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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_H_ | 5 #ifndef UI_AURA_WINDOW_H_ |
| 6 #define UI_AURA_WINDOW_H_ | 6 #define UI_AURA_WINDOW_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
| 12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "base/observer_list.h" | |
| 13 #include "base/string16.h" | 14 #include "base/string16.h" |
| 14 #include "ui/base/ui_base_types.h" | 15 #include "ui/base/ui_base_types.h" |
| 15 #include "ui/aura/aura_export.h" | 16 #include "ui/aura/aura_export.h" |
| 16 #include "ui/gfx/compositor/layer_delegate.h" | 17 #include "ui/gfx/compositor/layer_delegate.h" |
| 17 #include "ui/gfx/native_widget_types.h" | 18 #include "ui/gfx/native_widget_types.h" |
| 18 #include "ui/gfx/rect.h" | 19 #include "ui/gfx/rect.h" |
| 19 | 20 |
| 20 class SkCanvas; | 21 class SkCanvas; |
| 21 | 22 |
| 22 namespace ui { | 23 namespace ui { |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 38 namespace internal { | 39 namespace internal { |
| 39 class FocusManager; | 40 class FocusManager; |
| 40 class RootWindow; | 41 class RootWindow; |
| 41 } | 42 } |
| 42 | 43 |
| 43 // Aura window implementation. Interesting events are sent to the | 44 // Aura window implementation. Interesting events are sent to the |
| 44 // WindowDelegate. | 45 // WindowDelegate. |
| 45 // TODO(beng): resolve ownership. | 46 // TODO(beng): resolve ownership. |
| 46 class AURA_EXPORT Window : public ui::LayerDelegate { | 47 class AURA_EXPORT Window : public ui::LayerDelegate { |
| 47 public: | 48 public: |
| 49 // Observers can listen to various events on the Windows. | |
| 50 class Observer { | |
| 51 public: | |
| 52 virtual void OnWindowClosing(Window* widget) {} | |
|
sky
2011/10/12 21:11:27
Same comments as for Desktop::Observer.
| |
| 53 virtual void OnWindowVisibilityChanged(Window* widget, bool visible) {} | |
| 54 virtual void OnWindowActivationChanged(Window* widget, bool active) {} | |
| 55 }; | |
| 56 | |
| 48 typedef std::vector<Window*> Windows; | 57 typedef std::vector<Window*> Windows; |
| 49 | 58 |
| 50 explicit Window(WindowDelegate* delegate); | 59 explicit Window(WindowDelegate* delegate); |
| 51 virtual ~Window(); | 60 virtual ~Window(); |
| 52 | 61 |
| 53 void Init(); | 62 void Init(); |
| 54 | 63 |
| 55 // A type is used to identify a class of Windows and customize behavior such | 64 // A type is used to identify a class of Windows and customize behavior such |
| 56 // as event handling and parenting. The value can be any of those in | 65 // as event handling and parenting. The value can be any of those in |
| 57 // window_types.h or a user defined value. | 66 // window_types.h or a user defined value. |
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| 151 void SetEventFilter(EventFilter* event_filter); | 160 void SetEventFilter(EventFilter* event_filter); |
| 152 | 161 |
| 153 // Handles a mouse event. Returns true if handled. | 162 // Handles a mouse event. Returns true if handled. |
| 154 bool OnMouseEvent(MouseEvent* event); | 163 bool OnMouseEvent(MouseEvent* event); |
| 155 | 164 |
| 156 // Handles a key event. Returns true if handled. | 165 // Handles a key event. Returns true if handled. |
| 157 bool OnKeyEvent(KeyEvent* event); | 166 bool OnKeyEvent(KeyEvent* event); |
| 158 | 167 |
| 159 WindowDelegate* delegate() { return delegate_; } | 168 WindowDelegate* delegate() { return delegate_; } |
| 160 | 169 |
| 170 // Add/remove observer. | |
| 171 void AddObserver(Observer* observer); | |
| 172 void RemoveObserver(Observer* observer); | |
| 173 bool HasObserver(Observer* observer); | |
| 174 | |
| 161 // When set to true, this Window will stop propagation of all events targeted | 175 // When set to true, this Window will stop propagation of all events targeted |
| 162 // at Windows below it in the z-order, but only if this Window has children. | 176 // at Windows below it in the z-order, but only if this Window has children. |
| 163 // This is used to implement lock-screen type functionality where we do not | 177 // This is used to implement lock-screen type functionality where we do not |
| 164 // want events to be sent to running logged-in windows when the lock screen is | 178 // want events to be sent to running logged-in windows when the lock screen is |
| 165 // displayed. | 179 // displayed. |
| 166 void set_stops_event_propagation(bool stops_event_propagation) { | 180 void set_stops_event_propagation(bool stops_event_propagation) { |
| 167 stops_event_propagation_ = stops_event_propagation; | 181 stops_event_propagation_ = stops_event_propagation; |
| 168 } | 182 } |
| 169 | 183 |
| 170 // Returns true if the mouse pointer at the specified |point| can trigger an | 184 // Returns true if the mouse pointer at the specified |point| can trigger an |
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| 256 | 270 |
| 257 scoped_ptr<EventFilter> event_filter_; | 271 scoped_ptr<EventFilter> event_filter_; |
| 258 scoped_ptr<LayoutManager> layout_manager_; | 272 scoped_ptr<LayoutManager> layout_manager_; |
| 259 | 273 |
| 260 void* user_data_; | 274 void* user_data_; |
| 261 | 275 |
| 262 // When true, events are not sent to windows behind this one in the z-order, | 276 // When true, events are not sent to windows behind this one in the z-order, |
| 263 // provided this window has children. See set_stops_event_propagation(). | 277 // provided this window has children. See set_stops_event_propagation(). |
| 264 bool stops_event_propagation_; | 278 bool stops_event_propagation_; |
| 265 | 279 |
| 280 ObserverList<Observer> observers_; | |
| 281 | |
| 266 DISALLOW_COPY_AND_ASSIGN(Window); | 282 DISALLOW_COPY_AND_ASSIGN(Window); |
| 267 }; | 283 }; |
| 268 | 284 |
| 269 } // namespace aura | 285 } // namespace aura |
| 270 | 286 |
| 271 #endif // UI_AURA_WINDOW_H_ | 287 #endif // UI_AURA_WINDOW_H_ |
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