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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/gfx/compositor/layer_animation_sequence.h" |
| 6 |
| 7 #include "base/basictypes.h" |
| 8 #include "base/compiler_specific.h" |
| 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "base/time.h" |
| 11 #include "testing/gtest/include/gtest/gtest.h" |
| 12 #include "ui/gfx/rect.h" |
| 13 #include "ui/gfx/transform.h" |
| 14 #include "ui/gfx/compositor/layer_animation_delegate.h" |
| 15 #include "ui/gfx/compositor/layer_animation_element.h" |
| 16 #include "ui/gfx/compositor/test_utils.h" |
| 17 #include "ui/gfx/compositor/test_layer_animation_delegate.h" |
| 18 |
| 19 namespace ui { |
| 20 |
| 21 namespace { |
| 22 |
| 23 // Check that the sequence behaves sanely when it contains no elements. |
| 24 TEST(LayerAnimationSequenceTest, NoElement) { |
| 25 LayerAnimationSequence sequence; |
| 26 EXPECT_EQ(sequence.duration(), base::TimeDelta()); |
| 27 EXPECT_TRUE(sequence.properties().size() == 0); |
| 28 LayerAnimationElement::AnimatableProperties properties; |
| 29 EXPECT_FALSE(sequence.HasCommonProperty(properties)); |
| 30 } |
| 31 |
| 32 // Check that the sequences progresses the delegate as expected when it contains |
| 33 // a single element. |
| 34 TEST(LayerAnimationSequenceTest, SingleElement) { |
| 35 LayerAnimationSequence sequence; |
| 36 TestLayerAnimationDelegate delegate; |
| 37 float start = 0.0; |
| 38 float middle = 0.5; |
| 39 float target = 1.0; |
| 40 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| 41 sequence.AddElement( |
| 42 LayerAnimationElement::CreateOpacityElement(target, delta)); |
| 43 |
| 44 for (int i = 0; i < 2; ++i) { |
| 45 delegate.SetOpacityFromAnimation(start); |
| 46 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); |
| 47 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); |
| 48 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); |
| 49 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); |
| 50 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); |
| 51 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); |
| 52 } |
| 53 |
| 54 EXPECT_TRUE(sequence.properties().size() == 1); |
| 55 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != |
| 56 sequence.properties().end()); |
| 57 EXPECT_EQ(delta, sequence.duration()); |
| 58 } |
| 59 |
| 60 // Check that the sequences progresses the delegate as expected when it contains |
| 61 // multiple elements. Note, see the layer animator tests for cyclic sequences. |
| 62 TEST(LayerAnimationSequenceTest, MultipleElement) { |
| 63 LayerAnimationSequence sequence; |
| 64 TestLayerAnimationDelegate delegate; |
| 65 float start_opacity = 0.0; |
| 66 float middle_opacity = 0.5; |
| 67 float target_opacity = 1.0; |
| 68 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| 69 sequence.AddElement( |
| 70 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); |
| 71 |
| 72 // Pause bounds for a second. |
| 73 LayerAnimationElement::AnimatableProperties properties; |
| 74 properties.insert(LayerAnimationElement::BOUNDS); |
| 75 |
| 76 sequence.AddElement( |
| 77 LayerAnimationElement::CreatePauseElement(properties, delta)); |
| 78 |
| 79 Transform start_transform, target_transform, middle_transform; |
| 80 start_transform.SetRotate(-90); |
| 81 target_transform.SetRotate(90); |
| 82 |
| 83 sequence.AddElement( |
| 84 LayerAnimationElement::CreateTransformElement(target_transform, delta)); |
| 85 |
| 86 for (int i = 0; i < 2; ++i) { |
| 87 delegate.SetOpacityFromAnimation(start_opacity); |
| 88 delegate.SetTransformFromAnimation(start_transform); |
| 89 |
| 90 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); |
| 91 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); |
| 92 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); |
| 93 EXPECT_FLOAT_EQ(middle_opacity, delegate.GetOpacityForAnimation()); |
| 94 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); |
| 95 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); |
| 96 TestLayerAnimationDelegate copy = delegate; |
| 97 |
| 98 // In the middle of the pause -- nothing should have changed. |
| 99 sequence.Progress(base::TimeDelta::FromMilliseconds(1500), &delegate); |
| 100 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), |
| 101 copy.GetBoundsForAnimation()); |
| 102 CheckApproximatelyEqual(delegate.GetTransformForAnimation(), |
| 103 copy.GetTransformForAnimation()); |
| 104 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), |
| 105 copy.GetOpacityForAnimation()); |
| 106 |
| 107 |
| 108 sequence.Progress(base::TimeDelta::FromMilliseconds(2000), &delegate); |
| 109 CheckApproximatelyEqual(start_transform, |
| 110 delegate.GetTransformForAnimation()); |
| 111 sequence.Progress(base::TimeDelta::FromMilliseconds(2500), &delegate); |
| 112 CheckApproximatelyEqual(middle_transform, |
| 113 delegate.GetTransformForAnimation()); |
| 114 sequence.Progress(base::TimeDelta::FromMilliseconds(3000), &delegate); |
| 115 CheckApproximatelyEqual(target_transform, |
| 116 delegate.GetTransformForAnimation()); |
| 117 } |
| 118 |
| 119 EXPECT_TRUE(sequence.properties().size() == 3); |
| 120 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != |
| 121 sequence.properties().end()); |
| 122 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != |
| 123 sequence.properties().end()); |
| 124 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != |
| 125 sequence.properties().end()); |
| 126 EXPECT_EQ(delta + delta + delta, sequence.duration()); |
| 127 } |
| 128 |
| 129 // Check that a sequence can still be aborted if it has cycled many times. |
| 130 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) { |
| 131 LayerAnimationSequence sequence; |
| 132 TestLayerAnimationDelegate delegate; |
| 133 float start_opacity = 0.0; |
| 134 float target_opacity = 1.0; |
| 135 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| 136 sequence.AddElement( |
| 137 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); |
| 138 |
| 139 sequence.AddElement( |
| 140 LayerAnimationElement::CreateOpacityElement(start_opacity, delta)); |
| 141 |
| 142 sequence.set_is_cyclic(true); |
| 143 |
| 144 delegate.SetOpacityFromAnimation(start_opacity); |
| 145 |
| 146 sequence.Progress(base::TimeDelta::FromMilliseconds(101000), &delegate); |
| 147 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); |
| 148 sequence.Abort(); |
| 149 |
| 150 // Should be able to reuse the sequence after aborting. |
| 151 delegate.SetOpacityFromAnimation(start_opacity); |
| 152 sequence.Progress(base::TimeDelta::FromMilliseconds(100000), &delegate); |
| 153 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); |
| 154 } |
| 155 |
| 156 } // namespace |
| 157 |
| 158 } // namespace ui |
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