Index: ui/gfx/compositor/layer_animation_sequence.cc |
diff --git a/ui/gfx/compositor/layer_animation_sequence.cc b/ui/gfx/compositor/layer_animation_sequence.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..f0deca6a71d74f0e8d2e5474625f2cf4edb1933e |
--- /dev/null |
+++ b/ui/gfx/compositor/layer_animation_sequence.cc |
@@ -0,0 +1,101 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gfx/compositor/layer_animation_sequence.h" |
+ |
+#include <algorithm> |
+#include <iterator> |
+ |
+#include "base/debug/trace_event.h" |
+#include "ui/gfx/compositor/layer_animation_delegate.h" |
+#include "ui/gfx/compositor/layer_animation_element.h" |
+ |
+namespace ui { |
+ |
+LayerAnimationSequence::LayerAnimationSequence() |
+ : is_cyclic_(false), |
+ last_element_(0) { |
+} |
+ |
+LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element) |
+ : is_cyclic_(false), |
+ last_element_(0) { |
+ AddElement(element); |
+} |
+ |
+LayerAnimationSequence::~LayerAnimationSequence() { |
+} |
+ |
+void LayerAnimationSequence::Progress(base::TimeDelta elapsed, |
+ LayerAnimationDelegate* delegate) { |
+ TRACE_EVENT0("LayerAnimationSequence", "Progress"); |
+ if (elements_.size() == 0 || duration_ == base::TimeDelta()) |
+ return; |
+ |
+ if (is_cyclic_) { |
+ // If delta = elapsed - last_start_ is huge, we can skip ahead by complete |
+ // loops to save time. |
+ base::TimeDelta delta = elapsed - last_start_; |
+ int64 k = delta.ToInternalValue() / duration_.ToInternalValue() - 1; |
+ if (k > 0) { |
+ last_start_ += base::TimeDelta::FromInternalValue( |
+ k * duration_.ToInternalValue()); |
+ } |
+ } |
+ |
+ size_t current_index = last_element_ % elements_.size(); |
+ while ((is_cyclic_ || last_element_ < elements_.size()) && |
+ (last_start_ + elements_[current_index]->duration() < elapsed)) { |
+ // Let the element we're passing finish. |
+ elements_[current_index]->Progress(1.0, delegate); |
+ last_start_ += elements_[current_index]->duration(); |
+ ++last_element_; |
+ current_index = last_element_ % elements_.size(); |
+ } |
+ |
+ if (is_cyclic_ || last_element_ < elements_.size()) { |
+ double t = 1.0; |
+ if (elements_[current_index]->duration() > base::TimeDelta()) { |
+ t = (elapsed - last_start_).InMillisecondsF() / |
+ elements_[current_index]->duration().InMillisecondsF(); |
+ } |
+ elements_[current_index]->Progress(t, delegate); |
+ } |
+ |
+ if (!is_cyclic_ && elapsed == duration_) { |
+ last_element_ = 0; |
+ last_start_ = base::TimeDelta::FromMilliseconds(0); |
+ } |
+} |
+ |
+void LayerAnimationSequence::Abort() { |
+ size_t current_index = last_element_ % elements_.size(); |
+ while (current_index < elements_.size()) { |
+ elements_[current_index]->Abort(); |
+ ++current_index; |
+ } |
+ last_element_ = 0; |
+ last_start_ = base::TimeDelta::FromMilliseconds(0); |
+} |
+ |
+void LayerAnimationSequence::AddElement(LayerAnimationElement* element) { |
+ // Update duration and properties. |
+ duration_ += element->duration(); |
+ properties_.insert(element->properties().begin(), |
+ element->properties().end()); |
+ elements_.push_back(make_linked_ptr(element)); |
+} |
+ |
+bool LayerAnimationSequence::HasCommonProperty( |
+ const LayerAnimationElement::AnimatableProperties& other) const { |
+ LayerAnimationElement::AnimatableProperties intersection; |
+ std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii( |
+ intersection, intersection.begin()); |
+ std::set_intersection(properties_.begin(), properties_.end(), |
+ other.begin(), other.end(), |
+ ii); |
+ return intersection.size() > 0; |
+} |
+ |
+} // namespace ui |