Index: ui/gfx/compositor/layer_animation_element.h |
diff --git a/ui/gfx/compositor/layer_animation_element.h b/ui/gfx/compositor/layer_animation_element.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..12697b0531ea6d67330daba8d9c1fa64b394fdb0 |
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+++ b/ui/gfx/compositor/layer_animation_element.h |
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |
+#define UI_GFX_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |
+#pragma once |
+ |
+#include <set> |
+ |
+#include "base/time.h" |
+#include "ui/gfx/compositor/compositor_export.h" |
+ |
+namespace gfx { |
+class Rect; |
+} // gfx |
+ |
+namespace ui { |
+ |
+class LayerAnimationDelegate; |
+class Transform; |
+ |
+// LayerAnimationElements represent one segment of an animation between two |
+// keyframes. They know how to update a LayerAnimationDelegate given a value |
+// between 0 and 1 (0 for initial, and 1 for final). |
+class COMPOSITOR_EXPORT LayerAnimationElement { |
+ public: |
+ enum AnimatableProperty { |
+ TRANSFORM = 0, |
+ BOUNDS, |
+ OPACITY |
+ }; |
+ |
+ typedef std::set<AnimatableProperty> AnimatableProperties; |
+ |
+ LayerAnimationElement(const AnimatableProperties& properties, |
+ base::TimeDelta duration); |
+ virtual ~LayerAnimationElement(); |
+ |
+ // Creates an element that transitions to the given transform. The caller owns |
+ // the return value. |
+ static LayerAnimationElement* CreateTransformElement( |
+ const Transform& transform, |
+ base::TimeDelta duration); |
+ |
+ // Creates an element that transitions to the given bounds. The caller owns |
+ // the return value. |
+ static LayerAnimationElement* CreateBoundsElement( |
+ const gfx::Rect& bounds, |
+ base::TimeDelta duration); |
+ |
+ // Creates an element that transitions to the given opacity. The caller owns |
+ // the return value. |
+ static LayerAnimationElement* CreateOpacityElement( |
+ float opacity, |
+ base::TimeDelta duration); |
+ |
+ // Creates an element that pauses the given properties. The caller owns the |
+ // return value. |
+ static LayerAnimationElement* CreatePauseElement( |
+ const AnimatableProperties& properties, |
+ base::TimeDelta duration); |
+ |
+ // Updates the delegate to the appropriate value for |t|, which is in the |
+ // range [0, 1] (0 for initial, and 1 for final). If the animation is not |
+ // aborted, it is guaranteed that Progress will eventually be called with |
+ // t = 1.0. |
+ void Progress(double t, LayerAnimationDelegate* delegate); |
+ |
+ // Called if the animation is not allowed to complete. This may be called |
+ // before OnStarted or Progress. |
+ void Abort(); |
+ |
+ // The properties that the element modifies. |
+ const AnimatableProperties& properties() const { return properties_; } |
+ |
+ // The duration of the animation |
+ base::TimeDelta duration() const { return duration_; } |
+ |
+ protected: |
+ // Called once each time the animation element is run before any call to |
+ // OnProgress. |
+ virtual void OnStart(LayerAnimationDelegate* delegate) = 0; |
+ virtual void OnProgress(double t, LayerAnimationDelegate* delegate) = 0; |
+ virtual void OnAbort() = 0; |
+ |
+ private: |
+ bool first_frame_; |
+ const AnimatableProperties properties_; |
+ const base::TimeDelta duration_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(LayerAnimationElement); |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |