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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/gfx/compositor/layer_animation_sequence.h" |
| 6 |
| 7 #include <algorithm> |
| 8 //#include <iterator> |
| 9 |
| 10 #include "ui/gfx/compositor/layer_animation_delegate.h" |
| 11 #include "ui/gfx/compositor/layer_animation_element.h" |
| 12 |
| 13 namespace ui { |
| 14 |
| 15 LayerAnimationSequence::LayerAnimationSequence() |
| 16 : is_cyclic_(false), |
| 17 last_element_(0) { |
| 18 } |
| 19 |
| 20 LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element) |
| 21 : is_cyclic_(false), |
| 22 last_element_(0) { |
| 23 AddElement(element); |
| 24 } |
| 25 |
| 26 LayerAnimationSequence::~LayerAnimationSequence() { |
| 27 } |
| 28 |
| 29 void LayerAnimationSequence::Progress(base::TimeDelta elapsed, |
| 30 LayerAnimationDelegate* delegate) { |
| 31 while (last_element_ < elements_.size() && |
| 32 last_start_ + elements_[last_element_]->Duration() < elapsed) { |
| 33 // let the element we're passing finish. |
| 34 elements_[last_element_]->Progress(1.0, delegate); |
| 35 last_start_ += elements_[last_element_]->Duration(); |
| 36 ++last_element_; |
| 37 } |
| 38 |
| 39 if (last_element_ < elements_.size()) { |
| 40 // calculate t. |
| 41 double t = 1.0; |
| 42 if (elements_[last_element_]->Duration() > base::TimeDelta()) { |
| 43 t = (elapsed - last_start_).InMillisecondsF() / |
| 44 elements_[last_element_]->Duration().InMillisecondsF(); |
| 45 } |
| 46 elements_[last_element_]->Progress(t, delegate); |
| 47 } |
| 48 |
| 49 if (elapsed == duration_) { |
| 50 last_element_ = 0; |
| 51 last_start_ = base::TimeDelta::FromMilliseconds(0); |
| 52 } |
| 53 } |
| 54 |
| 55 void LayerAnimationSequence::Abort() { |
| 56 while (last_element_ < elements_.size()) { |
| 57 elements_[last_element_]->Abort(); |
| 58 ++last_element_; |
| 59 } |
| 60 last_element_ = 0; |
| 61 last_start_ = base::TimeDelta::FromMilliseconds(0); |
| 62 } |
| 63 |
| 64 void LayerAnimationSequence::AddElement(LayerAnimationElement* element) { |
| 65 // Update duration and properties. |
| 66 duration_ += element->Duration(); |
| 67 LayerAnimationElement::AnimatableProperties::const_iterator iter = |
| 68 element->Properties().begin(); |
| 69 while (iter != element->Properties().end()) { |
| 70 properties_.insert(*iter); |
| 71 ++iter; |
| 72 } |
| 73 |
| 74 elements_.push_back(make_scoped_refptr(element)); |
| 75 } |
| 76 |
| 77 bool LayerAnimationSequence::HasCommonProperty( |
| 78 const LayerAnimationSequence& other) const { |
| 79 LayerAnimationElement::AnimatableProperties intersection; |
| 80 std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii( |
| 81 intersection, intersection.begin()); |
| 82 std::set_intersection(properties_.begin(), properties_.end(), |
| 83 other.properties().begin(), other.properties().end(), |
| 84 ii); |
| 85 return intersection.size() > 0; |
| 86 } |
| 87 |
| 88 } // namespace ui |
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