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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gfx/compositor/layer_animation_sequence.h" | |
6 | |
7 #include <algorithm> | |
8 | |
9 #include "base/debug/trace_event.h" | |
10 #include "ui/gfx/compositor/layer_animation_delegate.h" | |
11 #include "ui/gfx/compositor/layer_animation_element.h" | |
12 | |
13 namespace ui { | |
14 | |
15 LayerAnimationSequence::LayerAnimationSequence() | |
16 : is_cyclic_(false), | |
17 last_element_(0) { | |
18 } | |
19 | |
20 LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element) | |
21 : is_cyclic_(false), | |
22 last_element_(0) { | |
23 AddElement(element); | |
24 } | |
25 | |
26 LayerAnimationSequence::~LayerAnimationSequence() { | |
27 } | |
28 | |
29 void LayerAnimationSequence::Progress(base::TimeDelta elapsed, | |
30 LayerAnimationDelegate* delegate) { | |
31 TRACE_EVENT0("LayerAnimationSequence", "Progress"); | |
32 if (elements_.size() == 0 || duration_ == base::TimeDelta()) | |
33 return; | |
34 | |
35 // If delta = elapsed - last_start_ is huge, we can skip ahead by complete | |
36 // loops to save time. | |
37 base::TimeDelta delta = elapsed - last_start_; | |
38 int64 k = delta.ToInternalValue() / duration_.ToInternalValue() - 1; | |
39 if (k > 0) { | |
40 last_start_ += base::TimeDelta::FromInternalValue( | |
41 k * duration_.ToInternalValue()); | |
42 } | |
43 | |
44 size_t current_index = last_element_ % elements_.size(); | |
45 while ((is_cyclic_ || last_element_ < elements_.size()) && | |
46 (last_start_ + elements_[current_index]->duration() < elapsed)) { | |
47 // Let the element we're passing finish. | |
48 elements_[current_index]->Progress(1.0, delegate); | |
49 last_start_ += elements_[current_index]->duration(); | |
50 ++last_element_; | |
51 current_index = last_element_ % elements_.size(); | |
52 } | |
53 | |
54 if (is_cyclic_ || last_element_ < elements_.size()) { | |
55 double t = 1.0; | |
56 if (elements_[current_index]->duration() > base::TimeDelta()) { | |
57 t = (elapsed - last_start_).InMillisecondsF() / | |
58 elements_[current_index]->duration().InMillisecondsF(); | |
59 } | |
60 elements_[current_index]->Progress(t, delegate); | |
61 } | |
62 | |
63 if (!is_cyclic_ && elapsed == duration_) { | |
64 last_element_ = 0; | |
65 last_start_ = base::TimeDelta::FromMilliseconds(0); | |
66 } | |
67 } | |
sky
2011/10/20 16:33:03
Do you want something like:
if (is_cyclic_)
last
| |
68 | |
69 void LayerAnimationSequence::Abort() { | |
70 while (last_element_ < elements_.size()) { | |
71 elements_[last_element_]->Abort(); | |
72 ++last_element_; | |
73 } | |
74 last_element_ = 0; | |
75 last_start_ = base::TimeDelta::FromMilliseconds(0); | |
76 } | |
77 | |
78 void LayerAnimationSequence::AddElement(LayerAnimationElement* element) { | |
79 // Update duration and properties. | |
80 duration_ += element->duration(); | |
81 properties_.insert(element->properties().begin(), | |
82 element->properties().end()); | |
83 elements_.push_back(element); | |
84 } | |
85 | |
86 bool LayerAnimationSequence::HasCommonProperty( | |
87 const LayerAnimationElement::AnimatableProperties& other) const { | |
88 LayerAnimationElement::AnimatableProperties intersection; | |
89 std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii( | |
90 intersection, intersection.begin()); | |
91 std::set_intersection(properties_.begin(), properties_.end(), | |
92 other.begin(), other.end(), | |
93 ii); | |
94 return intersection.size() > 0; | |
95 } | |
96 | |
97 } // namespace ui | |
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