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Unified Diff: media/audio/mac/audio_manager_mac.cc

Issue 8276034: This patch will loop through the soundcard and return a list of available devices when the AudioI... (Closed) Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: update Created 9 years, 2 months ago
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Index: media/audio/mac/audio_manager_mac.cc
===================================================================
--- media/audio/mac/audio_manager_mac.cc (revision 106297)
+++ media/audio/mac/audio_manager_mac.cc (working copy)
@@ -5,6 +5,7 @@
#include <CoreAudio/AudioHardware.h>
#include "base/mac/mac_util.h"
+#include "base/sys_string_conversions.h"
#include "media/audio/fake_audio_input_stream.h"
#include "media/audio/fake_audio_output_stream.h"
#include "media/audio/mac/audio_input_mac.h"
@@ -65,6 +66,93 @@
output_device_id != kAudioObjectUnknown;
}
+static void GetAudioDeviceInfo(
+ bool is_input, media::AudioDeviceNames* device_names) {
scherkus (not reviewing) 2011/10/19 17:38:51 nit: should go on previous line and align paramete
no longer working on chromium 2011/10/19 18:13:21 Done.
+ if (!device_names)
+ return;
+
+ device_names->clear();
+
+ // Query the number of total devices.
+ UInt32 size = 0;
+ OSStatus result = AudioHardwareGetPropertyInfo(kAudioHardwarePropertyDevices,
+ &size,
+ NULL);
+ if (result || !size)
+ return;
+
+ int device_count = 0;
+ device_count = size / sizeof(AudioDeviceID);
+
+ // Get the array of device id for each device.
+ scoped_ptr_malloc<AudioDeviceID>
+ devices(reinterpret_cast<AudioDeviceID*>(malloc(size)));
+ AudioDeviceID* device_ids = devices.get();
+ result = AudioHardwareGetProperty(kAudioHardwarePropertyDevices,
scherkus (not reviewing) 2011/10/19 17:38:51 I'm curious do we need malloc() or does new[] work
no longer working on chromium 2011/10/19 18:13:21 The Apple sample code is using malloc, I am not su
+ &size,
+ device_ids);
+ if (result)
+ return;
+
+ // Iterate each device to gather information.
+ for (int i = 0; i < device_count; ++i) {
+ {
scherkus (not reviewing) 2011/10/19 17:38:51 why do we have the separate scope?
no longer working on chromium 2011/10/19 18:13:21 Because it is in a loop and we need to allocate dy
+ int channels = 0;
+ // Get the number of input or output channels of the device, exclude
+ // those devices without any right type of channel.
+ AudioDeviceGetPropertyInfo(device_ids[i],
+ 0,
+ is_input,
+ kAudioDevicePropertyStreamConfiguration,
+ &size,
+ NULL);
+ scoped_ptr_malloc<AudioBufferList>
+ buffer(reinterpret_cast<AudioBufferList*>(malloc(size)));
scherkus (not reviewing) 2011/10/19 17:38:51 ditto
no longer working on chromium 2011/10/19 18:13:21 ditto.
+ AudioBufferList* buffer_list = buffer.get();
+ AudioDeviceGetProperty(device_ids[i],
+ 0,
+ is_input,
+ kAudioDevicePropertyStreamConfiguration,
+ &size,
+ buffer_list);
+
+ for (uint32 j = 0; j < buffer_list->mNumberBuffers; ++j)
+ channels += buffer_list->mBuffers[j].mNumberChannels;
+
+ if (!channels)
+ continue;
+ }
+
+ // Get device UID.
+ CFStringRef uid = NULL;
+ size = sizeof(uid);
+ result = AudioDeviceGetProperty(device_ids[i],
+ 0,
+ is_input,
+ kAudioDevicePropertyDeviceUID,
+ &size,
+ &uid);
+ if (result)
+ continue;
+
+ // Get device name.
+ CFStringRef name = NULL;
+ result = AudioDeviceGetProperty(device_ids[i],
+ 0,
+ is_input,
+ kAudioObjectPropertyName,
+ &size,
+ &name);
+ if (result)
+ continue;
+
+ media::AudioDeviceName device_name;
+ device_name.device_name = base::SysCFStringRefToUTF8(name);
+ device_name.unique_id = base::SysCFStringRefToUTF8(uid);
+ device_names->push_back(device_name);
+ }
+}
+
AudioManagerMac::AudioManagerMac()
: num_output_streams_(0) {
}
@@ -82,15 +170,15 @@
void AudioManagerMac::GetAudioInputDeviceNames(
media::AudioDeviceNames* device_names) {
- // TODO(xians): query a full list of valid devices.
- if (HasAudioInputDevices()) {
- // Add the default device to the list.
- // We use index 0 to make up the unique_id to identify the
- // default devices.
+ GetAudioDeviceInfo(true, device_names);
+ if (!device_names->empty()) {
+ // Prepend the default device to the list since we always want it to be
+ // on the top of the list for all platforms. There is no duplicate
+ // counting here since the default device has been abstracted out before.
media::AudioDeviceName name;
name.device_name = AudioManagerBase::kDefaultDeviceName;
name.unique_id = "0";
- device_names->push_back(name);
+ device_names->push_front(name);
}
}
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