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Side by Side Diff: ui/base/models/tree_node_iterator.h

Issue 8273041: Permanent folders changes (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_BASE_MODELS_TREE_NODE_ITERATOR_H_ 5 #ifndef UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
6 #define UI_BASE_MODELS_TREE_NODE_ITERATOR_H_ 6 #define UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
7 #pragma once 7 #pragma once
8 8
9 #include <stack> 9 #include <stack>
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/logging.h" 12 #include "base/logging.h"
13 13
14 namespace ui { 14 namespace ui {
15 15
16 // Iterator that iterates over the descendants of a node. The iteration does 16 // Iterator that iterates over the descendants of a node. The iteration does
17 // not include the node itself, only the descendants. The following illustrates 17 // not include the node itself, only the descendants. The following illustrates
18 // typical usage: 18 // typical usage:
19 // while (iterator.has_next()) { 19 // while (iterator.has_next()) {
20 // Node* node = iterator.Next(); 20 // Node* node = iterator.Next();
21 // // do something with node. 21 // // do something with node.
22 // } 22 // }
23 template <class NodeType> 23 template <class NodeType>
24 class TreeNodeIterator { 24 class TreeNodeIterator {
25 public: 25 public:
26 explicit TreeNodeIterator(NodeType* node) { 26 // This contructor accepts an optional filter function |prune| which could be
27 // used to prune complete branches of the tree. The filter function will be
28 // evaluated on each of the tree node and if it evaluate to true this node and
sky 2011/10/14 19:50:23 'each of the tree node' -> 'each tree node' or 'ea
noyau (Ping after 24h) 2011/10/17 12:42:48 Done.
29 // all its descendants will be skipped by the iterator.
30 explicit TreeNodeIterator(NodeType* node, bool (*prune)(NodeType*))
sky 2011/10/14 19:50:23 remove explicit
noyau (Ping after 24h) 2011/10/17 12:42:48 Done.
31 : prune_(prune) {
32 int index;
sky 2011/10/14 19:50:23 set index to 0 rather than in the for loop.
noyau (Ping after 24h) 2011/10/17 12:42:48 Done.
33
34 for (index = 0; index < node->child_count(); ++index)
sky 2011/10/14 19:50:23 Add a comment as to what this for and if are doing
noyau (Ping after 24h) 2011/10/17 12:42:48 Done.
35 if (!prune || !prune(node->GetChild(index)))
36 break;
37
38 if (index < node->child_count())
39 positions_.push(Position<NodeType>(node, index));
40 }
41
42 explicit TreeNodeIterator(NodeType* node) : prune_(NULL) {
27 if (!node->empty()) 43 if (!node->empty())
28 positions_.push(Position<NodeType>(node, 0)); 44 positions_.push(Position<NodeType>(node, 0));
29 } 45 }
30 46
31 // Returns true if there are more descendants. 47 // Returns true if there are more descendants.
32 bool has_next() const { return !positions_.empty(); } 48 bool has_next() const { return !positions_.empty(); }
33 49
34 // Returns the next descendant. 50 // Returns the next descendant.
35 NodeType* Next() { 51 NodeType* Next() {
36 if (!has_next()) { 52 if (!has_next()) {
37 NOTREACHED(); 53 NOTREACHED();
38 return NULL; 54 return NULL;
39 } 55 }
40 56
41 NodeType* result = positions_.top().node->GetChild(positions_.top().index); 57 NodeType* result = positions_.top().node->GetChild(positions_.top().index);
42 58
43 // Make sure we don't attempt to visit result again. 59 // Make sure we don't attempt to visit result again.
44 positions_.top().index++; 60 positions_.top().index++;
45 61
46 // Iterate over result's children. 62 // Iterate over result's children.
47 positions_.push(Position<NodeType>(result, 0)); 63 positions_.push(Position<NodeType>(result, 0));
48 64
49 // Advance to next position. 65 // Advance to next position.
50 while (!positions_.empty() && positions_.top().index >= 66 while (!positions_.empty()) {
51 positions_.top().node->child_count()) { 67 if (positions_.top().index >= positions_.top().node->child_count())
52 positions_.pop(); 68 positions_.pop(); // This position is all processed.
69 else if (prune_ &&
70 prune_(positions_.top().node->GetChild(positions_.top().index)))
71 positions_.top().index++; // Prune the branch.
72 else
73 break; // We are positioned at the next item to be processed;
53 } 74 }
54 75
55 return result; 76 return result;
56 } 77 }
57 78
58 private: 79 private:
59 template <class PositionNodeType> 80 template <class PositionNodeType>
60 struct Position { 81 struct Position {
61 Position(PositionNodeType* node, int index) : node(node), index(index) {} 82 Position(PositionNodeType* node, int index) : node(node), index(index) {}
62 Position() : node(NULL), index(-1) {} 83 Position() : node(NULL), index(-1) {}
63 84
64 PositionNodeType* node; 85 PositionNodeType* node;
65 int index; 86 int index;
66 }; 87 };
67 88
68 std::stack<Position<NodeType> > positions_; 89 std::stack<Position<NodeType> > positions_;
90 bool (*prune_)(NodeType*);
69 91
70 DISALLOW_COPY_AND_ASSIGN(TreeNodeIterator); 92 DISALLOW_COPY_AND_ASSIGN(TreeNodeIterator);
71 }; 93 };
72 94
73 } // namespace ui 95 } // namespace ui
74 96
75 #endif // UI_BASE_MODELS_TREE_NODE_ITERATOR_H_ 97 #endif // UI_BASE_MODELS_TREE_NODE_ITERATOR_H_
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