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Side by Side Diff: ui/gfx/compositor/layer_animation_sequence.h

Issue 8247009: Explicit animation support (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Added new preemption strategy: replace queued animations. Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
7 #pragma once
8
9 #include <vector>
10
11 #include "base/memory/scoped_vector.h"
12 #include "base/time.h"
13 #include "ui/gfx/compositor/compositor_export.h"
14 #include "ui/gfx/compositor/layer_animation_element.h"
15
16 namespace ui {
17
18 class LayerAnimationDelegate;
19
20 // Contains a collection of layer animation elements to be played one after
21 // another. Although it has a similar interface to LayerAnimationElement, it is
22 // not a LayerAnimationElement (i.e., it is not permitted to have a sequence in
23 // a sequence). Sequences own their elements, and sequences are themselves owned
24 // by a LayerAnimator.
25 //
26 // TODO(vollick) Create a 'blended' sequence for transitioning between
27 // sequences.
28 class COMPOSITOR_EXPORT LayerAnimationSequence {
29 public:
30 typedef ScopedVector<LayerAnimationElement> Elements;
sky 2011/10/19 00:06:33 Move this to the private section.
31
32 LayerAnimationSequence();
33 // Takes ownership of the given element and adds it to the sequence.
34 explicit LayerAnimationSequence(LayerAnimationElement* element);
35 virtual ~LayerAnimationSequence();
36
37
sky 2011/10/19 00:06:33 remove one of these lines.
38 // Updates the delegate to the appropriate value for |elapsed|, which is in
39 // the range [0, Duration()]. If the animation is not aborted, it is
40 // guaranteed that Animate will be called with elapsed = Duration().
41 void Progress(base::TimeDelta elapsed, LayerAnimationDelegate* delegate);
42
43 // Aborts the given animation.
44 void Abort();
45
46 // All properties modified by the sequence.
47 const LayerAnimationElement::AnimatableProperties& properties() const {
48 return properties_;
49 }
50
51 // The total, finite duration of one cycle of the sequence.
52 base::TimeDelta duration() const {
53 return duration_;
54 }
55
56 // Adds an element to the sequence. The sequences takes ownership of this
57 // element.
58 void AddElement(LayerAnimationElement* element);
59
60 // Sequences can be looped indefinitely.
61 void set_is_cyclic(bool is_cyclic) { is_cyclic_ = is_cyclic; }
62 bool is_cyclic() const { return is_cyclic_; }
63
64 // Returns true, if the sequences share a common property.
sky 2011/10/19 00:06:33 How about: returns true if this sequence has at le
65 bool HasCommonProperty(
66 const LayerAnimationElement::AnimatableProperties& other) const;
67
68 private:
69 base::TimeDelta duration_;
70 LayerAnimationElement::AnimatableProperties properties_;
sky 2011/10/19 00:06:33 Description?
71 Elements elements_;
72 bool is_cyclic_;
73
74 // these are used when animating to efficiently find the next element
75 Elements::size_type last_element_;
76 base::TimeDelta last_start_;
77
78 DISALLOW_COPY_AND_ASSIGN(LayerAnimationSequence);
79 };
80
81 } // namespace ui
82
83 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_
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