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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ | |
| 6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ | |
| 7 #pragma once | |
| 8 | |
| 9 #include <vector> | |
| 10 | |
| 11 #include "base/memory/ref_counted.h" | |
| 12 #include "base/time.h" | |
| 13 #include "ui/gfx/compositor/layer_animation_element.h" | |
| 14 | |
| 15 namespace ui { | |
| 16 | |
| 17 class LayerAnimationDelegate; | |
| 18 | |
| 19 // Contains a collection of layer animation elements. Although it has a similar | |
|
sky
2011/10/14 16:39:52
Clarify this runs the elements one after another.
| |
| 20 // interface to LayerAnimationElement, it is not a LayerAnimationElement (i.e., | |
| 21 // it is not permitted to have a sequence in a sequence). | |
|
sky
2011/10/14 16:39:52
Also document who owns these
| |
| 22 // | |
| 23 // TODO(vollick) Create a 'blended' sequence for transitioning between | |
| 24 // sequences. | |
| 25 class LayerAnimationSequence : public base::RefCounted<LayerAnimationSequence> { | |
|
sky
2011/10/14 16:39:52
same comment about refcounted here.
| |
| 26 public: | |
| 27 typedef std::vector<scoped_refptr<LayerAnimationElement> > Elements; | |
| 28 | |
| 29 LayerAnimationSequence(); | |
| 30 LayerAnimationSequence(LayerAnimationElement* element); | |
|
sky
2011/10/14 16:39:52
explicit
| |
| 31 | |
| 32 // Updates the delegate to the appropriate value for |elapsed|, which is in | |
| 33 // the range [0, Duration()]. If the animation is not aborted, it is | |
| 34 // guaranteed that Animate will be called with elapsed = Duration(). | |
| 35 void Progress(base::TimeDelta elapsed, LayerAnimationDelegate* delegate); | |
| 36 | |
| 37 // Aborts the given animation. | |
| 38 void Abort(); | |
| 39 | |
| 40 // All properties modified by the sequence. | |
| 41 const LayerAnimationElement::AnimatableProperties& properties() const { | |
| 42 return properties_; | |
| 43 } | |
| 44 | |
| 45 // The total, finite duration of one cycle of the sequence. | |
| 46 base::TimeDelta duration() const { | |
| 47 return duration_; | |
| 48 } | |
| 49 | |
| 50 // Adds an element to the sequence. | |
| 51 void AddElement(LayerAnimationElement* element); | |
| 52 | |
| 53 // Sequences can be looped indefinitely. | |
| 54 void set_is_cyclic(bool is_cyclic) { is_cyclic_ = is_cyclic; } | |
| 55 bool is_cyclic() const { return is_cyclic_; } | |
| 56 | |
| 57 // Returns true, if the sequences share a common property | |
|
sky
2011/10/14 16:39:52
nit: end with '.'.
| |
| 58 bool HasCommonProperty(const LayerAnimationSequence& other) const; | |
| 59 | |
| 60 private: | |
| 61 friend class base::RefCounted<LayerAnimationSequence>; | |
| 62 virtual ~LayerAnimationSequence(); | |
| 63 | |
| 64 base::TimeDelta duration_; | |
| 65 LayerAnimationElement::AnimatableProperties properties_; | |
| 66 Elements elements_; | |
| 67 bool is_cyclic_; | |
| 68 | |
| 69 // these are used when animating to efficiently find the next element | |
| 70 Elements::size_type last_element_; | |
| 71 base::TimeDelta last_start_; | |
|
sky
2011/10/14 16:39:52
I think you want timeticks for this sort of stuff.
| |
| 72 | |
| 73 DISALLOW_COPY_AND_ASSIGN(LayerAnimationSequence); | |
| 74 }; | |
| 75 | |
| 76 } // namespace ui | |
| 77 | |
| 78 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ | |
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