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Side by Side Diff: ui/base/models/tree_node_iterator.h

Issue 8273041: Permanent folders changes (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: "Post-review changes." Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_BASE_MODELS_TREE_NODE_ITERATOR_H_ 5 #ifndef UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
6 #define UI_BASE_MODELS_TREE_NODE_ITERATOR_H_ 6 #define UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
7 #pragma once 7 #pragma once
8 8
9 #include <stack> 9 #include <stack>
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/logging.h" 12 #include "base/logging.h"
13 13
14 namespace ui { 14 namespace ui {
15 15
16 // Iterator that iterates over the descendants of a node. The iteration does 16 // Iterator that iterates over the descendants of a node. The iteration does
17 // not include the node itself, only the descendants. The following illustrates 17 // not include the node itself, only the descendants. The following illustrates
18 // typical usage: 18 // typical usage:
19 // while (iterator.has_next()) { 19 // while (iterator.has_next()) {
20 // Node* node = iterator.Next(); 20 // Node* node = iterator.Next();
21 // // do something with node. 21 // // do something with node.
22 // } 22 // }
23 template <class NodeType> 23 template <class NodeType>
24 class TreeNodeIterator { 24 class TreeNodeIterator {
25 public: 25 public:
26 explicit TreeNodeIterator(NodeType* node) { 26 // This contructor accepts an optional filter function |prune| which could be
27 // used to prune complete branches of the tree. The filter function will be
28 // evaluated on each tree node and if it evaluates to true the node and all
29 // its descendants will be skipped by the iterator.
30 TreeNodeIterator(NodeType* node, bool (*prune)(NodeType*))
31 : prune_(prune) {
32 int index = 0;
33
34 // Move forward through the children list until the first non prunable node.
35 // This is to satisfy the iterator invariant that the current index in the
36 // Position at the top of the _positions list must point to a node the
37 // iterator will be returning.
38 for (; index < node->child_count(); ++index)
39 if (!prune || !prune(node->GetChild(index)))
40 break;
41
42 if (index < node->child_count())
43 positions_.push(Position<NodeType>(node, index));
44 }
45
46 explicit TreeNodeIterator(NodeType* node) : prune_(NULL) {
27 if (!node->empty()) 47 if (!node->empty())
28 positions_.push(Position<NodeType>(node, 0)); 48 positions_.push(Position<NodeType>(node, 0));
29 } 49 }
30 50
31 // Returns true if there are more descendants. 51 // Returns true if there are more descendants.
32 bool has_next() const { return !positions_.empty(); } 52 bool has_next() const { return !positions_.empty(); }
33 53
34 // Returns the next descendant. 54 // Returns the next descendant.
35 NodeType* Next() { 55 NodeType* Next() {
36 if (!has_next()) { 56 if (!has_next()) {
37 NOTREACHED(); 57 NOTREACHED();
38 return NULL; 58 return NULL;
39 } 59 }
40 60
61 // There must always be a valid node in the current Position index.
41 NodeType* result = positions_.top().node->GetChild(positions_.top().index); 62 NodeType* result = positions_.top().node->GetChild(positions_.top().index);
42 63
43 // Make sure we don't attempt to visit result again. 64 // Make sure we don't attempt to visit result again.
44 positions_.top().index++; 65 positions_.top().index++;
45 66
46 // Iterate over result's children. 67 // Iterate over result's children.
47 positions_.push(Position<NodeType>(result, 0)); 68 positions_.push(Position<NodeType>(result, 0));
48 69
49 // Advance to next position. 70 // Advance to next valid node by skipping over the pruned nodes and the
50 while (!positions_.empty() && positions_.top().index >= 71 // empty Positions. At the end of this loop two cases are possible:
51 positions_.top().node->child_count()) { 72 // - the current index of the top() Position points to a valid node
52 positions_.pop(); 73 // - the _position list is empty, the iterator has_next() will return false.
74 while (!positions_.empty()) {
75 if (positions_.top().index >= positions_.top().node->child_count())
76 positions_.pop(); // This Position is all processed, move to the next.
77 else if (prune_ &&
78 prune_(positions_.top().node->GetChild(positions_.top().index)))
79 positions_.top().index++; // Prune the branch.
80 else
81 break; // Now positioned at the next node to be returned.
53 } 82 }
54 83
55 return result; 84 return result;
56 } 85 }
57 86
58 private: 87 private:
59 template <class PositionNodeType> 88 template <class PositionNodeType>
60 struct Position { 89 struct Position {
61 Position(PositionNodeType* node, int index) : node(node), index(index) {} 90 Position(PositionNodeType* node, int index) : node(node), index(index) {}
62 Position() : node(NULL), index(-1) {} 91 Position() : node(NULL), index(-1) {}
63 92
64 PositionNodeType* node; 93 PositionNodeType* node;
65 int index; 94 int index;
66 }; 95 };
67 96
68 std::stack<Position<NodeType> > positions_; 97 std::stack<Position<NodeType> > positions_;
98 bool (*prune_)(NodeType*);
69 99
70 DISALLOW_COPY_AND_ASSIGN(TreeNodeIterator); 100 DISALLOW_COPY_AND_ASSIGN(TreeNodeIterator);
71 }; 101 };
72 102
73 } // namespace ui 103 } // namespace ui
74 104
75 #endif // UI_BASE_MODELS_TREE_NODE_ITERATOR_H_ 105 #endif // UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
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