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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/compositor/layer_animator.h" | 5 #include "ui/gfx/compositor/layer_animation_manager.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/stl_util.h" | 8 #include "base/stl_util.h" |
| 9 #include "ui/base/animation/animation_container.h" | 9 #include "ui/base/animation/animation_container.h" |
| 10 #include "ui/base/animation/animation.h" | 10 #include "ui/base/animation/animation.h" |
| 11 #include "ui/base/animation/tween.h" | 11 #include "ui/base/animation/tween.h" |
| 12 #include "ui/gfx/compositor/compositor.h" | 12 #include "ui/gfx/compositor/compositor.h" |
| 13 #include "ui/gfx/compositor/layer.h" | 13 #include "ui/gfx/compositor/layer.h" |
| 14 #include "ui/gfx/compositor/layer_animator_delegate.h" | 14 #include "ui/gfx/compositor/layer_animator_delegate.h" |
| 15 #include "ui/gfx/transform.h" | 15 #include "ui/gfx/transform.h" |
| (...skipping 10 matching lines...) Expand all Loading... |
| 26 SkMScalar GetMatrixElement(const SkMatrix44& matrix, int index) { | 26 SkMScalar GetMatrixElement(const SkMatrix44& matrix, int index) { |
| 27 int row = index / 4; | 27 int row = index / 4; |
| 28 int col = index % 4; | 28 int col = index % 4; |
| 29 return matrix.get(row, col); | 29 return matrix.get(row, col); |
| 30 } | 30 } |
| 31 | 31 |
| 32 } // anonymous namespace | 32 } // anonymous namespace |
| 33 | 33 |
| 34 namespace ui { | 34 namespace ui { |
| 35 | 35 |
| 36 LayerAnimator::LayerAnimator(Layer* layer) | 36 LayerAnimationManager::LayerAnimationManager(Layer* layer) |
| 37 : layer_(layer), | 37 : layer_(layer), |
| 38 got_initial_tick_(false) { | 38 got_initial_tick_(false) { |
| 39 } | 39 } |
| 40 | 40 |
| 41 LayerAnimator::~LayerAnimator() { | 41 LayerAnimationManager::~LayerAnimationManager() { |
| 42 } | 42 } |
| 43 | 43 |
| 44 void LayerAnimator::SetAnimation(Animation* animation) { | 44 void LayerAnimationManager::SetAnimation(Animation* animation) { |
| 45 animation_.reset(animation); | 45 animation_.reset(animation); |
| 46 if (animation_.get()) { | 46 if (animation_.get()) { |
| 47 static ui::AnimationContainer* container = NULL; | 47 static ui::AnimationContainer* container = NULL; |
| 48 if (!container) { | 48 if (!container) { |
| 49 container = new AnimationContainer; | 49 container = new AnimationContainer; |
| 50 container->AddRef(); | 50 container->AddRef(); |
| 51 } | 51 } |
| 52 animation_->set_delegate(this); | 52 animation_->set_delegate(this); |
| 53 animation_->SetContainer(container); | 53 animation_->SetContainer(container); |
| 54 got_initial_tick_ = false; | 54 got_initial_tick_ = false; |
| 55 } | 55 } |
| 56 } | 56 } |
| 57 | 57 |
| 58 void LayerAnimator::AnimateToPoint(const gfx::Point& target) { | 58 void LayerAnimationManager::AnimateToPoint(const gfx::Point& target) { |
| 59 StopAnimating(LOCATION); | 59 StopAnimating(LOCATION); |
| 60 const gfx::Rect& layer_bounds = layer_->bounds(); | 60 const gfx::Rect& layer_bounds = layer_->bounds(); |
| 61 if (target == layer_bounds.origin()) | 61 if (target == layer_bounds.origin()) |
| 62 return; // Already there. | 62 return; // Already there. |
| 63 | 63 |
| 64 Params& element = elements_[LOCATION]; | 64 Params& element = elements_[LOCATION]; |
| 65 element.location.target_x = target.x(); | 65 element.location.target_x = target.x(); |
| 66 element.location.target_y = target.y(); | 66 element.location.target_y = target.y(); |
| 67 element.location.start_x = layer_bounds.origin().x(); | 67 element.location.start_x = layer_bounds.origin().x(); |
| 68 element.location.start_y = layer_bounds.origin().y(); | 68 element.location.start_y = layer_bounds.origin().y(); |
| 69 } | 69 } |
| 70 | 70 |
| 71 void LayerAnimator::AnimateTransform(const Transform& transform) { | 71 void LayerAnimationManager::AnimateTransform(const Transform& transform) { |
| 72 StopAnimating(TRANSFORM); | 72 StopAnimating(TRANSFORM); |
| 73 const Transform& layer_transform = layer_->transform(); | 73 const Transform& layer_transform = layer_->transform(); |
| 74 if (transform == layer_transform) | 74 if (transform == layer_transform) |
| 75 return; // Already there. | 75 return; // Already there. |
| 76 | 76 |
| 77 Params& element = elements_[TRANSFORM]; | 77 Params& element = elements_[TRANSFORM]; |
| 78 for (int i = 0; i < 16; ++i) { | 78 for (int i = 0; i < 16; ++i) { |
| 79 element.transform.start[i] = | 79 element.transform.start[i] = |
| 80 GetMatrixElement(layer_transform.matrix(), i); | 80 GetMatrixElement(layer_transform.matrix(), i); |
| 81 element.transform.target[i] = | 81 element.transform.target[i] = |
| 82 GetMatrixElement(transform.matrix(), i); | 82 GetMatrixElement(transform.matrix(), i); |
| 83 } | 83 } |
| 84 } | 84 } |
| 85 | 85 |
| 86 void LayerAnimator::AnimateOpacity(float target_opacity) { | 86 void LayerAnimationManager::AnimateOpacity(float target_opacity) { |
| 87 StopAnimating(OPACITY); | 87 StopAnimating(OPACITY); |
| 88 if (layer_->opacity() == target_opacity) | 88 if (layer_->opacity() == target_opacity) |
| 89 return; | 89 return; |
| 90 | 90 |
| 91 Params& element = elements_[OPACITY]; | 91 Params& element = elements_[OPACITY]; |
| 92 element.opacity.start = layer_->opacity(); | 92 element.opacity.start = layer_->opacity(); |
| 93 element.opacity.target = target_opacity; | 93 element.opacity.target = target_opacity; |
| 94 } | 94 } |
| 95 | 95 |
| 96 gfx::Point LayerAnimator::GetTargetPoint() { | 96 gfx::Point LayerAnimationManager::GetTargetPoint() { |
| 97 return IsAnimating(LOCATION) ? | 97 return IsAnimating(LOCATION) ? |
| 98 gfx::Point(elements_[LOCATION].location.target_x, | 98 gfx::Point(elements_[LOCATION].location.target_x, |
| 99 elements_[LOCATION].location.target_y) : | 99 elements_[LOCATION].location.target_y) : |
| 100 layer_->bounds().origin(); | 100 layer_->bounds().origin(); |
| 101 } | 101 } |
| 102 | 102 |
| 103 float LayerAnimator::GetTargetOpacity() { | 103 float LayerAnimationManager::GetTargetOpacity() { |
| 104 return IsAnimating(OPACITY) ? | 104 return IsAnimating(OPACITY) ? |
| 105 elements_[OPACITY].opacity.target : layer_->opacity(); | 105 elements_[OPACITY].opacity.target : layer_->opacity(); |
| 106 } | 106 } |
| 107 | 107 |
| 108 ui::Transform LayerAnimator::GetTargetTransform() { | 108 ui::Transform LayerAnimationManager::GetTargetTransform() { |
| 109 if (IsAnimating(TRANSFORM)) { | 109 if (IsAnimating(TRANSFORM)) { |
| 110 Transform transform; | 110 Transform transform; |
| 111 for (int i = 0; i < 16; ++i) { | 111 for (int i = 0; i < 16; ++i) { |
| 112 SetMatrixElement(transform.matrix(), i, | 112 SetMatrixElement(transform.matrix(), i, |
| 113 elements_[TRANSFORM].transform.target[i]); | 113 elements_[TRANSFORM].transform.target[i]); |
| 114 } | 114 } |
| 115 return transform; | 115 return transform; |
| 116 } | 116 } |
| 117 return layer_->transform(); | 117 return layer_->transform(); |
| 118 } | 118 } |
| 119 | 119 |
| 120 bool LayerAnimator::IsAnimating(AnimationProperty property) const { | 120 bool LayerAnimationManager::IsAnimating(AnimationProperty property) const { |
| 121 return elements_.count(property) > 0; | 121 return elements_.count(property) > 0; |
| 122 } | 122 } |
| 123 | 123 |
| 124 bool LayerAnimator::IsRunning() const { | 124 bool LayerAnimationManager::IsRunning() const { |
| 125 return animation_.get() && animation_->is_animating(); | 125 return animation_.get() && animation_->is_animating(); |
| 126 } | 126 } |
| 127 | 127 |
| 128 void LayerAnimator::AnimationProgressed(const ui::Animation* animation) { | 128 void LayerAnimationManager::AnimationProgressed( |
| 129 const ui::Animation* animation) { |
| 129 got_initial_tick_ = true; | 130 got_initial_tick_ = true; |
| 130 for (Elements::const_iterator i = elements_.begin(); i != elements_.end(); | 131 for (Elements::const_iterator i = elements_.begin(); i != elements_.end(); |
| 131 ++i) { | 132 ++i) { |
| 132 switch (i->first) { | 133 switch (i->first) { |
| 133 case LOCATION: { | 134 case LOCATION: { |
| 134 const gfx::Rect& current_bounds(layer_->bounds()); | 135 const gfx::Rect& current_bounds(layer_->bounds()); |
| 135 gfx::Rect new_bounds = animation_->CurrentValueBetween( | 136 gfx::Rect new_bounds = animation_->CurrentValueBetween( |
| 136 gfx::Rect(gfx::Point(i->second.location.start_x, | 137 gfx::Rect(gfx::Point(i->second.location.start_x, |
| 137 i->second.location.start_y), | 138 i->second.location.start_y), |
| 138 current_bounds.size()), | 139 current_bounds.size()), |
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| 161 break; | 162 break; |
| 162 } | 163 } |
| 163 | 164 |
| 164 default: | 165 default: |
| 165 NOTREACHED(); | 166 NOTREACHED(); |
| 166 } | 167 } |
| 167 } | 168 } |
| 168 layer_->ScheduleDraw(); | 169 layer_->ScheduleDraw(); |
| 169 } | 170 } |
| 170 | 171 |
| 171 void LayerAnimator::AnimationEnded(const ui::Animation* animation) { | 172 void LayerAnimationManager::AnimationEnded(const ui::Animation* animation) { |
| 172 AnimationProgressed(animation); | 173 AnimationProgressed(animation); |
| 173 if (layer_->delegate()) | |
| 174 layer_->delegate()->OnLayerAnimationEnded(animation); | |
| 175 } | 174 } |
| 176 | 175 |
| 177 void LayerAnimator::StopAnimating(AnimationProperty property) { | 176 void LayerAnimationManager::StopAnimating(AnimationProperty property) { |
| 178 if (!IsAnimating(property)) | 177 if (!IsAnimating(property)) |
| 179 return; | 178 return; |
| 180 | 179 |
| 181 elements_.erase(property); | 180 elements_.erase(property); |
| 182 } | 181 } |
| 183 | 182 |
| 184 LayerAnimatorDelegate* LayerAnimator::delegate() { | 183 LayerAnimatorDelegate* LayerAnimationManager::delegate() { |
| 185 return static_cast<LayerAnimatorDelegate*>(layer_); | 184 return static_cast<LayerAnimatorDelegate*>(layer_); |
| 186 } | 185 } |
| 187 | 186 |
| 188 } // namespace ui | 187 } // namespace ui |
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