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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/gfx/compositor/layer_animation_preemption_strategy.h" |
| 6 |
| 7 #include "base/logging.h" |
| 8 #include "base/memory/singleton.h" |
| 9 #include "ui/gfx/compositor/layer_animation_sequence.h" |
| 10 |
| 11 namespace ui { |
| 12 |
| 13 namespace { |
| 14 |
| 15 void RemoveAnimation(LayerAnimationSequence* sequence, |
| 16 LayerAnimator::RunningAnimations* running, |
| 17 LayerAnimator::AnimationQueue* queue) { |
| 18 // First remove from running animations |
| 19 LayerAnimator::RunningAnimations::iterator iter = running->begin(); |
| 20 while (iter != running->end()) { |
| 21 if ((*iter).sequence == sequence) { |
| 22 running->erase(iter); |
| 23 break; |
| 24 } |
| 25 ++iter; |
| 26 } |
| 27 |
| 28 // Then remove from the queue |
| 29 LayerAnimator::AnimationQueue::iterator queue_iter = queue->begin(); |
| 30 while (queue_iter != queue->end()) { |
| 31 if ((*queue_iter).get() == sequence) { |
| 32 queue->erase(queue_iter); |
| 33 break; |
| 34 } |
| 35 ++queue_iter; |
| 36 } |
| 37 } |
| 38 |
| 39 // Precondition: there is no running animation with a property in common with |
| 40 // sequence. |
| 41 void StartSequence(LayerAnimationSequence* sequence, |
| 42 LayerAnimator::RunningAnimations* running, |
| 43 LayerAnimator::AnimationQueue* queue) { |
| 44 running->push_back(LayerAnimator::RunningAnimation(sequence, |
| 45 base::TimeTicks::Now())); |
| 46 |
| 47 // If we don't have the animation in the queue yet, add it. |
| 48 bool found_sequence = false; |
| 49 LayerAnimator::AnimationQueue::iterator queue_iter = queue->begin(); |
| 50 while (queue_iter != queue->end()) { |
| 51 if ((*queue_iter).get() == sequence) { |
| 52 found_sequence = true; |
| 53 break; |
| 54 } |
| 55 ++queue_iter; |
| 56 } |
| 57 |
| 58 if (!found_sequence) |
| 59 queue->push_front(make_scoped_refptr(sequence)); |
| 60 } |
| 61 |
| 62 // ImmediatelySetNewTarget ----------------------------------------------------- |
| 63 |
| 64 class COMPOSITOR_EXPORT ImmediatelySetNewTarget |
| 65 : public LayerAnimationPreemptionStrategy { |
| 66 public: |
| 67 static ImmediatelySetNewTarget* GetInstance(); |
| 68 virtual void Preempt(LayerAnimationDelegate* delegate, |
| 69 LayerAnimationSequence* preempting, |
| 70 LayerAnimator::RunningAnimations* running, |
| 71 LayerAnimator::AnimationQueue* queue) { |
| 72 // For all the running animations, if they animate the same property, |
| 73 // progress them to the end and remove them. |
| 74 LayerAnimator::RunningAnimations copy = *running; |
| 75 LayerAnimator::RunningAnimations::const_iterator iter = copy.begin(); |
| 76 while (iter != copy.end()) { |
| 77 if ((*iter).sequence->HasCommonProperty(*preempting)) { |
| 78 // Abort the animation. |
| 79 (*iter).sequence->Abort(); |
| 80 RemoveAnimation((*iter).sequence, running, queue); |
| 81 } |
| 82 ++iter; |
| 83 } |
| 84 |
| 85 // Skip to the end of the animation. |
| 86 preempting->Progress(preempting->duration(), delegate); |
| 87 RemoveAnimation(preempting, running, queue); |
| 88 } |
| 89 private: |
| 90 ImmediatelySetNewTarget() {} |
| 91 friend struct DefaultSingletonTraits<ImmediatelySetNewTarget>; |
| 92 DISALLOW_COPY_AND_ASSIGN(ImmediatelySetNewTarget); |
| 93 }; |
| 94 |
| 95 ImmediatelySetNewTarget* ImmediatelySetNewTarget::GetInstance() { |
| 96 return Singleton<ImmediatelySetNewTarget>::get(); |
| 97 } |
| 98 |
| 99 // ImmediatelyAnimateToNewTarget ----------------------------------------------- |
| 100 |
| 101 class COMPOSITOR_EXPORT ImmediatelyAnimateToNewTarget |
| 102 : public LayerAnimationPreemptionStrategy { |
| 103 public: |
| 104 static ImmediatelyAnimateToNewTarget* GetInstance(); |
| 105 virtual void Preempt(LayerAnimationDelegate* delegate, |
| 106 LayerAnimationSequence* preempting, |
| 107 LayerAnimator::RunningAnimations* running, |
| 108 LayerAnimator::AnimationQueue* queue) { |
| 109 // For all the running animations, if they animate the same property, |
| 110 // progress them to the end and remove them. |
| 111 LayerAnimator::RunningAnimations copy = *running; |
| 112 LayerAnimator::RunningAnimations::const_iterator iter = copy.begin(); |
| 113 while (iter != copy.end()) { |
| 114 if ((*iter).sequence->HasCommonProperty(*preempting)) { |
| 115 // Abort the animation. |
| 116 (*iter).sequence->Abort(); |
| 117 RemoveAnimation((*iter).sequence, running, queue); |
| 118 } |
| 119 ++iter; |
| 120 } |
| 121 StartSequence(preempting, running, queue); |
| 122 } |
| 123 private: |
| 124 ImmediatelyAnimateToNewTarget() {} |
| 125 friend struct DefaultSingletonTraits<ImmediatelyAnimateToNewTarget>; |
| 126 DISALLOW_COPY_AND_ASSIGN(ImmediatelyAnimateToNewTarget); |
| 127 }; |
| 128 |
| 129 ImmediatelyAnimateToNewTarget* ImmediatelyAnimateToNewTarget::GetInstance() { |
| 130 return Singleton<ImmediatelyAnimateToNewTarget>::get(); |
| 131 } |
| 132 |
| 133 // EnqueueNewAnimation --------------------------------------------------------- |
| 134 |
| 135 class COMPOSITOR_EXPORT EnqueueNewAnimation |
| 136 : public LayerAnimationPreemptionStrategy { |
| 137 public: |
| 138 static EnqueueNewAnimation* GetInstance(); |
| 139 virtual void Preempt(LayerAnimationDelegate* delegate, |
| 140 LayerAnimationSequence* preempting, |
| 141 LayerAnimator::RunningAnimations* running, |
| 142 LayerAnimator::AnimationQueue* queue) { |
| 143 // It is assumed that if there was no conflicting animation, we would not |
| 144 // have been called. No need to check for a collision, then. Just add to the |
| 145 // queue. |
| 146 queue->push_back(make_scoped_refptr(preempting)); |
| 147 } |
| 148 private: |
| 149 EnqueueNewAnimation() {} |
| 150 friend struct DefaultSingletonTraits<EnqueueNewAnimation>; |
| 151 DISALLOW_COPY_AND_ASSIGN(EnqueueNewAnimation); |
| 152 }; |
| 153 |
| 154 EnqueueNewAnimation* EnqueueNewAnimation::GetInstance() { |
| 155 return Singleton<EnqueueNewAnimation>::get(); |
| 156 } |
| 157 |
| 158 // BlendCurrentWithNewAnimation ------------------------------------------------ |
| 159 |
| 160 class COMPOSITOR_EXPORT BlendCurrentWithNewAnimation |
| 161 : public LayerAnimationPreemptionStrategy { |
| 162 public: |
| 163 static BlendCurrentWithNewAnimation* GetInstance(); |
| 164 virtual void Preempt(LayerAnimationDelegate* delegate, |
| 165 LayerAnimationSequence* preempting, |
| 166 LayerAnimator::RunningAnimations* running, |
| 167 LayerAnimator::AnimationQueue* queue) { |
| 168 // TODO(vollick) Add support for blended sequences, and use them here. |
| 169 NOTIMPLEMENTED(); |
| 170 } |
| 171 private: |
| 172 BlendCurrentWithNewAnimation() {} |
| 173 friend struct DefaultSingletonTraits<BlendCurrentWithNewAnimation>; |
| 174 DISALLOW_COPY_AND_ASSIGN(BlendCurrentWithNewAnimation); |
| 175 }; |
| 176 |
| 177 BlendCurrentWithNewAnimation* BlendCurrentWithNewAnimation::GetInstance() { |
| 178 return Singleton<BlendCurrentWithNewAnimation>::get(); |
| 179 } |
| 180 |
| 181 } // namespace |
| 182 |
| 183 // LayerAnimationPreemptionStrategy -------------------------------------------- |
| 184 |
| 185 /* static */ |
| 186 LayerAnimationPreemptionStrategy* |
| 187 LayerAnimationPreemptionStrategy::GetImmediatelySetNewTarget() { |
| 188 return ImmediatelySetNewTarget::GetInstance(); |
| 189 } |
| 190 |
| 191 /* static */ |
| 192 LayerAnimationPreemptionStrategy* |
| 193 LayerAnimationPreemptionStrategy::GetImmediatelyAnimateToNewTarget() { |
| 194 return ImmediatelyAnimateToNewTarget::GetInstance(); |
| 195 } |
| 196 |
| 197 /* static */ |
| 198 LayerAnimationPreemptionStrategy* |
| 199 LayerAnimationPreemptionStrategy::GetEnqueueNewAnimation() { |
| 200 return EnqueueNewAnimation::GetInstance(); |
| 201 } |
| 202 |
| 203 /* static */ |
| 204 LayerAnimationPreemptionStrategy* |
| 205 LayerAnimationPreemptionStrategy::GetBlendCurrentWithNewAnimation() { |
| 206 return BlendCurrentWithNewAnimation::GetInstance(); |
| 207 } |
| 208 |
| 209 } // namespace ui |
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