| Index: ui/gfx/compositor/layer_animation_sequence.cc
|
| diff --git a/ui/gfx/compositor/layer_animation_sequence.cc b/ui/gfx/compositor/layer_animation_sequence.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f0deca6a71d74f0e8d2e5474625f2cf4edb1933e
|
| --- /dev/null
|
| +++ b/ui/gfx/compositor/layer_animation_sequence.cc
|
| @@ -0,0 +1,101 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/gfx/compositor/layer_animation_sequence.h"
|
| +
|
| +#include <algorithm>
|
| +#include <iterator>
|
| +
|
| +#include "base/debug/trace_event.h"
|
| +#include "ui/gfx/compositor/layer_animation_delegate.h"
|
| +#include "ui/gfx/compositor/layer_animation_element.h"
|
| +
|
| +namespace ui {
|
| +
|
| +LayerAnimationSequence::LayerAnimationSequence()
|
| + : is_cyclic_(false),
|
| + last_element_(0) {
|
| +}
|
| +
|
| +LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element)
|
| + : is_cyclic_(false),
|
| + last_element_(0) {
|
| + AddElement(element);
|
| +}
|
| +
|
| +LayerAnimationSequence::~LayerAnimationSequence() {
|
| +}
|
| +
|
| +void LayerAnimationSequence::Progress(base::TimeDelta elapsed,
|
| + LayerAnimationDelegate* delegate) {
|
| + TRACE_EVENT0("LayerAnimationSequence", "Progress");
|
| + if (elements_.size() == 0 || duration_ == base::TimeDelta())
|
| + return;
|
| +
|
| + if (is_cyclic_) {
|
| + // If delta = elapsed - last_start_ is huge, we can skip ahead by complete
|
| + // loops to save time.
|
| + base::TimeDelta delta = elapsed - last_start_;
|
| + int64 k = delta.ToInternalValue() / duration_.ToInternalValue() - 1;
|
| + if (k > 0) {
|
| + last_start_ += base::TimeDelta::FromInternalValue(
|
| + k * duration_.ToInternalValue());
|
| + }
|
| + }
|
| +
|
| + size_t current_index = last_element_ % elements_.size();
|
| + while ((is_cyclic_ || last_element_ < elements_.size()) &&
|
| + (last_start_ + elements_[current_index]->duration() < elapsed)) {
|
| + // Let the element we're passing finish.
|
| + elements_[current_index]->Progress(1.0, delegate);
|
| + last_start_ += elements_[current_index]->duration();
|
| + ++last_element_;
|
| + current_index = last_element_ % elements_.size();
|
| + }
|
| +
|
| + if (is_cyclic_ || last_element_ < elements_.size()) {
|
| + double t = 1.0;
|
| + if (elements_[current_index]->duration() > base::TimeDelta()) {
|
| + t = (elapsed - last_start_).InMillisecondsF() /
|
| + elements_[current_index]->duration().InMillisecondsF();
|
| + }
|
| + elements_[current_index]->Progress(t, delegate);
|
| + }
|
| +
|
| + if (!is_cyclic_ && elapsed == duration_) {
|
| + last_element_ = 0;
|
| + last_start_ = base::TimeDelta::FromMilliseconds(0);
|
| + }
|
| +}
|
| +
|
| +void LayerAnimationSequence::Abort() {
|
| + size_t current_index = last_element_ % elements_.size();
|
| + while (current_index < elements_.size()) {
|
| + elements_[current_index]->Abort();
|
| + ++current_index;
|
| + }
|
| + last_element_ = 0;
|
| + last_start_ = base::TimeDelta::FromMilliseconds(0);
|
| +}
|
| +
|
| +void LayerAnimationSequence::AddElement(LayerAnimationElement* element) {
|
| + // Update duration and properties.
|
| + duration_ += element->duration();
|
| + properties_.insert(element->properties().begin(),
|
| + element->properties().end());
|
| + elements_.push_back(make_linked_ptr(element));
|
| +}
|
| +
|
| +bool LayerAnimationSequence::HasCommonProperty(
|
| + const LayerAnimationElement::AnimatableProperties& other) const {
|
| + LayerAnimationElement::AnimatableProperties intersection;
|
| + std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii(
|
| + intersection, intersection.begin());
|
| + std::set_intersection(properties_.begin(), properties_.end(),
|
| + other.begin(), other.end(),
|
| + ii);
|
| + return intersection.size() > 0;
|
| +}
|
| +
|
| +} // namespace ui
|
|
|