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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "base/basictypes.h" |
| 6 #include "base/compiler_specific.h" |
| 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "base/time.h" |
| 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "ui/gfx/rect.h" |
| 11 #include "ui/gfx/transform.h" |
| 12 #include "ui/gfx/compositor/layer_animation_delegate.h" |
| 13 #include "ui/gfx/compositor/layer_animation_element.h" |
| 14 #include "ui/gfx/compositor/layer_animation_sequence.h" |
| 15 #include "ui/gfx/compositor/test_utils.h" |
| 16 #include "ui/gfx/compositor/test_layer_animation_delegate.h" |
| 17 |
| 18 namespace ui { |
| 19 |
| 20 namespace { |
| 21 |
| 22 // Check that the sequence behaves sanely when it contains no elements. |
| 23 TEST(LayerAnimationSequenceTest, NoElement) { |
| 24 LayerAnimationSequence sequence; |
| 25 EXPECT_EQ(sequence.duration(), base::TimeDelta()); |
| 26 EXPECT_TRUE(sequence.properties().size() == 0); |
| 27 LayerAnimationElement::AnimatableProperties properties; |
| 28 EXPECT_FALSE(sequence.HasCommonProperty(properties)); |
| 29 } |
| 30 |
| 31 // Check that the sequences progresses the delegate as expected when it contains |
| 32 // a single element. |
| 33 TEST(LayerAnimationSequenceTest, SingleElement) { |
| 34 LayerAnimationSequence sequence; |
| 35 TestLayerAnimationDelegate delegate; |
| 36 float start = 0.0; |
| 37 float middle = 0.5; |
| 38 float target = 1.0; |
| 39 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| 40 sequence.AddElement( |
| 41 LayerAnimationElement::CreateOpacityElement(target, delta)); |
| 42 |
| 43 for (int i = 0; i < 2; ++i) { |
| 44 delegate.SetOpacityFromAnimation(start); |
| 45 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); |
| 46 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); |
| 47 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); |
| 48 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); |
| 49 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); |
| 50 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); |
| 51 } |
| 52 |
| 53 EXPECT_TRUE(sequence.properties().size() == 1); |
| 54 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != |
| 55 sequence.properties().end()); |
| 56 EXPECT_EQ(delta, sequence.duration()); |
| 57 } |
| 58 |
| 59 // Check that the sequences progresses the delegate as expected when it contains |
| 60 // multiple elements. Note, see the layer animator tests for cyclic sequences. |
| 61 TEST(LayerAnimationSequenceTest, MultipleElement) { |
| 62 LayerAnimationSequence sequence; |
| 63 TestLayerAnimationDelegate delegate; |
| 64 float start_opacity = 0.0; |
| 65 float middle_opacity = 0.5; |
| 66 float target_opacity = 1.0; |
| 67 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| 68 sequence.AddElement( |
| 69 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); |
| 70 |
| 71 // Pause bounds for a second. |
| 72 LayerAnimationElement::AnimatableProperties properties; |
| 73 properties.insert(LayerAnimationElement::BOUNDS); |
| 74 |
| 75 sequence.AddElement( |
| 76 LayerAnimationElement::CreatePauseElement(properties, delta)); |
| 77 |
| 78 Transform start_transform, target_transform, middle_transform; |
| 79 start_transform.SetRotate(-90); |
| 80 target_transform.SetRotate(90); |
| 81 |
| 82 sequence.AddElement( |
| 83 LayerAnimationElement::CreateTransformElement(target_transform, delta)); |
| 84 |
| 85 for (int i = 0; i < 2; ++i) { |
| 86 delegate.SetOpacityFromAnimation(start_opacity); |
| 87 delegate.SetTransformFromAnimation(start_transform); |
| 88 |
| 89 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); |
| 90 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); |
| 91 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); |
| 92 EXPECT_FLOAT_EQ(middle_opacity, delegate.GetOpacityForAnimation()); |
| 93 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); |
| 94 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); |
| 95 TestLayerAnimationDelegate copy = delegate; |
| 96 |
| 97 // In the middle of the pause -- nothing should have changed. |
| 98 sequence.Progress(base::TimeDelta::FromMilliseconds(1500), &delegate); |
| 99 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), |
| 100 copy.GetBoundsForAnimation()); |
| 101 CheckApproximatelyEqual(delegate.GetTransformForAnimation(), |
| 102 copy.GetTransformForAnimation()); |
| 103 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), |
| 104 copy.GetOpacityForAnimation()); |
| 105 |
| 106 |
| 107 sequence.Progress(base::TimeDelta::FromMilliseconds(2000), &delegate); |
| 108 CheckApproximatelyEqual(start_transform, |
| 109 delegate.GetTransformForAnimation()); |
| 110 sequence.Progress(base::TimeDelta::FromMilliseconds(2500), &delegate); |
| 111 CheckApproximatelyEqual(middle_transform, |
| 112 delegate.GetTransformForAnimation()); |
| 113 sequence.Progress(base::TimeDelta::FromMilliseconds(3000), &delegate); |
| 114 CheckApproximatelyEqual(target_transform, |
| 115 delegate.GetTransformForAnimation()); |
| 116 } |
| 117 |
| 118 EXPECT_TRUE(sequence.properties().size() == 3); |
| 119 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != |
| 120 sequence.properties().end()); |
| 121 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != |
| 122 sequence.properties().end()); |
| 123 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != |
| 124 sequence.properties().end()); |
| 125 EXPECT_EQ(delta + delta + delta, sequence.duration()); |
| 126 } |
| 127 |
| 128 } // namespace |
| 129 |
| 130 } // namespace ui |
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