| 268 HRESULT hr = S_FALSE; |
| 269 |
| 270 // Wait for a close-down event or a new capture event. |
| 271 DWORD wait_result = WaitForMultipleObjects(2, wait_array, FALSE, INFINITE); |
| 272 switch (wait_result) { |
| 273 case WAIT_FAILED: |
| 274 recording = false; |
| 275 LOG(ERROR) << "WASAPI capturing failed with error code " |
| 276 << GetLastError(); |
| 277 break; |
| 278 case WAIT_OBJECT_0 + 0: |
| 279 // |stop_capture_event_| has been set. |
| 280 recording = false; |
| 281 break; |
| 282 case WAIT_OBJECT_0 + 1: |
| 283 // |audio_samples_ready_event_| has been set. |
| 284 BYTE* data_ptr = NULL; |
| 285 UINT32 num_frames_to_read = 0; |
| 286 DWORD flags = 0; |
| 287 UINT64 device_position = 0; |
| 288 UINT64 first_audio_frame_timestamp = 0; |
| 289 |
| 290 // Retrieve the amount of data in the capture endpoint buffer, |
| 291 // replace it with silence if required, create callbacks for each |
| 292 // packet and store non-delivered data for the next event. |
| 293 hr = audio_capture_client_->GetBuffer(&data_ptr, |
| 294 &num_frames_to_read, |
| 295 &flags, |
| 296 &device_position, |
| 297 &first_audio_frame_timestamp); |
| 298 if (SUCCEEDED(hr)) { |
| 299 if (num_frames_to_read != 0) { |
| 300 size_t pos = buffer_frame_index * frame_size_; |
| 301 size_t num_bytes = num_frames_to_read * frame_size_; |
| 302 DCHECK_GE(capture_buffer_size, pos + num_bytes); |
| 303 |
| 304 if (flags & AUDCLNT_BUFFERFLAGS_SILENT) { |
| 305 // Clear out the local buffer since silence is reported. |
| 306 memset(&capture_buffer[pos], 0, num_bytes); |
| 307 } else { |
| 308 // Copy captured data from audio engine buffer to local buffer. |
| 309 memcpy(&capture_buffer[pos], data_ptr, num_bytes); |
| 310 } |
| 311 |
| 312 buffer_frame_index += num_frames_to_read; |
| 313 } |
| 314 |
| 315 hr = audio_capture_client_->ReleaseBuffer(num_frames_to_read); |
| 316 if (FAILED(hr)) |
| 317 HandleError(hr); |
| 318 |
| 319 // Derive a delay estimate for the captured audio packet. |
| 320 // The value contains two parts (A+B), where A is the delay of the |
| 321 // first audio frame in the packet and B is the extra delay contained |
| 322 // in any stored data. Unit is in audio frames. |
| 323 QueryPerformanceCounter(&now_count); |
| 324 double audio_delay_frames = |
| 325 ((perf_count_to_100ns_units_ * now_count.QuadPart - |
| 326 first_audio_frame_timestamp) / 10000.0) * ms_to_frame_count_ + |
| 327 buffer_frame_index - num_frames_to_read; |
| 328 |
| 329 // Deliver captured data to the registered consumer using a packet |
| 330 // size which was specified at construction. |
| 331 uint32 delay_frames = static_cast<uint32> (audio_delay_frames + 0.5); |
| 332 while (buffer_frame_index >= packet_size_frames_) { |
| 333 uint8* audio_data = reinterpret_cast<uint8*>(capture_buffer.get()); |
| 334 |
| 335 // Deliver data packet and delay estimation to the user. |
| 336 sink_->OnData(this, |
| 337 audio_data, |
| 338 packet_size_bytes_, |
| 339 delay_frames * frame_size_); |
| 340 |
| 341 // Store parts of the recorded data which can't be delivered |
| 342 // using the current packet size. The stored section will be used |
| 343 // either in the next while-loop iteration or in the next |
| 344 // capture event. |
| 345 memmove(&capture_buffer[0], |
| 346 &capture_buffer[packet_size_bytes_], |
| 347 (buffer_frame_index - packet_size_frames_) * frame_size_); |
| 348 |
| 349 buffer_frame_index -= packet_size_frames_; |
| 350 delay_frames -= packet_size_frames_; |
| 351 } |
| 352 } |
| 353 break; |
| 354 } |
| 355 } |
| 356 } |
| 357 |
| 358 void WASAPIAudioInputStream::HandleError(HRESULT err) { |
| 359 _com_error com_error(err); |
| 360 std::wstring message(com_error.ErrorMessage()); |
| 361 DLOG(ERROR) << "Error code: " << err; |
| 362 NOTREACHED() << "Error details: " << WideToUTF8(message); |
| 363 |
| 364 if (sink_) |
| 365 sink_->OnError(this, static_cast<int>(err)); |
| 366 } |
| 367 |
| 368 HRESULT WASAPIAudioInputStream::SetCaptureDevice(ERole device_role) { |
| 369 ScopedComPtr<IMMDeviceEnumerator> enumerator; |
| 370 HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), |
| 371 NULL, |
| 372 CLSCTX_INPROC_SERVER, |
| 373 __uuidof(IMMDeviceEnumerator), |
| 374 enumerator.ReceiveVoid()); |
| 375 if (SUCCEEDED(hr)) { |
| 376 // Retrieve the default capture audio endpoint for the specified role. |
| 377 // Note that, in Windows Vista, the MMDevice API supports device roles |
| 378 // but the system-supplied user interface programs do not. |
| 379 hr = enumerator->GetDefaultAudioEndpoint(eCapture, |
| 380 device_role, |
| 381 endpoint_device_.Receive()); |
| 382 |
| 383 // Verify that the audio endpoint device is active. That is, the audio |
| 384 // adapter that connects to the endpoint device is present and enabled. |
| 385 DWORD state = DEVICE_STATE_DISABLED; |
| 386 hr = endpoint_device_->GetState(&state); |
| 387 if (SUCCEEDED(hr)) { |
| 388 if (!(state & DEVICE_STATE_ACTIVE)) { |
| 389 DLOG(ERROR) << "Selected capture device is not active."; |
| 390 hr = E_ACCESSDENIED; |
| 391 } |
| 392 } |
| 393 } |
| 394 |
| 395 return hr; |
| 396 } |
| 397 |
| 398 HRESULT WASAPIAudioInputStream::ActivateCaptureDevice() { |
| 399 // Creates and activates an IAudioClient COM object given the selected |
| 400 // capture endpoint device. |
| 401 HRESULT hr = endpoint_device_->Activate(__uuidof(IAudioClient), |
| 402 CLSCTX_INPROC_SERVER, |
| 403 NULL, |
| 404 audio_client_.ReceiveVoid()); |
| 405 return hr; |
| 406 } |
| 407 |
| 408 HRESULT WASAPIAudioInputStream::GetAudioEngineStreamFormat() { |
| 409 // Retrieve the stream format that the audio engine uses for its internal |
| 410 // processing/mixing of shared-mode streams. |
| 411 HRESULT hr = audio_client_->GetMixFormat(audio_engine_mix_format_.Receive()); |
| 412 #ifndef NDEBUG |
| 413 if (SUCCEEDED(hr)) |
| 414 DLogFormat("Audio Engine's format:", audio_engine_mix_format_.get()); |
| 415 #endif |
| 416 return hr; |
| 417 } |
| 418 |
| 419 bool WASAPIAudioInputStream::DesiredFormatIsSupported() { |
| 420 // In shared mode, the audio engine always supports the mix format, |
| 421 // which is stored in the |audio_engine_mix_format_| member. In addition, |
| 422 // the audio engine *might* support similar formats that have the same |
| 423 // sample rate and number of channels as the mix format but differ in |
| 424 // the representation of audio sample values. |
| 425 ScopedComMem<WAVEFORMATEX> closest_match; |
| 426 HRESULT hr = audio_client_->IsFormatSupported(AUDCLNT_SHAREMODE_SHARED, |
| 427 &format_, |
| 428 closest_match.Receive()); |
| 429 if (hr == S_FALSE) { |
| 430 DLOG(ERROR) << "Format is not supported but a closest match exists."; |
| 431 #ifndef NDEBUG |
| 432 DLogFormat("Closest suggested capture format:", closest_match.get()); |
| 433 #endif |
| 434 } |
| 435 return (hr == S_OK); |
| 436 } |
| 437 |
| 438 HRESULT WASAPIAudioInputStream::InitializeAudioEngine() { |
| 439 // Initialize the audio stream between the client and the device. |
| 440 // We connect indirectly through the audio engine by using shared mode |
| 441 // and WASAPI is initialized in an event driven mode. |
| 442 // Note that, |hnsBufferDuration| is set of 0, which ensures that the |
| 443 // buffer is never smaller than the minimum buffer size needed to ensure |
| 444 // that glitches do not occur between the periodic processing passes. |
| 445 // This setting should lead to lowest possible latency. |
| 446 HRESULT hr = audio_client_->Initialize(AUDCLNT_SHAREMODE_SHARED, |
| 447 AUDCLNT_STREAMFLAGS_EVENTCALLBACK | |
| 448 AUDCLNT_STREAMFLAGS_NOPERSIST, |
| 449 0, // hnsBufferDuration |
| 450 0, |
| 451 &format_, |
| 452 NULL); |
| 453 if (FAILED(hr)) |
| 454 return hr; |
| 455 |
| 456 // Retrieve the length of the endpoint buffer shared between the client |
| 457 // and the audio engine. The buffer length determines the maximum amount |
| 458 // of capture data that the audio engine can read from the endpoint buffer |
| 459 // during a single processing pass. |
| 460 // A typical value is 960 audio frames <=> 20ms @ 48kHz sample rate. |
| 461 hr = audio_client_->GetBufferSize(&endpoint_buffer_size_frames_); |
| 462 if (FAILED(hr)) |
| 463 return hr; |
| 464 DLOG(INFO) << "endpoint buffer size: " << endpoint_buffer_size_frames_ |
| 465 << " [frames]"; |
| 466 |
| 467 #ifndef NDEBUG |
| 468 // The period between processing passes by the audio engine is fixed for a |
| 469 // particular audio endpoint device and represents the smallest processing |
| 470 // quantum for the audio engine. This period plus the stream latency between |
| 471 // the buffer and endpoint device represents the minimum possible latency |
| 472 // that an audio application can achieve. |
| 473 REFERENCE_TIME device_period_shared_mode = 0; |
| 474 REFERENCE_TIME device_period_exclusive_mode = 0; |
| 475 HRESULT hr_dbg = audio_client_->GetDevicePeriod( |
| 476 &device_period_shared_mode, &device_period_exclusive_mode); |
| 477 if (SUCCEEDED(hr_dbg)) { |
| 478 DLOG(INFO) << "device period: " |
| 479 << static_cast<double>(device_period_shared_mode / 10000.0) |
| 480 << " [ms]"; |
| 481 } |
| 482 |
| 483 REFERENCE_TIME latency = 0; |
| 484 hr_dbg = audio_client_->GetStreamLatency(&latency); |
| 485 if (SUCCEEDED(hr_dbg)) { |
| 486 DLOG(INFO) << "stream latency: " << static_cast<double>(latency / 10000.0) |
| 487 << " [ms]"; |
| 488 } |
| 489 #endif |
| 490 |
| 491 // Set the event handle that the audio engine will signal each time |
| 492 // a buffer becomes ready to be processed by the client. |
| 493 hr = audio_client_->SetEventHandle(audio_samples_ready_event_.Get()); |
| 494 if (FAILED(hr)) |
| 495 return hr; |
| 496 |
| 497 // Get access to the IAudioCaptureClient interface. This interface |
| 498 // enables us to read input data from the capture endpoint buffer. |
| 499 hr = audio_client_->GetService(__uuidof(IAudioCaptureClient), |
| 500 audio_capture_client_.ReceiveVoid()); |
| 501 return hr; |
| 502 } |
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