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Side by Side Diff: chrome/browser/ui/touch/frame/touch_browser_frame_view.cc

Issue 8247009: Explicit animation support (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Updated views desktop demo. Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/touch/frame/touch_browser_frame_view.h" 5 #include "chrome/browser/ui/touch/frame/touch_browser_frame_view.h"
6 6
7 #include "chrome/browser/ui/touch/animation/screen_rotation_setter.h" 7 #include "chrome/browser/ui/touch/animation/screen_rotation_animator.h"
8 #include "views/controls/button/image_button.h" 8 #include "views/controls/button/image_button.h"
9 #include "views/desktop/desktop_window_view.h" 9 #include "views/desktop/desktop_window_view.h"
10 #include "ui/gfx/transform.h" 10 #include "ui/gfx/transform.h"
11 11
12 namespace { 12 namespace {
13 13
14 ui::Transform SideToTransform(sensors::ScreenOrientation::Side side, 14 ui::Transform SideToTransform(sensors::ScreenOrientation::Side side,
15 const ui::Transform& old_transform, 15 const ui::Transform& old_transform,
16 const gfx::Size& size) { 16 const gfx::Size& size) {
17 gfx::Point origin; 17 gfx::Point origin;
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
94 views::desktop::DesktopWindowView::desktop_window_view; 94 views::desktop::DesktopWindowView::desktop_window_view;
95 95
96 if (!to_rotate) { 96 if (!to_rotate) {
97 // Otherwise, rotate the widget's view. 97 // Otherwise, rotate the widget's view.
98 views::Widget* widget = GetWidget(); 98 views::Widget* widget = GetWidget();
99 to_rotate = widget->GetRootView(); 99 to_rotate = widget->GetRootView();
100 } 100 }
101 101
102 if (!initialized_screen_rotation_) { 102 if (!initialized_screen_rotation_) {
103 to_rotate->SetPaintToLayer(true); 103 to_rotate->SetPaintToLayer(true);
104 to_rotate->SetLayerPropertySetter( 104 to_rotate->SetLayerAnimator(
105 ScreenRotationSetterFactory::Create(to_rotate)); 105 ScreenRotationAnimatorFactory::Create(to_rotate));
106 initialized_screen_rotation_ = true; 106 initialized_screen_rotation_ = true;
107 } 107 }
108 108
109 const ui::Transform& old_xform = to_rotate->GetTransform(); 109 const ui::Transform& old_xform = to_rotate->GetTransform();
110 const ui::Transform& new_xform = SideToTransform(change.upward, 110 const ui::Transform& new_xform = SideToTransform(change.upward,
111 old_xform, 111 old_xform,
112 to_rotate->size()); 112 to_rotate->size());
113 if (old_xform != new_xform) 113 if (old_xform != new_xform)
114 to_rotate->SetTransform(new_xform); 114 to_rotate->SetTransform(new_xform);
115 } 115 }
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